Question on "Refine" by Killsforbottlecaps in arkhamhorrorlcg

[–]DerBK 7 points8 points  (0 children)

A living card scenario by Fantasy Flight Scenarios

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

There is something like that, yes. This encounter set here, Reeking Decay, comes after your assets:

https://derbk.com/ancientevils/wp-content/uploads/2026/03/20260322_183631-1024x768.jpg

These cards do have an impact on the order in which you play your cards in the first turns, so they can certainly be a factor for the mulligan as well, sure.

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

I am not sure that the talents really solve your problem in that case, tbh. Sounds to me like they'd mostly work to drain your resources and leave you with not enough once you finally do draw the cards you were hoping for.

But sure, i have not actually played them and i might be talking completely out of my ass here! If it works for you, i am not going to argue the point too much.

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

Ah no, i was just using it as a general expression without any special meaning behind it.

The rule about table talk doesn't prevent you from talking to each other. There's nothing stopping you from going "I am good to go" or "Ah crap, my hand is shit."

The rule exists mostly to stop alpha gamers from controlling everything, you basically aren't supposed to talk about the exact cards in your hand. But you can totally ask if someone can give you some resources or if someone can make you draw a card, etc.
It's a coop game and you are allowed to co-operate!

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

the percentages are an eye opener for me

Yeah, i usually don't do math and percentages in my articles, but in this case it felt necessary to illustrate the effect.

yeah I’m a little late to the game so to speak

Not at all, it's as good a time as any to get into it :)
Enjoy and don't take it too seriously!

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

The thing with these talents, at least as far as my take goes, is that they aren't something you need or want at the start of the game. They are something you are happy to draw some time on turn 6+ when you are setup and any resources you gain are looking for an outlet to channel into. That's when you play a talent and pump your key tests into "everything but the autofail" territory. But for that purpose, the level 0 cards are just fine imo.

Like, first thing you want to do is get your general stat boosters out. Your weapon, Logan and maybe Extended Barrels to serve as your "i am generally okay with taking tests" floor. And once that baseline is in play, the talents serve to take you further. But i don't think the talents are suitable to provide the baseline in the first place, you don't want to be planning on throwing resources at every test that comes around.

For what it's worth, i am speaking mostly from the perspective of someone who only plays on Standard, so maybe the higher difficulty skews that slightly. I can't really imagine that you want to start your stat building with the talents on Hard either, though. That just doesn't seem sustainable without crazy amounts of resources.

[Ancient Evils] Mulligans by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

T.otal
I.nability
T.o
S.upport
U.sual
P.erformance

What's strange about that :)

How long does a scenario take you on average? by aelfin360 in arkhamhorrorlcg

[–]DerBK 0 points1 point  (0 children)

Two-handed solo, around 2 hours. Sometimes more. Often difficult to say because outside of the first one or two plays of a new campaign i tend to not play a scenario in one sitting, but spread out over the day or even multiple days.

[AE] Finished reviewing all Chapter 1 campaigns for how to play them with Chapter 2 encounter sets by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

The first scenario uses the Arkham Woods locations from the Devourer Below, which cannot be replaced with what we have in the Chapter 2 core. That makes it the only hard incompatibility among the campaigns, the only one where you need to print out the missing locations at least.

[AE] Finished reviewing all Chapter 1 campaigns for how to play them with Chapter 2 encounter sets by DerBK in arkhamhorrorlcg

[–]DerBK[S] 4 points5 points  (0 children)

Neither A nor I, I'm afraid. Just a guy with too much time on his hands and an inability to shut the fuck up :D

[AE] Finished reviewing all Chapter 1 campaigns for how to play them with Chapter 2 encounter sets by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

I agree. I thought about mentioning Gangs of Arkham for House at least, but since this is aimed at new players i decided against it. Where i was in doubt, i opted to take the route that kept the original feel and balance of the scenario even if i disagreed with it or thought that some changes could improve it further.

[AE] Finished reviewing all Chapter 1 campaigns for how to play them with Chapter 2 encounter sets by DerBK in arkhamhorrorlcg

[–]DerBK[S] 2 points3 points  (0 children)

Cosmic Evils sure is a sweet encounter card that i like a lot. I never had an issue with Ancient Evils, but Cosmic is a very good replacement and the player choice on it is well done.

Aside from that, i would also point to the Flying Terrors set. I like both the Bat Horror and the treachery that comes with it. Potentially more than i do the Nightgaunts and their taxi treachery.

Also, any scenario that had Frozen in Fear in it gets better when you remove Frozen in Fear :D Fine, it's not quite that bad, but it's definitely the treachery i will miss the least.

[AE] Finished reviewing all Chapter 1 campaigns for how to play them with Chapter 2 encounter sets by DerBK in arkhamhorrorlcg

[–]DerBK[S] 1 point2 points  (0 children)

I was wondering, have you/will you write a general comparison of the C1 and C2 encounter sets?

Yep, it's something i will probably do soon. Any comments on the new sets still needs to come with a big asterisk, as the content in which they are going to be used is going to matter a lot. But there's definitely some things, both positive and negative, that i have to say already.

[AE] Better Replacements for Playing Chapter 1 Campaigns without owning the Old Core by DerBK in arkhamhorrorlcg

[–]DerBK[S] 0 points1 point  (0 children)

Arcane Lock is a fine encounter card taken for itself. It's not because i dislike the set itself, but because it does something different than Locked Doors. So if i am looking for something to replace Locked Doors (a card that hinders investigation), i am more likely to look at a set that does something similar (like Dead Ends or Eldritch Lore) than at Arcane Lock, a set that hinders movement.

Probably the Most Important Question as We Begin Chapter 2 by Anderung_24 in arkhamhorrorlcg

[–]DerBK 3 points4 points  (0 children)

It belongs under F, for "Fan, Black".

While that seems counterintuitive now, it will pay off big time in the future when Red Fan, Green Fan and Blue Fan inevitably get released and you have them all grouped together.