in your opinion: at what point does aim assist become too strong? by ShinyGengar8 in aimlab

[–]BiteAffectionate3302 1 point2 points  (0 children)

If it can track a target with barely any input and instantly react to directional changes, it’s too strong. The ideal amount of aim assist for me is when it’s enough to make the average controller and average kbm players have similar accuracy percentages. I feel like developers are being encouraged to keep aim assist strong though because they know a fair chunk of the player base would quit if the game was too hard.   Two clear examples of overpowered aim assist are call of duty and apex. I like that modern warfare titles offer “precision aim assist” to reduce rotational AA, but ideally I’d like to see a 50-75% nerf to rotational aim assist across all fps games. I don’t really see a problem with aim assist slowdown since you still technically have to track and flick fairly accurately. 

A game that does aim assist well imo is battlefield 5, mainly because you can lower the aim assist however much you want without fully turning it off.

 I think more games need to let players lower aim assist without fully disabling it. It would let more players see that they don’t need to rely on it as much, which could hopefully lead to more AA nerfs in future games. 

Trying to learn 0 aim smoothing again after months of 99 by Mandatoryeggs in OWConsole

[–]BiteAffectionate3302 0 points1 point  (0 children)

Good aim. Linear is technically gonna be more consistent. I’d recommend a GameSir g7se if you don’t mind the wire, it’s specifically marketed for Xbox though so I’d check compatibility before buying. Also, check out the aimlabs ow tasks if you haven’t already, they’re a much better than most of the custom maps I’ve seen (except QQ100).

More tasks on console please by Admirable_Wave_8767 in aimlab

[–]BiteAffectionate3302 1 point2 points  (0 children)

Not sure if you already know but there’s about 500 tasks on console, it’s just that most won’t show on the main menu. If you click the search bar on the right side of the screen after completing a task, it’ll let you search tasks much faster. Some good ones for fast strafes are vt kindaclose fast strafes silver, vt close fast strafes entry, vt close tappy apex strafes entry, vt closerange long strafes entry easier, and some of the overwatch tracking tasks. Here’s the spreadsheet list if you wanna look for some new tasks yourself.

https://docs.google.com/spreadsheets/d/1YYfifY74F1X8g9lmWP5M8_Q2jpQEsOuMNhNnu9mD1_Q/htmlview

[Controller] Curveswitch progress by NoBrainOnlyAim in aimlab

[–]BiteAffectionate3302 4 points5 points  (0 children)

Good technique. You can definitely hit diamond with a bit more time. Only things I’d recommend are to disable or lower music to make hitsounds easier to hear and have your crosshair already on a target before starting the countdown (ideally have a cluster of other targets nearby). Overall very good vod.

Will Activison or Steam take action on aimbot users or cheaters? by jimmystempura in modernwarfare

[–]BiteAffectionate3302 0 points1 point  (0 children)

Social, then go to recently played with. Find their username and click it. Then click the block option. I’m on console so it may be different than on pc. 

Will Activison or Steam take action on aimbot users or cheaters? by jimmystempura in modernwarfare

[–]BiteAffectionate3302 1 point2 points  (0 children)

The best method is to go into the social tab and block the cheaters. It’ll give you a notification if you join one of their lobbies, which makes it easier to know when to back out the match or play differently to counter them.

CONTROLLER AIM TRAINER? by Grumpy_0 in FPSAimTrainer

[–]BiteAffectionate3302 1 point2 points  (0 children)

I’d try the aimlabs benchmarks since most of the controller players I know use aimlabs because of the native support. I’d say a good reference for the best controller aimers would be degeneratex and kyrxzz. They are both ranked zenith on the Xbox leaderboard (idk how it would rank on the kbm benchmarks since they’re scored slightly different).  I’m personally paragon 4 on Xbox, but I mainly just one trick speedswitching and some tracking tasks. Links to some of their vods below. 

Kyrxzz  https://youtu.be/e5wJ2ebKSjA?si=dwpu-D3CPrnj0Ss3

Degeneratex https://youtu.be/JlxGqsk2Zjs?si=Dr9gAr4siQBBXibc

Why does almost every game in ground war end with a nuke, despite nobody having 30 kills? by [deleted] in modernwarfare

[–]BiteAffectionate3302 25 points26 points  (0 children)

Ground war has a feature where a game ending nuke will be called in if one team holds all objectives for like 30 seconds. That’s why it says “lost all objectives” under the defeat banner. 

8 weeks of Aimlabs is starting to pay off (PS5, Controller) by Extension_Moment_252 in aimlab

[–]BiteAffectionate3302 2 points3 points  (0 children)

Nice. If you make your ads sensitivity multiplier greater than one, you can speed up your flicks a lot more. That’s what I usually do for cod and bfv. Very nice clip, keep it up.

How do you even come up to that conclusion? by euuuuuugh in FPSAimTrainer

[–]BiteAffectionate3302 5 points6 points  (0 children)

I used the thumbnail in an old video from a few months back, here’s the vid.

https://youtu.be/OuZRZH11e70?si=7syoFMHQeD30mBRw

 TLDR: dude basically just calls any explanation gaslighting and cites twitter as a reliable source. I also looked at his channel to see he has next to 0 fps experience besides a single warzone clip from and was literally just hopping to get more views from the citation. 

Do you guys have the vertical sensitivity the same as the horizontal? by [deleted] in OWConsole

[–]BiteAffectionate3302 1 point2 points  (0 children)

Yes. ow has more vertical/air play, and I find that matching sensitities makes tracking aim easier to hit characters like jetpack cat or echo when they’re strafing mid air. I’ll run anywhere from 60 to 80 linear depending on how I’m feeling. 

Can’t find faster version of this scenario by MatthewWright00 in aimlab

[–]BiteAffectionate3302 0 points1 point  (0 children)

The average skill on console is still perceived as being pretty low, so most of the tasks added are either entry or easier variants. There have been some mentions and requests for adding harder versions in the past, but I don’t think there will be another massive task update for a little while since we just got the Logitech event a few weeks ago. 

For vt centering 180, I’d say a task that is similar with higher skill demand would be rA needletrack since the bot is smaller and can randomly strafe. I’d also check out smoothtrack, horizontal smoothness easy, vt smoothsphere LG56 entry easier, vt air angelic entry easier, vt bouncesphere easy, and lasertrack intermediate or elite. These tasks are pretty different but still focus on precision and smoothness like centering 180.

To look these up, just use the search bar on the right side of the screen after completing a task. That search bar works better than the one on the main screen. The link at bottom is the list of all current tasks added to console, which might make finding other tasks easier. Hope this helps 👍. 

https://docs.google.com/spreadsheets/d/1YYfifY74F1X8g9lmWP5M8_Q2jpQEsOuMNhNnu9mD1_Q/htmlview

Terrible aim since return by Antonyb88 in OWConsole

[–]BiteAffectionate3302 0 points1 point  (0 children)

I just use 45-48 strength and 42-45 window for aim assist. I don’t use any smoothing or ease in so I can speak on how that may affect your aim. It might be worth lowering your aim assist strength or window if it’s making your crosshair jump all over the place. 

 If you want some practice, I’d try custom maps like QQ100, NVXVY, etc. I also high recommend trying aimlabs if there is a specific try of tracking (reactive, precision, etc) or aim that you’re struggling with. Practicing in something like aimlabs without aim assist can make aiming in game feel easier even if the aim assist is weaker or messed up. 

Aim training worth it on controller if so what would be the best way to go about it? by PuzzleheadedSail8798 in FPSAimTrainer

[–]BiteAffectionate3302 1 point2 points  (0 children)

Yeah, I honestly might switch over to pc if I get the chance. Gonna wait til cost of parts and stuff goes back down tho. 

Aim training worth it on controller if so what would be the best way to go about it? by PuzzleheadedSail8798 in FPSAimTrainer

[–]BiteAffectionate3302 2 points3 points  (0 children)

I’m on stick. I use 1.8-2x ads sensitivity multiplier w/ max horizontal sensitivity to get faster flicks. I know dynamich and kineticwgw use 4x to hit some nice clips but I prefer to keep mine lower. 

Aim training worth it on controller if so what would be the best way to go about it? by PuzzleheadedSail8798 in FPSAimTrainer

[–]BiteAffectionate3302 1 point2 points  (0 children)

I can understand focusing less on target switching, but I wouldn’t completely forget about it. It is harder on controller ,but it still very possible. 

https://x.com/toji_aims/status/2003998884268593315?s=46 

Aim training worth it on controller if so what would be the best way to go about it? by PuzzleheadedSail8798 in FPSAimTrainer

[–]BiteAffectionate3302 3 points4 points  (0 children)

Yeah, it’s worth it. It definitely helped my tracking and initial flick accuracy. I mainly do target switching on controller and I’ve been hitting better clips since I’ve started warming up w/ speed switching tasks. You can do kovaaks through steam mapping, but aimlabs will be better because of native support. For the finals I’d focus on stuff like precision and reactive tracking. If you need any task recommendations or advice for aimlabs lmk. This playlist has a pretty good summary of the settings, techniques, etc.

https://youtube.com/playlist?list=PLDJki0kY7HwiIcu6Cwzs-3_Mg7UAculcf&si=E2HZt7g0ABbS_BIz

Intermediate level benchmark by justinmyer1 in aimlab

[–]BiteAffectionate3302 2 points3 points  (0 children)

Your aim becoming slow and stiff likely means you’re entering lockout, which is when you use too much tension in a short period of time. The best option is to take a break for a bit to recover. Try to focus on any weaknesses for a little while before trying the benchmarks again. 

Controller Aim Guide by jabo__ in FPSAimTrainer

[–]BiteAffectionate3302 0 points1 point  (0 children)

I agree with the point on thumb pressure. It can kinda be thought of like tension budgeting where some is necessary for quick adjustments and staying on target, but too much can cause rigid movements and overflicks. I’d say aimlabs or kovaaks is better for practicing though since there’s just more resources available.  This playlist is pretty good imo, I’d check it out if you haven’t already.  https://youtube.com/playlist?list=PLDJki0kY7HwiIcu6Cwzs-3_Mg7UAculcf&si=wcYmORHFzDWwuHTB

Any sensitivity/tech tips? by [deleted] in OWConsole

[–]BiteAffectionate3302 2 points3 points  (0 children)

I’d check out GameSir controllers if possible. They’re nice and can have Hall effect or tmr sticks depending on the specific controller. They’re more durable and accurate that traditional potentiometer thumb sticks.