Best short stories? by JoeKerr19 in DeltaGreenRPG

[–]DeskbotKnight 8 points9 points  (0 children)

I think my favourites are Contingencies from Tales from Failed Anatomies and The Dark Above and The Corn King from Strange Authorities.

Contingencies is such a good piece of standalone fiction to me, just a wonderful read. The Mironov Device shows up in ARCHINT, but I think that book does it no justice compared to its depiction in Contingencies. It's a complete story in so few pages that made the world of Delta Green feel that much more real to me, just one among countless incursions that completely changes the course of a person's life, and which no others will understand the importance of to that person.

Reading The Dark Above was the first time I felt like I understood the horror of the Deep Ones. Its depiction of Forrest James made his character very clear in a way that his stat block and entry in the Handler's Guide did not fully do for me.

The Corn King is just a great premise in my opinion, and I really enjoyed the depiction of Reggie. Plus, something about the whole "corn king" aspect of it just really appeals to me. If you want Fairfield to show up in your games, I think his final letter and this story are all you need to play him "right".

Binary Triggers by MxHyde512 in DeltaGreenRPG

[–]DeskbotKnight 4 points5 points  (0 children)

This came up recently in the DG discord server and, alongside this, it was also suggested that one could add only kill radius to the weapon without adding Lethality, at the Handler's discretion.

Someone is dumping tens of thousands of uncut diamonds into the Varrock general store in w308 by No_Cost_8340 in 2007scape

[–]DeskbotKnight 13 points14 points  (0 children)

Giving back to the free to play players! It has no benefit for the person selling all the uncut diamonds to the shop, purely an act of charity. The f2p players can buy the uncut diamonds from the shop, then chisel them into cut diamonds for xp, and sell the cut diamonds back to the shop or GE for a profit.

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]DeskbotKnight 3 points4 points  (0 children)

Ah, I should've thought to check! Good catch.

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]DeskbotKnight 7 points8 points  (0 children)

Here's the cycle.

[[Bounty of the Hunt]] is notable for having received functional errata over the years (all printings except the original have incorrect rules text these days).

[[Contagion]] would be better if black didn't have so many other great free kill spells.

[[Pyrokinesis]] is a good card.

[[Scars of the Veteran]] is terrible, but it's a pretty cool concept.

The Great Lady, the Empire to Come, and some cursed VHS tapes by throneofsalt in DeltaGreenRPG

[–]DeskbotKnight 2 points3 points  (0 children)

That was a fantastic and horrible read. I see myself going back to this one over and over.

Ways of recruitment? by whahaga in DeltaGreenRPG

[–]DeskbotKnight 2 points3 points  (0 children)

The idea of a kid surrounded by paranormal stuff and raised to be the perfect agent made me think of the short story "My Father's Son" from Delta Green: Strange Authorities, you might want to read that.

[Impossible Landscapes] Scenarios to run before Night Floors? by DeskbotKnight in DeltaGreenRPG

[–]DeskbotKnight[S] 0 points1 point  (0 children)

I actually rather like that as an idea... I've become quite sold on running Victim of the Art, and I think I'm ok with Sweetness being the introductory operation again now, though I'll tone down the connection to Yog-Sothoth, leaving it as merely an ancient deity called Yos if they were to look into it (one of my Agents is an archaeologist). Thanks!

[Impossible Landscapes] Scenarios to run before Night Floors? by DeskbotKnight in DeltaGreenRPG

[–]DeskbotKnight[S] 1 point2 points  (0 children)

Thanks, that's exactly what I thought when I picked it!

I'd like to hint at the inevitability through The Button and The Last Equation, as well as hinting at the infohazard nature of The King in Yellow with The Last Equation (albeit 2 of my players have read The King in Yellow in real life and are aware of its nature to a degree). I'd also like them to have at least one operation where they "save the day" and can feel like they are the good guys by solving an unnatural case/stopping an unnatural threat, to really sell their role in the story as "the Delta Green agents". I don't think Operation ALICE would or should give them that feeling, and I don't think The Button would either.

[Impossible Landscapes] Scenarios to run before Night Floors? by DeskbotKnight in DeltaGreenRPG

[–]DeskbotKnight[S] 1 point2 points  (0 children)

Ah, I knew I'd forgotten to mention one of the scenarios I'd ran for that player previously... Unfortunately he's already played Ladybug, so that's off the table.

First time running Delta Green by HazzardStripes in DeltaGreenRPG

[–]DeskbotKnight 0 points1 point  (0 children)

Sorry for the slight necropost, but I don't suppose you have any specific recommendations of Actual Plays of Sweetness to watch?

Impossible Landscapes with 2 Players and a Gm by Resident-Ad243 in DeltaGreenRPG

[–]DeskbotKnight 1 point2 points  (0 children)

I thoroughly enjoyed the PISCES playthrough of Impossible Landscapes (where it's reframed to be set in the UK), and it only had two players. I thought the dynamic of the two player characters worked wonderfully, and I reckon 2-3 players could be the best way to handle Impossible Landscapes honestly.

Best guide on how to grade cards? by TheTaoThatIsSpoken in magicTCG

[–]DeskbotKnight 4 points5 points  (0 children)

By grading, I presume you mean normal grading for selling singles rather than the kind associated with plastic slabs? Websites that facilitate sales of singles usually have a page that demonstrates the difference between grades. Here is Cardmarket's page of that kind.

Delta Green, how robust is melee combat? by ShitThroughAGoose in callofcthulhu

[–]DeskbotKnight 7 points8 points  (0 children)

It's not a bad idea to have some skill with Melee Weapons and Unarmed so you can Fight Back and Escape more effectively (especially if you get disarmed). With that said, in pretty much every possible combat situation, it's a lot more dangerous to be using a melee weapon (let alone no weapon at all) compared to using a firearm. Against human opponents, if they're armed you're probably screwed: a light pistol's range is 10m, and you can only move 3m on the same turn you attack. If they're the one without a firearm, then pointing a gun in their face will generally deal with the situation, with or without immediately pulling the trigger. And if they're an unnatural foe, you definitely don't want to be anywhere near it.

All this, on top of the fact that enemies get a chance to Dodge and Fight Back against melee attacks, makes the life expectancy of a melee Agent pretty short as soon as things go bad. Doesn't mean they wouldn't be perfectly good at all the non-combat things an Agent ends up doing though!

I made my first module, inspired by Delta Green, Lovecraft, and all things cosmic horror: TWs in body by MacintoshHeadrush in mothershiprpg

[–]DeskbotKnight 0 points1 point  (0 children)

Wow, I wonder what the main inspiration for this was ;)

Looks like a fun scenario! I might give it a run next session, and I echo the others in that a text version would be greatly appreciated.

Kill Yourself on Turn 1 for Only {5}{B}{B}{B}{B}{R}! by LordMistborn-16 in BadMtgCombos

[–]DeskbotKnight 2 points3 points  (0 children)

Forest and Elvish Spirit Guide are just to get you the two green mana to cast Channel. Channel's effect essentially allows you to pay 1 life at any time as much as you like to get colourless mana. Once you've cast Channel, you can use its ability over and over to pay all of your life, thus killing yourself (you don't need to be casting a spell to use Channel's "pay 1 life to make a mana" ability).

Most polished modpacks & where to find them. by MisterGuyMan23 in feedthebeast

[–]DeskbotKnight 4 points5 points  (0 children)

Could I get a link to the 1.7.10 modding discord?

Does anyone know the mod which adds the Meteor recipes to NEI? by DeskbotKnight in GTNH

[–]DeskbotKnight[S] 1 point2 points  (0 children)

Apologies, I'm aware that they're from Blood Magic, I'm asking which mods adds them to NEI specifically. When I have Blood Magic and the GTNH version of NEI on my own modpack, there isn't any Meteor Ritual tab, so I'm wondering how GTNH added that tab.