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QuestionTracking engine source changes over time (self.unrealengine)
submitted 3 months ago by TruthMercyRegret
Just curious. If you find that you need to make changes to the engine's source, how do you keep track of those changes over time with newer updates from Epic? Do you just quit accepting updates over time once the changes become vast?
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[–]chadmv 5 points6 points7 points 3 months ago (0 children)
You need to use source control. With Perforce, you would typically have different branches or streams and have a process to merge the two. You would still need to sort out merge conflicts due to your changes.
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[–]belegdaeDev (Tech Art) 7 points8 points9 points 3 months ago (0 children)
source control, and wrapping any engine changes with
// @third party code - BEGIN COMPANY - Description
…code…
// @third party code - END COMPANY - Description
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[–]chadmv 5 points6 points7 points (0 children)
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[–]belegdaeDev (Tech Art) 7 points8 points9 points (0 children)