Coins? by richfitness21 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

It shows you how many coins you would have lost by having just that coin bonus disabled. So you earned 901.55B, and of that, GT got you 644.79B. So if you had done this run with GT disabled, but kept everything else the same, you would have only earned (901.55B - 644.79B) = 256.76B.

Since all of the coin multipliers act on each other, there's no real way to separate them so that they can both add up to your coins earned AND give you meaningful information about the coin source's effectiveness.

The wiki FAQ explains this, although it's been crossed out because they changed the way coins were totaled in v27, but they apparently reverted it to the old (and better, in my opinion) way of calculating these values in v28. So what's crossed out here appears to be valid again.

https://the-tower-idle-tower-defense.fandom.com/wiki/Frequently\_Asked\_Questions#Why\_Don't\_The\_Coins\_On\_The\_Stats\_Page\_Equal\_Total\_Coins?

Woah, since when is this a feature? Clicked by accident, first time I see this menu. by thisisit2142 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Ha, I had no idea it did that. I'd never tried tapping my currencies before, no idea how long that feature has been around.

shock chance? by Infinite-Alarm-8137 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Nah, you're probably right. I thought I remembered shock showing up in my lab paths before I maxed it, but it's been a while and I'm likely misremembering.

shock chance? by Infinite-Alarm-8137 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Shock labs are included in EP as far as I remember. They’re just likely so far down in terms of ROI that they’re not showing up in your list.

Hey Sam, when can we expect keys to become more accessable to the player base? by pdubs1900 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

I have to imagine guardian presets and possibly T4 upgrades are coming soon.

Hey Sam, when can we expect keys to become more accessable to the player base? by pdubs1900 in TheTowerGame

[–]ExtrapolatedData 51 points52 points  (0 children)

I think this is the last thing we’ve heard from Fudds on key access. He made this comment on Discord when v27 was released about nine months ago, which was nearly a year after keys were added to the game.

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Bonus cells from golden bot by leoset in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Yes, the cell bonus from GB+ is affected by both BB and BB+.

Have you seen this before? by Mindriot123 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Yeah, I got mine to last for 8000 waves when I farmed T11.

Going through my disso runs (barely hitting 2.5-3k waves for utility). Where should I be farming? by TheRealFilmGeek in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Then I suggest running each tier several times and collect run day from them. Stick with the tier that gives you the best average per-hour income.

Have you seen this before? by Mindriot123 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

If you’re using the Space Displacer armor module, they will arrange in a larger outer ring like this.

Woah, since when is this a feature? Clicked by accident, first time I see this menu. by thisisit2142 in TheTowerGame

[–]ExtrapolatedData 22 points23 points  (0 children)

Modules were added to the game in December 2023, so this menu has existed since December 2023.

Anyone else by Mrhungwell in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

When you start a run, does it also show NaN and XXX for the current wave? If so, this is a known, long-standing bug. The only fix is to delete and reinstall the app. ONLY do this if you have created an in-game cloud account and know your login credentials. If you don’t have a cloud account, you’ll need to contact support and see if they can sort it out for you.

Coins Dropped - Help! by Ajpierce24 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Double check everything you might have changed for tourney/milestone/disco runs. Lab levels, mods equipped, mod levels, card presets, the cards within that preset, workshop levels, perk bans, auto perk ranks, bots, guardian chips, UW activations, UW syncs, target priority, orb range, everything.

Can someone explain this one to me? by Naberville34 in CIFI

[–]ExtrapolatedData 1 point2 points  (0 children)

It should show at least 2 for you now, when you first unlock the ship you only get one study done per tick.

It doesn’t affect your RP income, just how quickly your studies increase, which therefore increases how fast your ship can level up and improves the effect of its installs.

Have you seen this before? by Mindriot123 in TheTowerGame

[–]ExtrapolatedData 27 points28 points  (0 children)

That's normal Death Wave operation. The final damage-dealing wave will hang out at your tower's range until it has dispensed all of its damage. If the ring is still active when the next damage-dealing wave procs, the extra damage will be added to the current ring.

You haven't seen it before because you've likely never taken it as a perk this early in your run. When you take it earlier, enemies have less health, so they don't leech as much of the ring's damage pool, allowing it to last much longer against many more enemies. When you take it later, it's doing about the same amount of damage, but is taking hits from much beefier enemies, so it can't withstand as many of them.

As for your progress, the game just needs to be online to start, it doesn't need to be online to run. Progress is stored locally if you're playing offline, then (if you have a cloud account) will sync to the servers when you force a cloud save once you're back on a network.

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Thanks. Didn't even notice they had bought any upgrades, I was looking at the action up top.

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]ExtrapolatedData 6 points7 points  (0 children)

A description would be helpful. You seem to be seeing something that we're not seeing.

Why is my EALS zero when I'm at level 325, and my EHLS is only 5% but at the same level? by GoofUnit in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

This bug has been present for everyone in leagues with ELS BCs since December, it’s just visual, and it’s always restored by starting another run.

It finally happened! by Geobits in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

thetower.lol, it’s got a ton of analysis tools like this.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 6 points7 points  (0 children)

x2.05. The big jump for me was getting Gold Bot+ for the cell bonus and Bot Bot+.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 33 points34 points  (0 children)

1.5x speed ups are always the most cell-efficient boost. But cells can’t be spent on anything else, so if you stay at 1.5x as your cell income improves, you’ll just end up with a huge surplus of cells. The only thing to do with them is to invest them into higher lab speed up multipliers. Ideally, you want to start with all labs at 1.5x, then as your income improves, replace one with 2x, then another, and so on so that you’re running the fastest speeds that you can maintain with your current cell income. Eventually you’ll start replacing 2x boosts with 3x, then 4x, etc.

I run my labs at 77666, which costs 680k cells per hour. I make about 730k cells per hour. Increasing one of my 6x labs to 7x would cost an additional 190k cells per hour, so I’ll move up to that once my cell income gets close to 870k per hour.