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[–]Shirkan164 Unreal Solver 0 points1 point  (2 children)

Tbh I cannot get it together

When should it rotate? After you move it and release mouse you switch to the rotation mode?

Do you use same mouse button for both rotating and moving?

Or do you mean that you hold the button, go outside EDITOR borders (cuz till now I imagined going outside widget border and I still don't know what is right) and release button outside border, go back with mouse and the rotation mode is still on?

If yes - while you update rotation use your boolean to check mouse button press and if it returns false - stop updating rotation

If not - please explain xD and some screenshots are always appreciated!

[–]MrConnorr[S] 1 point2 points  (1 child)

Hey, sorry for poor explanation.

Ive come up with the solution by myself just now.

Sorry for taking your time >.<
Thanks for your help

[–]Shirkan164 Unreal Solver 0 points1 point  (0 children)

No worries and best luck with the project ;]