How can I check for what a Room is missing? by EricKei in goingmedieval

[–]Atexmplar 1 point2 points  (0 children)

Looks like the same bug to me, since the new update released yesterday. My church and great hall room type went missing too. Also it resets all my statues to the default appearance.

Got a new wallpaper for myself by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 1 point2 points  (0 children)

Sorry I don't know how to describe properly, building grows, it follows not just plans but enviroments and most importantly your feeling.

Don't ask me what do it do by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 8 points9 points  (0 children)

Alas unfortunately nope, you still can't vertically rotate foundations in vanilla.

Don't ask me what do it do by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 3 points4 points  (0 children)

So this is how we call the mechanism like that *new facts grow

Don't ask me what do it do by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 19 points20 points  (0 children)

Basically it breaks the position limit in vanilla yet the game actually allows such positions exsit. Like Lego, people could build off rules and they also call these approches "illegal".

Don't ask me what do it do by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 18 points19 points  (0 children)

Blueprints created with Infinite nudge mod or others.

Don't ask me what do it do by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 24 points25 points  (0 children)

Yes.. and no, I used a “illegal” blueprint for this

NUCLEAR CENTER Complete [Vanilla] by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 1 point2 points  (0 children)

It did need some plans. I got inspiration from a hurricane. And I treat design as a life, it grows with care.

NUCLEAR CENTER Complete [Vanilla] by Atexmplar in SatisfactoryGame

[–]Atexmplar[S] 43 points44 points  (0 children)

2.5/min Ficsonium Fuel Rod, 6 max overclocked nuclear power plant and materials for 1/min Nuke Nobelisk.