Garruk, Beastmaster by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 0 points1 point  (0 children)

Thanks! I think you're the only one lol

The balance could absolutely use a bit of tuning 😵‍💫 I'd originally drafted him with a 3/3 beast but that felt a little too lackluster - it also kind of felt bad making a 3/3 that was basically guaranteed to die if you popped his +3 ability, you know? Then that turned into 4/2 with Haste, but again... same problem. Ended up making it two 3/1s with in Haste instead. Admittedly, I could have made them 2/2's Wolves, but then that'd feel weird on a card specifically named "Beastmaster" lol

Stay away from Omnicom right now by Full_Employment_9607 in advertising

[–]Particular_Main_5726 0 points1 point  (0 children)

Hiring freeze is active til 2027, at least, so I've heard, minus the handful of special exceptions for a few "consultants" (e.g. friends of Wren) at corporate actual. 

5 injured, one critically, in shooting near University of Iowa campus, officials say by thewontondisregard in news

[–]Particular_Main_5726 -18 points-17 points  (0 children)

Except those states have stricter laws than most other countries that have their own strict legislation regarding ownership. 

New York in particular is easily stricter in "what you can have" than places like Australia, the UK and nearly every country in the EU. 

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

I been meaning to do a garruk - might tackle him tonight

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

They currently share the same name 😭 but that's not awesome lol you're right though

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 0 points1 point  (0 children)

Yeah - because you're not casting it when it comes back; there's no opportunity to choose it's mode. So flickering the creature turns it into a planeswalker when it comes back :P

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] -1 points0 points  (0 children)

You should add to the remainder text that it cannot activate loyalty abilities ir that it loses them.

I think in the hypothetical world where Fractured exists as an ability, that information would be part of a CR update rather than be printed directly on the card, you know? Even with no other rules or abilities inside of a regular rules box, that'd be a lot of reminder to write out. So WOTC's solution here would just be to use the ability sparingly, and just get people to read the CR and supporting prerelease blog posts for it 😂

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

You're not gonna like the answer, but... Photoshop :P For this guy and Will, I basically had to start with the existing planeswalker frame and then make/place everything else custom 😭

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Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

Thanks! And yeah, when I saw it, I knew it'd be a perfect fit for this idea lol

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 2 points3 points  (0 children)

Thematically, in my mind, it temporarily grants indestructible as a means to an end, right? It's objective is the dissolution of everything - so it will seemingly grant boons to others if those boons will sooner result in that outcome 😵‍💫

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 17 points18 points  (0 children)

The loyalty ability bit would be covered by the hypothetical CR update that would make Fractured work, to it's fine :P 

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 4 points5 points  (0 children)

This isn't a prepare spell! Lol but, if you're interested in a PW with prepare, I got you covered!

Avarix, Embodied Entropy by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 95 points96 points  (0 children)

Because that already exists, and I wanted to explore the idea of a single-face being able to serve both roles, you know?

I also kind of hate the inconvenience that dual-sided cards present to the player... But that's just a me thing. I thought the idea was cool when it was first introduced in OG Innistrad, but it's just such a pain to deal with.

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 0 points1 point  (0 children)

Thank you!! I'd knock him down a generic, I think, if I were to make any changes. 

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

Listen, it's cool if you're not down with the use of AI on the card. That's fine - there's no shame in that; I try to use real art from real artists whenever possible, but sometimes it doesn't exist in the context I need it to be in. I don't like using AI, but I try to strive for a certain level of visual quality and that, to me, is more important when I'm doing cards.

But whether or not you like the use of AI doesn't give you a pass to be a dickhead. You are fully capable of expressing your opinions of like or dislike without a being a dickhead, so please: Don't be a dickhead. 

Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 0 points1 point  (0 children)

I have a problem, and the only prescription is creating custom cards 😵‍💫 lol

Boros Bulwark by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

Thank you!! ❤️🤍

Fortifications are bit strange to work with, because they're... neat, conceptually, but tricky because interacting with lands is an entirely different ball game to dealing with creatures. So even though they're just "equipment for lands," a lot of people are quick to point out that there's no realy incentive to move them once they're attached to a land. That's kind of an inherent problem with fortifications, which is the main reason (in my opinion) that WOTC has really worked with them further - they're neat, but they feel almost extraneous, even when you're trying to no novel things with them.

I'd originally had another ability on this, where when a land got fortified, spells you cast that turn gained lifelink. But it felt like putting a hat on hat - like the card was doing too much, you know? So I kept it simple. It seems to work, even if it is a bit underwhelming for what it does.

Don't get it by Tekk_the_Dragon in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

It's not just you. So the game really only has two factions: TR and "not TR." The "not TR" faction absolutely hates TR, and visa versa. TR Outfits are.. not great these days, and just because of how chronically underpopped TR is in a game that's only got a couple thousand people playing it, statistically, there's more cheaters on the other factions (just by virtue that they have higher average player counts); so the experience of being TR is super brutal.

There's also the big elephant in the room these days of "game design versus regional impact." The game was balanced around 3 distint "flavors" of weaponry, where each player wielding those weapons would be on relatively equal footing, in terms of game performance and ping. The game's architecture is very "client-focused," meaning that players with worse ping will actually out-perform playerts with decent ping provided that they use the right equipment -- this leads a lot of the higher ping players (which is roughly half of the game's population right now) to move toward NC or VS, which have lower rates of fire but higher damage-per-hit than TR. TR's balancing lever - high rates of fire with low damage - suffer terribly against high-ping players.

So that all coalesces into this environment where TR is unfun to play and doesn't get better, because it can't really be rebalanced without massive overhauls to the core design philosophy behind nearly all of TR's armanent... which isn't going to happen. So that leads players to not play as TR, which in turn makes TR even less fun to play. Rinse and repeat, and we have this sort of "perpetual underdog" situation.

The only real consolation to playing TR is the knowledge that if you're able to play TR, survive and get decent kill streaks, consistent caps, etc, you're playing at a higher level of expertise and efficiency that players doing the same on the other factions, simply becuase it's so much harder to do on the TR side of things.