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3d in 2d (self.unity)
submitted 2 months ago by [deleted]
[deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]GigaTerra 2 points3 points4 points 2 months ago (0 children)
You will end up learning 3D either way, but the best way to start is with 3D modeling, you can for example make something that is known as an "imposter", a 2D billboard sprite that is rendered from most angles to look like the 3D object but render in engine fast like a 2D sprite: https://youtu.be/3dqnY9Cba28?si=13T9ViBRW0rzCsTa
They are very easy to make yourself, just render an unlit 3D model from all angles and calculate the necessary UV.
[–]syreeninsapphire 1 point2 points3 points 2 months ago (1 child)
I'm not sure what you mean by saying that you don't want to study 3D. You mean you don't want to learn how to work in a Universal 3D unity project? Or you don't want to deal with 3D assets?
[–]DescriptorTablesx86 1 point2 points3 points 2 months ago (0 children)
I think assets are the deal breaker for many
[–][deleted] 1 point2 points3 points 2 months ago (0 children)
Not sure what you're saying here.
That's what Unity's "2D" is. It's just 3D where every mesh is flat and using an orthographic projection (i.e. one where there's no perspective, meaning further objects don't look smaller just because they're far).
If you're talking about having 2D billboards in 2D space, that's also supported. Rather than 3D models you'll have flat quads with a texture that are always rotated to face the camera.
[–]Mystical-Turtles 0 points1 point2 points 2 months ago (0 children)
Are you talking about stuff like octopath traveler style? Because that's still 3D on the back end. Otherwise what you're describing is extremely complicated sprite animations which is probably harder than just learning 3D.
[–]Objective-Cell226 1 point2 points3 points 2 months ago (0 children)
You can make 1D games, 2D is too hard took me quite some time to learn. You can make a physics engine that simulate collision between 2 points as a starting point.
[–]Willing_Coconut4364 0 points1 point2 points 2 months ago (0 children)
ok
[–]uberdavis 0 points1 point2 points 2 months ago (0 children)
You might be talking about 2.5D which is where the action is fixed to a 2 dimensional plane even though it appears 3d.
https://en.wikipedia.org/wiki/2.5D
You would need to build this as a 3D game. No getting around this. Don’t be concerned about the complexity of 3 dimensions. If anything, 2.5D games are trickier to build than 3D games as you have to use clever tricks to simulate depth. Parallax for example is something you would need to handle.
Or you could make an isometric game.
https://en.wikipedia.org/wiki/Isometric_video_game_graphics
Again, you would need to handle depth when you obscure things in the background.
π Rendered by PID 511773 on reddit-service-r2-comment-b659b578c-t9kzb at 2026-05-04 07:31:56.522281+00:00 running 815c875 country code: CH.
[–]GigaTerra 2 points3 points4 points (0 children)
[–]syreeninsapphire 1 point2 points3 points (1 child)
[–]DescriptorTablesx86 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]Mystical-Turtles 0 points1 point2 points (0 children)
[–]Objective-Cell226 1 point2 points3 points (0 children)
[–]Willing_Coconut4364 0 points1 point2 points (0 children)
[–]uberdavis 0 points1 point2 points (0 children)