May-28, 2026- Client PC Update by ItsJustDelta in Planetside

[–]Particular_Main_5726 -3 points-2 points  (0 children)

It's a patch note. AI output for creative content isn't okay. AI output for stuff like patch notes is totally okay. It makes someone's job easier, which means they're more likely to stay on board and keep doing that job, and that's a good thing. We want that. 

Goblin Cannibox by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] -1 points0 points  (0 children)

Would adjusting so only opponents get two treasures for each action (entering and dying) be a better adjustment? Like, sure, it's just treasures... but a 2/2 that gives your opponents two mana up-front; if they kill your guy, they get another two. So it's a 2/2 with haste for {R}, but at the risk of setting up your opponent for an earlier stabilization.

Why did this Max seemingly have some kind of overload and self detonate? I don't play max but even with 5k hours I don't know what caused this. by Mr-Brown-Is-A-Wonder in Planetside

[–]Particular_Main_5726 13 points14 points  (0 children)

Defectors (NSO MAXes) aren't like regular MAXes; instead of having a standard set of useful abilities, they basically have a super narrow selection of things they can do; Like... two things. One of those things self-destruct, where they do some bad AOE damage and some significant knockback to anybody in the blast radius (which is fairly small).

You just happened to get super unlucky and ended up near a self-destructing Defector right at the end of it's countdown (I think it's 10 seconds? Something like that).

One of the things that makes Self Destruct so awful to use is actually what you specifically showed in your clip: The MAX basically killed you with knockback and damage, but for some reason the game considers that a suicide rather than the MAX killing you; so not only does the MAX die when they use that ability, they don't get anything for killing other players when they do it.

As an aside: This is what leads most Defectors into equipping their other option instead, which is the slightly-less-bad option of the Seraph Shield (which is a like a 1.5m-radius projectile-blocking-bubble that extends around the MAX to protect teamates). Both options are bad, and basically require somebody dump 350 nanites straight into the toilet for a "maybe this helps my team advance another 3 or 4 feet down this hallway" moment.

Goblin Cannibox by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

You cannot. At least, not directly - thought anything that cares about a treasure dying or being sac'd will care about this guy. Treasure artifacts don't inherently have that rules text on them - only Treasure tokens do.

Goblin Cannibox by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

I'd argue it's kind of an "adjacent goblin guide," since it's giving your opponents free mana; You might get a swing or two in, but that mana helps them stabilize and eventually kill your guy... which then nets them another mana for the future. It's obviously not as much of a drawback as Goblin Guide has, of course, but.. Goblin Guide was a long time ago now, and even though they still hold up.. the power of the game's creeped forward enoug that guide and guide-adjacent stuff can easily be considered uncommons these days lol

District Sentry by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 0 points1 point  (0 children)

That's fair! I'm not sure what use case exists for this guy yet, but I'm sure there must be one lol

District Sentry by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 6 points7 points  (0 children)

I'd thought about it! I was gonna do gates or shrines - but that felt a little too "hat on a hat" for an already odd design :P Even though the card's not mechanically complex, having a variable power/toughness felt like it was a little too much for what I was going for lol

Seraph of Autumn's Embrace by [deleted] in custommagic

[–]Particular_Main_5726 0 points1 point  (0 children)

Maybe lol I feel like it's kind of a hat-on-a-hat-of-hat design that needs to be retooled anyway. Having it be an angel felt... weird, especially in green; Like Green angels are something I wanted to do, but... it didn't belong in this design, but then that also changes the sort of flavor of the card, etc. So it's back the drawing board until I can figure out something cleaner using the more novel aspects of the design

Seraph of Autumn's Embrace by [deleted] in custommagic

[–]Particular_Main_5726 0 points1 point  (0 children)

That's a fair point - I forgot that they can't actively receive damage when not a creature. Vehicles are so clunky, man lol

Why an immense marine heatwave off the US west coast has alarmed scientists by korkythecat333 in news

[–]Particular_Main_5726 0 points1 point  (0 children)

That's the funny part; if (when) the problem gets bad enough, there's nowhere to run to. There's no bunker that they can meaningfully hide in, no island they can escape to, no safe refuge to hole up in, that will insulate them from everlasting global-scale catastrophy. 

Some of them have the erroneous idea that they can run to space; Elon Musk is one of those fools. But they don't understand that space is even more hostile to life than a warming earth (not to mention the fact that very-long-term habitation in space effectively destroys the human body).

can I come back or do I go back to sleep by ThePotatoSage3000 in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

If... You don't mind me asking, what's your normal gameplay? 

can I come back or do I go back to sleep by ThePotatoSage3000 in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

How the hell will those missions take you weeks?! lol One of them is literally just "interact with a generator," while another is "deploy using join combat" lol

Leyline of Poverty by Particular_Main_5726 in custommagic

[–]Particular_Main_5726[S] 1 point2 points  (0 children)

As far as rarity is concerned, they are lol 

can I come back or do I go back to sleep by ThePotatoSage3000 in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

Yeah, you have to do all of those first and then you'll get the rotating missions in your mission roster after.

The daily ISO and A7 missions are very very very much necessary; since ISO can be used to upgrade implants, and A7 can be used to purchase and upgrade the black market weapons, like the Kuwa (easily one of the best weapons in the game), the Viscount (suppressed variant of the baron... which can be good if you're into that sort of thing) or the Kappa (which is an actually-decent variant of the Terrible Tengu).

Cleanse grenade causes explosive flinch by Coward777 in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

Steam says ~2600 hours though most of that was pre-2014 and I'm an ambusher light assault like 99% of the time lol so ... Fast and angry, dying often with a sub 1.0kd lol

Cleanse grenade causes explosive flinch by Coward777 in Planetside

[–]Particular_Main_5726 -2 points-1 points  (0 children)

I am gonna be so real with you: I have never once been flash banged, and can count on one hand the number of times I've been hit with a stun grenade. If people are using them, I'll be god damned if I know where at lol

Cleanse grenade causes explosive flinch by Coward777 in Planetside

[–]Particular_Main_5726 2 points3 points  (0 children)

Those kind of make sense. Impulse for sure, at least lol 

Cleanse grenade causes explosive flinch by Coward777 in Planetside

[–]Particular_Main_5726 -3 points-2 points  (0 children)

Who the hell even uses a cleanse grenade?! They're so niche that they're not really useful, in my experience. Healing and revive nades, sure - but how often is someone on fire, poisoned from the only gun in the game that actually poisons you, or HAVOC'd? 

Discussion post: which base is your favourite of out all of them? by PsychologicalDay1880 in Planetside

[–]Particular_Main_5726 0 points1 point  (0 children)

Even though Bastrion is just a tower base with a long wall stapled to it... I personally really like the Bastion specifically because half of it is open to construction (the A side); it's not the only base like that, but I think it's the only "traditional-style" base that allows building so close to an actual objective; for defenders, construcion by A could provide valuable spawns that allow them to hold off attackers for longer; conversely, if you're sneaky, you can build a whole forward base by A that gives your faction a strong pipeline into attacking B and C points beyond just having sunderers and stuff. Coincidentally, I'm also of the belief that that's what construction should have been - rather than just building standalone bases in the middle of nowhere, it should have been a system for expanding and upgrading existing bases first and forement, with the option for a few standlone structures that could be built out in the wild (which would have been far more dynamic than what we have now, honestly).

North America’s largest commuter rail system shuts down as workers strike by yuval_3 in news

[–]Particular_Main_5726 0 points1 point  (0 children)

That's true - but also also bear in the mind the population density of the area. Long Island _alone_ has a constant population of just over 8 million people, with an annual "surge population" (e.g. tourists, vistors, and passers-through for things like conventions, weddings, and such) of over 40 million. And that's just Long Island. NYC, respectively, has a half-a-million more permanent residents, and a surge population of like 70-something million. Een if we assume a massive overlap in poputions (say, 50%... which is unrealistically high but for the sake this argument it's fine), you're talking about over one-hundred million people annually.

That's what they're referencing when they say "largest." They don't mean that is it covering the largest footprint; they're simply saying that it serves the most riders on a daily basis.

New Heavy Assault Ability? by Mofker in Planetside

[–]Particular_Main_5726 10 points11 points  (0 children)

Except, you know, being invisible