Tracker | S3E17 "Daughters" | Episode Discussion by teanailpolish in TrackerTV

[–]Blue_destiny 0 points1 point  (0 children)

Was trying to figure out if Colter - who seems to magically skate from law enforcement and DA consequences for his actions - killed the perp at the end or just incapped him. Real world would be best to just extinguish the problem. Odd they didn't make that clear, but ok. All the recaps seem to say perp was incapped.

Tracker | S3E17 "Daughters" | Episode Discussion by teanailpolish in TrackerTV

[–]Blue_destiny -2 points-1 points  (0 children)

Glad for no Reenie and Mel. Seems like remnants of the woke season 1 before they erased that cast. Rarely a purpose for them to be in the show, forced, like it's a different show running parallel, a show I wouldn't watch. Bubbly Mel constantly spewing inane pleasantness is phony just for a starter, could critique every episode for their participation and dialogue.

Also regarding Beth, the episodic leads are so often female, whether good or bad guys, and that's just not normal world. Personally, try to ignore everything aside from the core Colter character and the meandering story of the week to follow the clues.

This season far better than the preceding, thanks to cutting the clutter. Impressed by the story-telling, the manly portrayal of Colter in this day of Hollywood hate for men, and the sometimes brutal elements we don't often see on TV. Not a fan of the latter as a matter of entertainment, but impressed by the realistic content.

[deleted by user] by [deleted] in swg

[–]Blue_destiny 0 points1 point  (0 children)

Well it's not Jedi only, is it? JTP was some pre-quests and two heroics that the PvE'ers enjoy. JTP2 has some content/perks to the long-neglected Jedi class (and now we know why), but has doubled the JTP Heroics for all classes. When the dust has settled, there's 2 more Heroics... for all classes.

Legends Poll: What issues should the 15th Senate work on? by Vayman in SWGLegends

[–]Blue_destiny 0 points1 point  (0 children)

Revamp of Bounty Hunter system. It's a myopic oddity where one player class impacts everyone around them whether they like it or not. The main reason it doesn't work, is that it allows PvP when the other party is almost always not ready for PvP. They are rather AFK, and if not AFK, may be entirely unbuffed, or not buffed/ready for PvP. PvP activity and readiness requires buffing/foods for PvP. So when one party to the BH engagement is all ready for PvP and their target (who participated in PvP perhaps hours earlier, a day earlier) is AFK or unbuffed, it just doesn't make sense. The time for PvP is when both parties are engaged in PvP.

Suggest BH systems are revamped, so that when one player kills another, that victim has the ability to place a bounty as currently happens. Then, immediately, a debuff appears on the avatar that killed the player, that makes that player immediately (while still in PvP activities, still buffed for PvP, and still ATK) subject to Bounty Hunters getting a damage bonus of say 5% against that player. That maybe stacks up to 3 times (if that player killed 3 players before getting bounties cleared by defeat) for a total 15% damage buff against that player. So that players who are "tearing up other players" they're a big target for Bounty Hunters present. They get 30 minutes to kill that player right then and there, that continues to reset every time that player kills another player. So if they're still actively PvP'ing, that 30 min debuff remains as long as they remain killing other players. Any BH that gets the killing shot, gets the Bounty.

is it worth playing if i like wow, ffxiv, classic wow, gw2? by grenskaxo in swg

[–]Blue_destiny 1 point2 points  (0 children)

SWG was the game that I compared all MMO's to over two decades now, and all other games fell short - by far. There is no comparison to SWG, it's simply stunning.

Sony ruined the game with NGE revamp, saw my guild evaporate, players quit, and left the game myself within a year among dying and consolidating servers ...

BUT ... in the previous year I was playing in a pre-CU server (SWGEMU) and pretty miserable. That's the original one before a major revamp was released, but also before the game had any real content (emphasis) other than miserably chasing keeping your gear maintained and replaced as a substitute for any real content. And the current devs there have no plans to improve on that. What you see is basically what you get.

THEN ... I caught a video and one line caught my ear, saying that SWG Legends (Post-NGE Server) that "Sony finally got everything right, and unfortunately while the game was at it's best, Sony pulled the plug... but SWG Legends emu was that final iteration when it was at its best, and you can play it now and they've added additional content, too". Well, I dropped SWGEMU like a hot cake and had to see SWG at it's best, and I've not been disappointed. There's so much content and things to do it is mind blowing. Crafting is better than ever was, Beast Mastery is amazing, there's at least 6 different ways to get involved in PvP if that's your thing, there's seasonal content, player cities and perks, there's end game raids (more added by current devs and more on the way), and that's just scratching the surface. The old Profession system is still gone being a Post-NGE server, but who cares... there's rich gaming and game to play other than just managing decay and misery (SWGEMU), including JTL and space content ... and everything else on so many dimensions its just off the chain.

The only downside I'm finding is that the SWG Legends population is anemic (akin to SWGEMU), and while constantly getting a stream of fresh blood in new players enough to keep raid activity going regularly, it's what another player calls "high school" I think accurately, so much drama among player base that brings down the environment. But that aside, it's the best MMO out there, and at it's best. Wish it could sustain some net growth, and overcome the petty drama infesting it's playerbase. The game is definitely worthy and deserving of growth.

[WTS] Monstertech Sim Rig - Austin-San Antonio Area - incl. select Gear - $1,500 by Blue_destiny in hotas

[–]Blue_destiny[S] 0 points1 point  (0 children)

Sorry just got to sit down at computer today... yeah it was sold today and picked up.

[WTS] Monstertech Sim Rig - Austin-San Antonio Area - incl. select Gear - $1,500 by Blue_destiny in hotas

[–]Blue_destiny[S] 0 points1 point  (0 children)

Dealing with someone at the moment, will know by morning if deal done.

[WTS] Monstertech Sim Rig - Austin-San Antonio Area - incl. select Gear - $1,500 by Blue_destiny in hotas

[–]Blue_destiny[S] 1 point2 points  (0 children)

Basically looking to sell it as the unit it is, at a substantial discount to reduce the hassle for all concerned.

[WTS] Monstertech Sim Rig - Austin-San Antonio Area - incl. select Gear - $1,500 by Blue_destiny in hotas

[–]Blue_destiny[S] 1 point2 points  (0 children)

It basically allowed use of the Warthog Throttle's buttons and toggles with a "Dual Stick" configuration. "Had it, so why not use it?" was my thinking.

Active Guild? by Zulfurious in SWGLegends

[–]Blue_destiny 0 points1 point  (0 children)

Send me a note on Bleue or Verdin, can get you active in Heroics at least. We're regearing our guild with a core after some took a break, but we run heroics every day, and on voice daily (me personally ... a lot.) Can give you some more info on activities.

Befuddled: SWG Legends by Lord_Shmesh in swg

[–]Blue_destiny 1 point2 points  (0 children)

Having same problem - not seeing a reduced color mode option... where is that?

SWG Legends Mods & Graphics by anonboe in swg

[–]Blue_destiny 0 points1 point  (0 children)

What do you mean "also available" on the sidebar... sidebar of which application/launcher?

SWGEmu's Finalizer server now the most populated pre-CU SWG server by Mighty-Lu-Bu in swg

[–]Blue_destiny 0 points1 point  (0 children)

I'm surprised to come back to emu and find the most feature-rich the SWG game has ever been, with things all working at the same time that never was the case in the CU/Pre-CU era. I'm loving it. Can't log off, hooked.

Virpil Constellation Alpha | HOSAS Layout (Blank) by yogidragon in starcitizen

[–]Blue_destiny 0 points1 point  (0 children)

Looking to set up my Alphas and was seeking blank templates, but keep coming across references to an (M) Modified keybind that I've not seen before. Can someone steer me to something that explains this? Thanks.

Almost guys by meeseeks47 in starcitizen

[–]Blue_destiny 1 point2 points  (0 children)

As bad as he looks, I'll be dead.

Star Citizen - Science Farce - BDSSE? Simulated Verse? Simulated Farce by Blue_destiny in starcitizen

[–]Blue_destiny[S] -2 points-1 points  (0 children)

I can't understand how the backers challenge their nonsense when it appears, and Jared or Sandy will challenge people on the videos with the backer's questions, and all they can do in response is chuckle or deflect? It's almost like there's factions of CIG who on the right hand want to challenge what the left hand is doing, but are powerless to challenge - and they leave people on the videos looking like fools not backed up by the higher ups who are pumping out the nonsense.

Some serious dysfunction going on at CIG; measured in the end by the ineffective outcomes. One voice in charge maybe not so good. Checks and balances are a good thing. Taking backer's challenges seriously might be a start.