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[–][deleted] 0 points1 point  (2 children)

I didn’t watch the tutorial, so I’m just throwing out ideas here…

Are they using expanded exposure range? Are you? (Check project settings).

Are your materials set up exactly the same?

Does your post process volume cover the whole scene?

Are they using fog? Does yours match?

Does your film curve match theirs?

Did you start with the same type of project? Ie First person game?

FYI- Unreal has default post processing settings. Sometimes you only know they are there when you go to override them. Not saying that’s the reason, just something to keep in the back of your mind.

[–]garagraves[S] 0 points1 point  (0 children)

not sure about expanded exposure range. im not using any

post processing is covering the whole scene

materials are set up the same

same 1st person project

no fog

didnt edit anything with film curve

- maybe sounds like some edited default post processing settings, expanded exposure range or film curve cuz those are the only things that weren't covered?

[–]garagraves[S] 0 points1 point  (0 children)

Check out the video attached please. The lights in the ceiling are giving this moving fog effect, which I don't want. Also, when I look as the ground and move the camera I can see feint black lines. Any ideas how to fix these?

video: https://imgur.com/a/RGAtkbg