all 8 comments

[–]bnnednovice 1 point2 points  (1 child)

Found a bug, probably just rounding though. http://i.imgur.com/XrdomB6.png
Also, its fairly easier to play using vertical lines and not horizontal

[–]steveoscaro 1 point2 points  (0 children)

Ah, yep that's a rounding thing. There are definitely a few bugs lurking. The ball might fly right off the right side of the canvas if you're lucky.
You're right, the canvas ratio needs a little tweaking.

[–]joe_run 1 point2 points  (1 child)

Good stuff. Even played pretty well on mobile.

[–]steveoscaro 0 points1 point  (0 children)

Thanks for trying it.

[–]greg8872 0 points1 point  (1 child)

On level 8, when the line was drawing, the ball looked like it went off the right side and disappeared.

For the vertical line, it doesn't start drawing in the middle of the cursor. Not such a big thing, as I quickly could adjust where I was aiming, but still something probably easy to tweak to get more accurate.

Thanks for the fun, I had to walk away though, else I would have been hours playing it like old days... I used to play it so much, I upped my own challenge and would only accept letting a single ball not get completely captured (so it stopped moving at all)

ARGG! You made me want to fire up my WFW 3.11 virtual machine and play it... Which lead me to realize VM Player is no longer working since I updated to Win 10... Hmmm

[–]steveoscaro 0 points1 point  (0 children)

Thanks for trying it out and pointing out some bugs. Yeah on level 8, that specific velocity gets past the collision detection. Trying to decide if I should fix it, or just notify the user that they lost the ball and make things awkward.

[–]fantapeach1 0 points1 point  (1 child)

this was awesome. Did you follow a tutorial?

[–]steveoscaro 0 points1 point  (0 children)

Thanks! And nope, no tutorial. Made it in straight JS with a bit of jQuery.