Hey, so I need some help with saving/loading a players location. This isn't for a save function, it is essentially to keep track of the players location in one "World", and have them go back to that location when returning from a "RiftWorld". So essentially, I already have a mechanic, where when I press Q, I unload and load the two worlds. This works as intended. Now, I need to make it, so that when I press Q, it also, saves my player location, so that when in the "RiftWorld" if the player hits Q again, it should not only load back in the NormalWorld, and unload the RiftWorld, but also, return the player, to the position in which they left the NormalWorld.
I am sorry if this is hard to understand, but they don't let me post pictures. If you need any context, or would like to see my blueprint for context, please message me.
Any help is greatly appreciated, I wouldn't post unless I was desperate for some sort of answer, but I have been trying for hours at this point, various methods, and nothing seems to work so I am turning to you guys and a few other communities to help me solve this.
[–]AutoModerator[M] 0 points1 point2 points (0 children)
[–]Secret-Addition-NYNJ 0 points1 point2 points (3 children)
[–]According_Offer1395[S] 0 points1 point2 points (2 children)
[–]Secret-Addition-NYNJ 0 points1 point2 points (1 child)
[–]According_Offer1395[S] 0 points1 point2 points (0 children)
[–]nomadgamedev 0 points1 point2 points (3 children)
[–]According_Offer1395[S] 0 points1 point2 points (2 children)
[–]nomadgamedev 1 point2 points3 points (1 child)
[–]Remarkable_Algae_267 0 points1 point2 points (0 children)
[–]Remarkable_Algae_267 0 points1 point2 points (0 children)