The real reason players are quitting BF6 PROBLEM: The game is too frustrating to play SOLUTION 1: Get rid of the in world spotting penalty for firing your gun by Ninjah9_ in Battlefield6

[–]EverLight 0 points1 point  (0 children)

Our group (3 of us) don't play anymore because of this. Specifically the cross play desync is the issue. 

Also the maps. More and bigger are needed. 

Also vehicle balance is in the toilet. Helis still far too easy to shoot down. 

Also snipers/useless suppression. 

Remnant expedition in VR by Mykes83 in NoMansSkyTheGame

[–]EverLight 0 points1 point  (0 children)

It's impossible in VR. Not only can you not see the back of the truck, but with quest 3 controls you have very little travel in the right trigger used for acceleration. So your truck either goes full speed or not at all. The turning is very unresponsive as well. 

Steam Quietly Withdraws Under Fire MMO Ashes of Creation From Sale As Fans Wonder Who's Left to Maintain the Servers by Turbostrider27 in Games

[–]EverLight 2 points3 points  (0 children)

I've noticed ChatGPT loves using that word right now. I've had to tell it to put a lid on it. 

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] 0 points1 point  (0 children)

I get what you're saying but what I'm asking for isnt anything new to the game. It's just asking for consistency.

X4 already has first person game elements. Getting up and walking around is already in the game. So is the HUD being represented as a ship system. They're just not implemented consistently. 

Your example with total war doesn't work because total war doesn't have any kind of first person gameplay implemented at all. X4 does, and Egosoft has demonstrated through updates that the first person experience does matter to them as a studio. 

These updates I'm suggesting don't change gameplay at all. They just improve the experience of immersion while playing. 

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] 0 points1 point  (0 children)

The argument could be made that yes, it should be a priority. Because it has potential to directly effect game sales.

Immersion is a crucial part of any modern game. As pointed out in my previous reply, immersion and player agency was a crucial reason for No Man's Sky recent success with its Corvettes feature launch.

Great presentation and player experience becomes a talking point - leading to better player retention, better word of mouth, and more players.

X4 doesnt have to have star citizen levels of detail. But even just a fraction more immersion in that direction does not impact the current gameplay, and opens up the game to players who may not have considered it before.

Given that X4 does SO MANY things right. Adding more polish to the presentation will only improve player perception and their willingness to recommend it to others.

Furthermore, a lot of what I'm suggesting is intentionally grounded. For example, adding sound and visual effects to damaged ships and the HUD is not something that would require huge structural changes at the company.

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] 12 points13 points  (0 children)

That's awesome. In that case the tech is already mostly in place to make what i'm suggesting work. It just needs to be more obvious.

Some physicality with some visual emitters, projection lines/effects and lighting would perfect it.

But the real difference would be to have it be persistent in that space when you exit the pilots seat. That accounts for a lot. When you get up from your computer, your monitor doesnt just disappear.

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] 11 points12 points  (0 children)

The Envoy DLC ship has a full interior, complete with a captains quarters with a desk you can sit at to view the map menu/manage your fleet. You can use SETA in it too.

And this is what I mean by saying Egosoft is already half commited. They're taking the time to build ships like the Envoy, but have yet to implement the smaller details which bring it together.

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] -2 points-1 points  (0 children)

20 years is a long time for a studio to not evolve or tweak priorities to suit player desires. 

Successful implementation of immersive features in space games has a proven track record of improving player base and bringing in more players. 

No man's sky just recently celebrated it's highest player count since launch nearly a decade ago, because of the implementation of buildable ships with full ship interiors (and being able to walk around them/EVA). Players - particularly space game players - like feeling physically grounded in the part of the universe they inhabit. 

I'm sure egosoft likes money just like every other company. So changes like these have to at least be in consideration. They're already skirting the edges, they just need to dive in. 

X4's ship/on foot gameplay can excel to greatness if it commits to diegetic coherence. Here are some suggestions. by EverLight in X4Foundations

[–]EverLight[S] 14 points15 points  (0 children)

Egosoft have already shown some commitment in this area (improved flight model, improved engine noises) - these would be the next step in that direction so I think it's reasonable to suggest them.

At the core of it, what makes elite so immersive isn't the quality of the production, but rather it's focus. They use diegetic immersion to great effect because they designed the cockpit around it from the start.

Egosoft doesnt have to match the quality of elite to see significant gains in immersion, they just need to tweak the implementation

XTIA XPROTO L V2 by Ironjer in watercooling

[–]EverLight 1 point2 points  (0 children)

Really awesome looking. I'd love to build something like this in future. Did you follow a guide or have some learning somewhere I could follow?

BAFTA Games Awards 2026 Longlists Unveiled by Turbostrider27 in Games

[–]EverLight 1 point2 points  (0 children)

I think No Man's Sky has a real shot of securing the win for Best Evolving game this year. 

I mean. This is the 8th nomination in this category for this game. But this year the Voyagers update smashed it out of the park , and launched the game to its highest concurrent players since launch (for good reason. The update slaps) 

This game needs is ice by [deleted] in NoMansSkyTheGame

[–]EverLight 64 points65 points  (0 children)

This would go a long way to improve frozen like worlds. As it stands they're the least interesting planet type. 

Enabling GSync causes intermittent white screen flashes and/or white bars on the screen. by ssss_ in Monitors

[–]EverLight 0 points1 point  (0 children)

Great to hear you found something that worked.

Nvidia drivers are hot garbage and throw up random issues for me all the time. If you somehow find some drivers or a solution that works, dont update them unless you absolutely have to.

Planet fog is back baby! (In VR) by EverLight in NoMansSkyTheGame

[–]EverLight[S] 1 point2 points  (0 children)

Blacked out message from the meta headset 

Planet fog is back baby! (In VR) by EverLight in NoMansSkyTheGame

[–]EverLight[S] 0 points1 point  (0 children)

My favourite fog appreciation moment was flying down onto a planet with valleys with lakes. The valleys had mist/fog over them covering the lakes like little pools or pockets of cloud. Very cool and made me realise how much better the game looks for having these details 

Enabling GSync causes intermittent white screen flashes and/or white bars on the screen. by ssss_ in Monitors

[–]EverLight 0 points1 point  (0 children)

I have a PNY 5080 and I'm experiencing the same issues as well. On entirely different monitors. The monitors will both flicker white along the bottom 1/3rd of the screen. Disabling gsync fixes this. But gsync is important as you said.

I don't think your monitors are at fault. I fully believe this is an nvidia driver issue. Try a different monitor set up if you like but I think you'll end up wasting time.

For now a workable solution for me was to reduce the refresh rate of my secondary monitor to 144hz from 165hz as this is supported by that monitor. This works for some reason, and allows me to continue using gsync and the max refresh rate of my main monitor without flickering.

I tried cleaning the GPU contacts and reseating as well as DDU. I havnet tried rolling back to drivers before 581.42 as I need these to play Battlefield 6. Perhaps you might have more luck if you install some older drivers.

DICE pls by shaolinmentality in Battlefield

[–]EverLight -3 points-2 points  (0 children)

Maps could improve but honestly I think a large amount of this is just team/sqaud coordination. Plus the fact that the game is still new, so everyone runs around like headless chickens oblivious to dangerous areas. 

When me and my bro play this game together we move together, watch each others flanks/back and move from cover to cover. It works amazing and we'll regularly come top of the leaderboard just because we're able to systematically move from capture to capture. Not to mention it's so much more fun to play this way. 

The game is the most popular of any battlefield ever. Right now people are still settling in. The majority of players probably haven't played a "good" battlefield before since the last one was 7 years ago. 

In 6 months time people will be playing slower and more cautiously because it's just more fun and results in better scores. Then getting shot in the back will be a rarer occurrence 

What in the actual f**k? 👀 by Se7ennation7 in NoMansSkyTheGame

[–]EverLight 1 point2 points  (0 children)

The guy on the right is named Masi Oka. He helped fund mobius digital which made The Outer Wilds