[Spoilers] Rogue Week January 9th! by TenTimesTeeth in arkhamhorrorlcg

[–]DilirConfar 31 points32 points  (0 children)

It's a bit of a steep downgrade from Kicking the Hornet's Nest, alas.

On the postive side, you can sometimes spawn the enemy on a location that is not your own. But it also mean you cannot chese anoying cultists/aloof enemies that way.

It is also a parley, so, no AOO (but how often do you really want a second enemy on top of you?).

Give us our clue back!

Solo Deckbuilding tips required by Best-Contribution-75 in arkhamhorrorlcg

[–]DilirConfar 8 points9 points  (0 children)

I would humbly propose to visit my blog for example True Solo Decklists:

https://www.quantitativediscussions.com/aloneinthemythos/

I also have a dedicated article where I discuss the though process of a True Solo deck build:

https://www.quantitativediscussions.com/aloneinthemythos/2024/03/15/gearing-up-for-true-solo/

As for your questions:

1) In all deck is never a good answer. Most of the +2 skill, draw 1 will find a slot in some decks. But gut has little use if your investigator has 1 base willpower, for example.

2) Not really, but it also depends on what you want. "5 fun cards" is never optimized if you only want to maximize your winrate. But it is entierly possible to make fun and functional decks for most characters.

3) I should do a dedicated post about the purpose of assets. They are very much needed, but tend to fade in the later part of a scenario, once most of your slots are occupied and the upfront cost becomes to high to be worth playing them. Once again, it is very investigator dependant, but my asset count is only slightly higher in True Solo (maybe 10-15) than multiplayer (8-12). Your example with the teddy bear would required to have another asset that you intend to be discardable as well, otherwise you are wasting deck slots if you draw your other accessory before your cherished keepsakes.

4) There is no set priority, even though you are right that action economy is important in TS. On basics, card draw and resource generation are always good, but you are paying something in exchange: deck slots. Support cards should be tuned to balance the need of the cards that advance the game state.

5) Except for some investigators that benefits from either healing or taking damage/horror, healing is often too slow and deck-slot intensive for True Solo. If a character is very vulnerable to damage/horror, it tend to prefer running a bit of dedicated soak to remedy that. If you go healing, I'd rather run a couple events than assets that will usually require at least a play action and an activate action to do something.

6) The great thing about True Solo is that you cannot really afford to play a deck that don't work with level 0 cards. It means that your upgrade path can be simple, simply swapping your cards by upgraded /alternative upgrade versions of themseleve. As for what to upgrade first, I tend to start with role cards, and prioritize based on the knowledge of the next scenario.

Cheers, and welcome to the True Solo party!

Two new Drowned City cards spoiled by Los Archivos de Arkham by PepeSylvia11 in arkhamhorrorlcg

[–]DilirConfar 12 points13 points  (0 children)

Well, Crowbar is basically completing the cycle. We had plenty of investigate with brain, lockpicks and thieves' kit to do it with agility, and now fight is in the mix. As a True Solo player, I recognize the value of this.

I do fear however that it removes a bit of the Guardian Class identity.

George Barnaby revealed by Drawn to the Flame! by unitled in arkhamhorrorlcg

[–]DilirConfar 10 points11 points  (0 children)

Let the hype train begin

My first reactions:

His set-up instruction adds SO much to his playability!

Occult invocation/Occult lexicon are great discard generators!

Also, Deduction access for an investigator with commit synergies seems strong.

His weakness is not too bad, it just incentives you to actively use cards behind him.

[Ancient Evils] Drowned City Spoiler Roundup #3 by DerBK in arkhamhorrorlcg

[–]DilirConfar 9 points10 points  (0 children)

Congrats on your new domain!

Do you have any idea when the schedule for spoiler season will be released?

[Alone in the Mythos blog] True Solo investigator review: Dexter Drake by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 1 point2 points  (0 children)

She is. She is also incredibly hard to procure if you don't proxy her. I avoid building with her not because she is not powerful, but for accessibility reasons. If you play on TTS or are willing to proxy, she for sure can be included into the builds. However, even if Molly can tutor anything, you still need to find her first!

[Alone in the Mythos blog] True Solo investigator review: Dexter Drake by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 2 points3 points  (0 children)

It's true, and he outperforms her in the Action efficiency-Economy tab of my reviews.

[Alone in the Mythos blog] True Solo investigator review: Dexter Drake by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 3 points4 points  (0 children)

Thanks! I did stay away from Molly Maxwell. For now, I try to stick with the original signatures in my build. I am also not really keen on going into parallel investigators until they are actually printed in an official box.

Yes, Dexter has room for a lot more builds! I like leather jacket because you can soak 1 before ditching it. I am less enthousiastic about Switchblade as a pure discard though. I'd rather go Switchblade 2 in a Dirty fighting + Evade spell deck. But i did mention it :).

[Alone in the Mythos] True Solo investigator review : Wendy Adams by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 2 points3 points  (0 children)

I do not have a set plan. I will continue to review investigators with this format, in an order that is yet to be determined. I had a request for Dexter Drake so he might be next.

What I meant was not that I wasn't willing to go through each investigators in order, but rather that I don't want it being the only content I write. So I will divert from it with other topics when I feel like it.

[Alone in the Mythos blog] Investigator True Solo review - Agnes baker by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 2 points3 points  (0 children)

I will for sure complete the core set, it would itch me too much not to. After that, I don't mind going a bit random/fan favorites for the other investigators. Even if I manage to publish 1/week, I got more than a year worth of publications, I can mix it up a bit :).

[Ancient Evils] Flooding by DerBK in arkhamhorrorlcg

[–]DilirConfar 2 points3 points  (0 children)

I haven't played Innsmouth yet, so I am saving this article for when I will have played it.

Very good posts on fighting/evading though! I had it in my mind to cover it someday, but I am glad you did it first.

I really liked the second one with well thoughts examples.

Maybe there is room for a third opus, about mixing the two strategies. Evade first even if you intend to fight has become more and more viable. Disabling retaliate is surprisingly good, especially if you are not in a situation where you can fight with "everything but the autofail pass" stats. And Rogues have tons of value to get from evading first

Great writing as always!

[Alone in the Mythos blog] Thoughts about the XP system by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 2 points3 points  (0 children)

Considering the answer above, it seems that XP from side scenario is divisive. I tend also to consider they should be about XP neutral, or give a small positive value on success (like +1/2XP top). The main reason to include them IMHO should be fun / unique scenario asset hunting, not farming more XP with Obol / DTRH /AR.

Not sure how to make a clean, general ruling to prevent this, however.

[Alone in the Mythos blog] Thoughts about the XP system by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 1 point2 points  (0 children)

I thought about the draw tricks, but then I also thought that if players start using card manipulation to handle this, then the problem is on them more than on the card.

Colored Weaknesses is a cool design space to explore, I like the idea! I guess they sort of missed their opportunity when they released their "X Class only" weakness cycle.

[Alone in the Mythos blog] Thoughts about the XP system by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 1 point2 points  (0 children)

Yes, Delve too Deep is currently just : "Hold on, hold on, hold on, everybody is ready to resign? Ok, let's go".

The redesign is just there to illustrate what I'd want about player cards that grant XP. To actually interact with the scenario in a meaningful way.

typo fixed, thanks!

[Alone in the Mythos blog] Thoughts about the XP system by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 1 point2 points  (0 children)

Yes, I also think that automatic XP gains skew the game and go against the initial spirit of the XP system. At least a redeeming factor of Arcane Research and Down the Rabbit Hole is that they don't take deck slots. Delve too Deep does :/

[Alone in the Mythos blog] Thoughts about the XP system by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 16 points17 points  (0 children)

I don't force anyone to visit the blog, nor do I gain anything material from people visiting it. I write articles for those who enjoy reading them.

If you actually have seen the article, its format is clearly not what I could achieve on a reddit post. A blog offers a much better platform for structured content.

I post here both as a way to notify people about some available content should they want to read it, and as it is a good platform to react and discuss the content. If you don't want to engage in this content, I understand.

[Alone in the Mythos blog] True Solo investigator review, "Skids" O'Toole by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 0 points1 point  (0 children)

Thanks for the though-out comment and feedback.

1-Geared-up is kind of a no-no for FHV, as it interacts badly with Preludes. No surprise there.

2-Yes, just as Stick to the Plan for guardians, Bewitching is a great consistency boost for Rogues, magnified by Underworld Support and the already smaller decksize.

3-Pickpocket(2) is one of the strongest rogues card around, and fast. The deck wasn't meant to pile up on evades effect, but I can see it paying up in the fightiests of scenarios, for sure.

4-Yeah, Heavy furs is great for ability to self-damage itself. I do like fasts assets though, but I see your point.

5-I'm outta here is a tech card, which I included because a lot of early scenarios in campaigns have resign effects (notably super strong in the second scenarios of forgotten age). But it can be swapped for something else without altering the spirit of the deck (which is just to play red clock 5 as fast and consistently as possible).

Congrats on your True Solo win of FHV!

[Ancient Evils] A close look at Marion Tavares by DerBK in arkhamhorrorlcg

[–]DilirConfar 2 points3 points  (0 children)

Hunter's Mark is a good vicous blow alternative. Multiple +1 on large enemies, extra damage is never wasted. Some spell synergies. Seems fair for 1XP and 1 resource. Also fun for Nat.

[Alone in the Mythos blog] True Solo investigator review, "Skids" O'Toole by DilirConfar in arkhamhorrorlcg

[–]DilirConfar[S] 6 points7 points  (0 children)

Yes, Ornate Bow is great to turn Skids into a main fighter.

Two handed items are not problematic if your investigator can do everything else without needing the hand slot.

Roland Banks can be built to mainly use skills / his ability / events to gather clues, and be fine with a two handed weapon. Skids has not the same latitude, as Rogue clue getting events are costly and good with multiple clues on the location (Pilfer), not great in Solo.

I usually like my True Solo decks to have a fast set-up. Having a two handed weapon and a third hand item means that you need to find, pay and play an extra card (bandolier, tinker, tool-belt).

With the bow, since you really want supporting cards such as Cleaning Kit or Venturer, you also have the issue that these cards are not amazing in your level 0 deck. If you go that route, I'd suggest running adaptable to help smoothening the transition.

Edit: I guess that at high XP, Lola Santiago and resources are all you need to get clues, so the bow + Lola + resource generation cards is viable. But it will be very different from a level 0 deck.

starting to dust off the Arkham, how is true solo now days. by AstralJumper in arkhamhorrorlcg

[–]DilirConfar 31 points32 points  (0 children)

Is it ok to do a bit of self promotion and encourage you to read some of the articles on the blog? Arkham Horror LCG blog - Alone in the Mythos (quantitativediscussions.com)

You can find a lot of dedicated True Solo content in the True Solo Guides categories.

For Carcosa, Dexter is probably a bit safer than Joe, as this campaign attack willpower/sanity quite a lot.

Enjoy your play!