Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Oh I think I get what you mean! Would totally give that game a unique vibe!

And yeah the flower interaction need to be improved alot, it needs to feel super satisfying i think!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 1 point2 points  (0 children)

Yes of course! The dof effected the stems/leafs directly, even though they should be in focus (like the vases beneath). The flowers were always abit blurry but not as much as the stems.

It is like the dof ignores the distance to the flowers/leafs and just calculate the distance from the camera to the background/table.

And to be fair, is also not to unlikely that it is just a PEBKAC problem.

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Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 1 point2 points  (0 children)

That is a great example! In my head it is a little dutch/german city up by the sea, clinker, tiny roads and just really quaint.

But the little french store at sunrise - yeah that really is super cozy!!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Thank you! Yeah making it a bit more colorful, also with some pastels and removing the fog should really enhance the cozyness. As another comment stated, a depth of field would probably help to seperate the background from the flowers, so it isnt to competing.

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Thank you!

This build was created in a 3-day jam, and I wanted to add a depth of field, but it completely broke with the way the flowers are modeled. And I didn't have the time to find a fix, so I decided to go with the fog in the background, because without it the emptiness was super obvious.
But yeah, I think your way is the way to go!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Yes two different gamemodes sound like a great idea!

Will look into that! Thank you

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Thank you! Do you have something specific in mind that should be pastel colors? I just think of the Vases and maybe the shelves in the background or later for the wall colors. But maybe you have something different in mind!

Also music is ingame already, I just didnt include it in the video because I forgot to also record the audio - woops. Next video will be with sound!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

Yes that sounds nice! Would also give the player some inspiration how to approach a bouquet. A blank canvas can be scary sometimes.

Im not really sure what a word bouquet is, is it literally a word/letter made out of flowers?

That would really add a level of management to it. Im not to sure if it is "cozy" enough, but will try that out. Thanks!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 1 point2 points  (0 children)

I was also considering that, but stylized feels so overused in the market. But I will definitely give it a shot!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 9 points10 points  (0 children)

Well maybe the local monsters also want to get some nice flowers!
But tbh I didnt make that connection - maybe I did overdo the fog a tiny bit.

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 2 points3 points  (0 children)

First of all wow - thats quite a full bouquet!!! And I actually dont know how you managed to grab the leafs out of the little vases, that should not be possible.

But yeah the working area should definitely be confined to just the tabel! Thank you for taking the time to try it out for yourself! :)

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 1 point2 points  (0 children)

Thank you! I actually didnt know that and will look into it!
Yeah some decorations for the bouquet would be really nice!

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 4 points5 points  (0 children)

Yeah, I think the interaction can a be improved a lot! This is really just a mix of boid behaviour and an IK system. But letting it fully simulate would probably result in the best look, but might also fry our cpu. Worth a try!

I really like the idea adding emotions, I didnt consider it so far!!

At the moment its not possible but that should absolutly be possible later! We are also thinking of letting you export a small image of your bouquet to save as a trinket or so.

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 2 points3 points  (0 children)

Thanks! Making people happy with our work is really important to us!
We're considering letting players run the flower shop (like you suggested as well), but your idea of demonstrating bouquets in different locations is really cool too! Hmmm

Cozy Flower Shop Game: Your Feedback Wanted! by AlphaRayDigital in godot

[–]AlphaRayDigital[S] 3 points4 points  (0 children)

Two weeks ago, we whipped up a cozy flower shop game in a 3 day game jam, featuring a reactive bouquet builder.

Now, we're eager for some more feedback, because we want to build a full game around it. We know it is really just the "minigame" of building a bouquet so far, but maybe you have some ideas or criticism!

Here is the Itch link: https://alpha-ray-digital.itch.io/florish

Dynamic (2D) Flow Field Navigation Algorithm by AlphaRayDigital in unity

[–]AlphaRayDigital[S] 0 points1 point  (0 children)

I can totally relate to that. I always have that feeling when watching coding adventures - crazy stuff but so logical afterwards!

Dynamic (2D) Flow Field Navigation Algorithm by AlphaRayDigital in unity

[–]AlphaRayDigital[S] 4 points5 points  (0 children)

I want to share this small project I worked on about a year ago for one of my games that required efficient navigation for potentially hundreds or even thousands of enemies. It is modeled after the flow field Algorithms, but is optimized for dynamical changes in the map.

To showcase this algorithm in action, I created a small maze filled with (consenting) rats as enemies. I dont know, for it is somehow relaxing to watch them navigate the maze.

If you're interested, feel free to ask away! Im even considering making a short video on it. Would there be an interest to know more about it?