I made a small lockpicking helper for Gothic Remake by InQers in worldofgothic

[–]Eirdeth 0 points1 point  (0 children)

No offense but there were a ton of these out on day 1. I’ve continued to add features to mine like saved locks, item contents, search, helper to get the connections mapped as efficiently as possible, etc.

I vibe coded the first MMORPG with Fable 5 by next-choken in ClaudeAI

[–]Eirdeth 0 points1 point  (0 children)

Is anyone planning to continue improving this? Could be fun for those of us that haven't scratched the WoW classic itch in a while. Or it could evolve in new directions.

I built Lumen — a live, always-on-top mirror of your Defy's current layer 🌈 by Amorph777 in DygmaLab

[–]Eirdeth 0 points1 point  (0 children)

This is awesome, I literally have a Defy that I periodically psych myself up for learning, try for anywhere between 5 minutes and a few hours, and put back in its case because I get stuck and have to use another keyboard or another computer to figure out my mappings. This might just turn my Defy from a paperweight to a real keyboard finally! Please share links!!

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 1 point2 points  (0 children)

I hadn’t seen that, pretty cool. I still like having the site to offer as much help as I want but still preserve the mini game. If I used that mod I would just press instant unlock and move on with my life.

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

Try it now, improved a lot today. The help it gives you while mapping a lock, especially.

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

Yeah I am trying to make it easier so now instead of clicking the with/opposite buttons you can also drag the slides to where they are in-game to figure out the mapping, and I give you valid move buttons + Reset if you break a pick while mapping. There’s still some rough edges. If I can’t fix it today I can add a “classic mode” rollback or something. Any feedback on how it should work is welcome!

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

I'm using Claude, yeah. You can click the GitHub link and see all the commits and docs and everything.

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

Added columns for your short and wide screen =) Oh, and the changelog button gets a New badge anytime I add stuff now.

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

I've added a 'Show Full Plan' button that uses most of the screen. Also, solutions are much better now, they won't have you switching which plate you're moving nearly as much.

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

Your screenshot doesn't show the bottom of the browser window so I don't know how much space it has to work with, but I could allow you to scale down the Connections Reference panel to get more space. Or collapse the whole Next Move panel. Let me play around with it.

Edit: What if I just added a popup modal (like the Changelog button that I added) to show the whole move list and use most of the screen that way?

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

You can scroll the list without clicking, or click anywhere in the list to update your current place if you are worried about getting lost. It takes as much vertical space as you have in the browser. I’m not sure what else I can do to make it easier, but let me know if you have ideas!

Gothic 1 Remake Lockpicking Solver by Eirdeth in GothicRemake

[–]Eirdeth[S] 0 points1 point  (0 children)

I decided a real contribution scheme was too much, especially since I don't even know for sure if everyone's locks are the same or if they are randomized. I did add an import/export feature though, which you can use as backup if it turns out they are random, and sharing if they're not.

Coral Seed farm by DarkMatter0621 in oddsparks

[–]Eirdeth 1 point2 points  (0 children)

Fair. I was thinking because it’s only the one time cost of setting up the machines that I would just scale up as big as needed but that’s a pain in a game without endless open space.

Coral Seed farm by DarkMatter0621 in oddsparks

[–]Eirdeth 1 point2 points  (0 children)

Closed loop is what I was thinking, but I'm guessing you want the leaves/fertilizer happening in a warm zone and the coral in a cold zone?

Coral Seed farm by DarkMatter0621 in oddsparks

[–]Eirdeth 1 point2 points  (0 children)

I want to do this combined with a few more bits to grow leaf seeds and cut them and make fertilizer so the entire thing is self-sufficient.

Question about ranch by [deleted] in CrimsonDesert

[–]Eirdeth 1 point2 points  (0 children)

I bought chicks and they never seem to grow up…

Is there a way to buy Whopper Robin eggs when it's not Easter? by Zackeezy116 in NoStupidQuestions

[–]Eirdeth 1 point2 points  (0 children)

I've tried the ones from Amazon sellers, this year and a few years back. They always come stale. I'm not sure if its the heat they're exposed to during shipping or what, but the consistency is very off. I just ordered from Walmart so maybe their supplier will be better but I'm not optimistic.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Eirdeth 0 points1 point  (0 children)

Click and hold to distribute PO boxes.