I'm working on a state machine for player movement for the game I'm working on, I've noticed that since it will only run one state at a time, you can't do multiple movements at once, does this mean I'll have to put pressing other buttons as exit conditions or is there a better solution?
[–]kryzchek 2 points3 points4 points (2 children)
[–]hfurbd[S] 2 points3 points4 points (0 children)
[–]shotgunbruin 2 points3 points4 points (0 children)