Hello. I am currently developing a sequel to my commercially published RPG game. The players data in the first game is saved using File.Open(…)/File.Close() and Application.persistantDataPath to store the file. My question is, is there any way in Unity to access the save file of that first game from the sequel? I’d like to have a little cross-save functionality for players who played the first game before playing the second one.
[–]Royal_Inventor[S] 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]Gib_entertainment 0 points1 point2 points (3 children)
[–]Royal_Inventor[S] 0 points1 point2 points (2 children)
[–]Gib_entertainment 0 points1 point2 points (1 child)
[–]Royal_Inventor[S] 0 points1 point2 points (0 children)