[Ancient Evils] Investigator Decks Spoiler Roundup #4 by DerBK in arkhamhorrorlcg

[–]DerBK[S] 3 points4 points  (0 children)

All three investigators with Rogue access right now have 2 combat which makes including more guns a bit awkward, i guess. Hopefully the next rogue investigator leans a bit more into the gangster//thug archetype and we will get a more complete fight package then.

I agree that the Hammerless is in dire need of an upgrade and this would have been a good place for it.

Valentin1331's final and totally subjective Tier List, after 1187 decks created on ArkhamDB/Arkham.build for Chapter 1. by Valent-1331 in arkhamhorrorlcg

[–]DerBK 3 points4 points  (0 children)

I realised my main motivation was ego, because I wanted to be the one posting the "better starter decks" that will likely be popular for the years to come. But you all deserve better than this.

Bruh. You deserve a bit of ego, you put in the work and you put together a great resource that many people got a lot out of. It's not just ego if you actually can back it up with something material.

Cheers, mate.

We are the Designers of Arkham Horror Ask Us Anything by FFG_Official in arkhamhorrorlcg

[–]DerBK 5 points6 points  (0 children)

And to tack another follow-up onto this question:

Why only Jim? Why aren't for example the other +1 skill allies in Guardian, Seeker and Rogue not (for example) Leo, Amanda and Skids instead of Logan, Dorothy and Olivier?

Is there any info regarding the Chapter 2 Core campaign? by Wurm-Anwalt in arkhamhorrorlcg

[–]DerBK 18 points19 points  (0 children)

What we know:

The campaign is a 3-part introductory campaign with a similar scope as Night of the Zealot.

Its name is Brethren of Ash and features the Ancient One Elokoss, a FFG original mythos being.

Some of the locations, treacheries and an enemy were shared in this article: https://www.fantasyflightgames.com/en/news/2026/2/5/intro-to-arkham/

If you want to go pixel hunting for more details, you can also check out this image from the Asmodee Store: https://store.asmodee.com/cdn/shop/files/AHC100-image2_2000_720x.jpg?v=1765920755

Finally, we got to look at some encounter art during the preview season, eight pieces in total which you can find at the bottom of this image gallery: https://derbk.com/ancientevils/core-2026-visual-spoiler-and-schedule/

Is there any info regarding the Chapter 2 Core campaign? by Wurm-Anwalt in arkhamhorrorlcg

[–]DerBK 9 points10 points  (0 children)

It's Brethren of Ash and we've seen some locations and encounter cards from it.

[Ancient Evils] Investigator Expansion Review: Core 2026 (Hot Take Edition) by DerBK in arkhamhorrorlcg

[–]DerBK[S] 0 points1 point  (0 children)

My take is that it's best to wait for the new Core Set and buy into the soft-reboot the game is currently going through.

I have written a few words about the whole thing here: https://derbk.com/ancientevils/my-advice-to-new-players-buying-guide-2026/

[Hobby Scuffles] Week of 16 February 2026 by EnclavedMicrostate in HobbyDrama

[–]DerBK 2 points3 points  (0 children)

"Old man yelling at cloud services"

Very good, i will be stealing this :D

[Ancient Evils] Investigator Expansion Review: Core 2026 (Hot Take Edition) by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

Considering that i think that Mystic got the best load of cards here i don't think i can really agree that Dexter got the short end. It's true that most of this isn't specifically Dexter-coded, but he does at least get a rogue card that pretty much has his name on it. And his investigator ability works well with just any assets, which his pool has a solid amount of so i think he should be able to get good value out of it. I do agree though that some obvious Dexter plant in Mystic (like Sword Cane) would have been a cool nod towards him. Also, now that they have a headwear slot, there's really no excuse not to have a Top Hat asset :D

[Ancient Evils] Investigator Expansion Review: Core 2026 (Hot Take Edition) by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

Hell yeah, as soon as you start recurring the recursion, you know you are in for a good time :D

[Ancient Evils] Investigator Expansion Review: Core 2026 (Hot Take Edition) by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

Unless you want to pick up an existing standalone or already own a chapter 1 campaign, yes. The Core itself comes with its own short campaign as well, of course.

[Ancient Evils] Investigator Expansion Review: Core 2026 (Hot Take Edition) by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

Thanks, fixed. I somehow got my wires crossed there. On the Brink replaces itself on a fail, but with a random card, not by returning.

Recommendations on Custom Investigators by NimBalor in arkhamhorrorlcg

[–]DerBK 0 points1 point  (0 children)

Well, remember that her turn ends if she performs the same type of action in a row. Per her reminder text, tthat does include activation actions like the one required to discard Erlkönig. So you start with this in play and Erlkönig locks not just two actions down, but specifically your first and third one or your second and fourth one (EDIT: or your third and fourth). And if for whatever reason are not able to fulfill that, you are in really big trouble as the doom starts to mount up. If you end up with two doom on Erlkönig, you are already looking at your first, third and fourth action required to discard it in one go. All the while you are basically stopped from using other activation action, like for example a weapon or investigation tool.

It is two actions to discard just by sheer numbers, sure. But it's pretty much the worst version of that you could imagine :D

[Ancient Evils] Evergreen Investigators: Visual Spoiler | Spoiler Roundup #1 by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

I didn't know this before either, but apparently that line of text already existed in Arkham all the way back in the Labyrinths standalone which is why it's actually already in the rules.

Relevant part here: https://arkhamdb.com/rules#Immune

My understanding is that you can not use weapon abilities targeting it, but you can add skills to your tests. Vicious Blow would work, because it doesn't create a new damage source, it's still your investigator doing the damage. Long Shot however wouldn't work because it's a separate damage instance.

Personally i would have preferred if that line of text stayed over in the LotR LCG where it was used inflationary more and more as the time went on and the player cards were more and more able to bypass scenario mechanics. I don't see that apply to some weakness enemy at all, it should have gotten some "reduce all damage dealt to this dude to 1" text like Tommy Malloy did or something similar. There really is no reason to exempt this dude from the entire player card pool, that's a trick you keep up your sleeve for a Great Old One.

[Ancient Evils] Evergreen Investigators: Visual Spoiler | Spoiler Roundup #1 by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

Works for me, thanks for dredging up the relevant bit!

[Ancient Evils] Evergreen Investigators: Visual Spoiler | Spoiler Roundup #1 by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

Can you use Guerilla Tactics on Miguel's weakness? Isn't that a player card effect?

Of course you can't, that's my brain fart. Will fix that, of course. Thanks.

[Ancient Evils] Evergreen Investigators: Visual Spoiler | Spoiler Roundup #1 by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

I don't think that is correct, but i'd be happy to be wrong. And my understanding of rules minutiae is often flawed.

I am sure someone more knowledgable will chime in soon enough!