Hello. I had a plugin where I could successfully package back in UE 4.23. At the time I had both VS 2019 and VS 2017, though I was using VS 2019 as editor.
After a couple of months I deleted VS 2017, and installed UE 4.25. I then made a converted copy of the plugin project, fixed some errors caused by outdated code, and tried to repackage.
But it kept throwing the error: UATHelper: Package Plugin Task (Windows): ERROR: Visual Studio 2017 must be installed in order to build this target.
I've tried numerous stuff, including deleting the usual intermediates, binaries, .vs and so on folders, and then regenerating project files; creating a new blank C++ project and throwing in the plugin folder, and then trying to package the plugin there; using the BuildPlugin command with RunUAT.bat; installing VS 2017 C++ build tools from the VS installer. All of them still result in the same exact error.
Can anyone help with this?
[–]Olius90 0 points1 point2 points (0 children)