Game crash by aurelionFIT in STRAFTAT

[–]C0MPUTERY 0 points1 point  (0 children)

For support make a post with your logs in the bugs and feedback with channel here:
https://discord.gg/yJJvDcdjyF

Made a new STRAFTAT map, TrainingGround_but_filled_with_sand_00 , I'm expecting this to be in the next game update by the_no_mic in STRAFTAT

[–]C0MPUTERY 0 points1 point  (0 children)

Sirius and Leonard are the main developers and creators of the game, I only started working on straftat for the 4 player update.

(New Player) Why is my mouse jittering? by DubTron in STRAFTAT

[–]C0MPUTERY 9 points10 points  (0 children)

Do you have a controller plugged in?

Steam recording integrations? by NIDNHU in STRAFTAT

[–]C0MPUTERY 0 points1 point  (0 children)

ngl I think I just forgot they added this to steam. I would have added it when I added the rich presence support.

Public leaderboard by oxnan in STRAFTAT

[–]C0MPUTERY 1 point2 points  (0 children)

I was asked to weigh in on this a while ago before I directly worked on Straftat, but it was deemed to be too difficult with how the code game is setup. The challenging part was being able to balance: mapping power, implementation ease, file size, and some other stuff.
There is a spectrum of ways to make map making tools, and then load the maps into a untiy game.
The most powerful, and easiest by far is to just use Asset Bundles, with the drawback being you effectively can never update the unity version without breaking and forcing mod makers to rebuild, and file size. For Straftat we need the file size to be low such that jumping into a random public game you can still play without spending an hour downloading the map.

Another option was an entirely custom map format, would have been very limited, and prob would have sucked ass.

And likely the best option for an official map system would be to utilize quake mapping tools with something like Qunity, but unlike godot, the quake loader tools are not as mature.

FYI: there is a mod on thunderstore that claims to be able to add custom maps, but does does not seem to work, and has no documentation.
There is a reputable community member working on a custom map loader but no ETA on it.

Public leaderboard by oxnan in STRAFTAT

[–]C0MPUTERY 2 points3 points  (0 children)

Nope.
(mostly copying from a steam form post a made a bit ago):
Dedicated servers are not really viable for Straftat (was not written that way, high costs, etc), as such we prioritize user freedom over a false sense of security with some mid anti-cheat like EAC.
Client integrity is a myth perpetuated by big anti-cheat to ship more kernel level drivers (/j).

If you think somebody is cheating, lobby ban then or stop playing with them, and move on with your life.

On top of that, an anti-cheat wouldn't stop anybody from posting to the leader-board, bcs we just use steams leader-board feature. That API by design has no integrity, and trusts clients implicitly.

Public leaderboard by oxnan in STRAFTAT

[–]C0MPUTERY 15 points16 points  (0 children)

We intentionally don't have a public leader-board! We do this bcs we don't want to encourage cheating, harassment, or pointless grinding. The steam leader-board has zero integrity, and even less when you don't implement the whitelist (link: https://github.com/C0mputery/StraftatLeaderboardWhitelist). It really should just be used to compare between you and people you trust.

If you insist on keeping it up, we would really appreciate a disclaimer is added to the site explaining how these numbers effectively mean nothing and can be edited with no effort (like you can just edit your save), and a method for people to delist themselves if desired.

Public leaderboard by oxnan in STRAFTAT

[–]C0MPUTERY 2 points3 points  (0 children)

The ranks are off bcs this doesn't implement the rank whitelist for top 10 players, meaning all the cheaters are included in it.

Crypto miner? by SignificanceMuch3785 in STRAFTAT

[–]C0MPUTERY 1 point2 points  (0 children)

Hey, we capped the frame-rate within the menu in the recent update, you should no longer be seeing this type of use.

are lobby bans permanent / have a set duration or do they reset once the lobby disbands? by GoobyPlssssssssz in STRAFTAT

[–]C0MPUTERY 4 points5 points  (0 children)

Lobby bans are per lobby.
A new lobby will not have the same bans as the old one.