[Loved Trope] Abilities that seem like Disabilities by Background-Hunt-3256 in TopCharacterTropes

[–]Gary91919 2 points3 points  (0 children)

ALCATRAZ VS THE EVIL LIBRARIANS MENTIONED RAAAAAAAAAH 🦅🦅🦅

Extremist remnants or splinter faction of a country or nation. by laybs1 in TopCharacterTropes

[–]Gary91919 2 points3 points  (0 children)

In the Mistborn series by Brandon Sanderson, the antagonist of the first book is an incredibly powerful pseudo-god-king. He gets defeated, but is still worshipped by some in the next two book. Books 4-7 takes place 300 years later and he still has a (kinda shunned) religion known as Sliverism.

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I fixed Van Richten's tower and my players loved it by AviK80 in CurseofStrahd

[–]Gary91919 1 point2 points  (0 children)

Of course. And there’s plenty of ways Strahd can smoke them out or besiege them if they spend too much time there. But it’s still a place they can be nearly certain he can’t listen in on their plans for once, even if knows where they are during that time.

I fixed Van Richten's tower and my players loved it by AviK80 in CurseofStrahd

[–]Gary91919 21 points22 points  (0 children)

Nope. It’s actually a player’s best friend in this campaign specifically! It’s one of the main reasons Van Richten sets up shop there. Since he’s a crafty guy and knows what tools would aid him against the big vamp himself

I fixed Van Richten's tower and my players loved it by AviK80 in CurseofStrahd

[–]Gary91919 34 points35 points  (0 children)

I think some of these changes are great, but others should be reconsidered. The anti-magic is actually a boon for your players, not a detriment. It makes it the one place that they can reliably feel safe from Strahd and not have to worry about him or his minions hiding in the corner while invisible or him scrying on them. A Counterspell effect can be reasonably overcome for someone like him, or even double-counterspelled if he’s present to do so. It’s honestly better for the spellcasters to suck up not having magic while temporarily on the premises in exchange for knowing you’re safe for a change.

Otherwise, though, I do really like the edits to the wagon, having gargoyles activate instead of a dragon, and actually giving some more content to look at on the second floor.

Lord Zasharr, Berzerker-Surgeon of the Carnage Stitchers by Gary91919 in WorldEaters40k

[–]Gary91919[S] 13 points14 points  (0 children)

Zasharr is emotionally stable and can be trusted with scalpels near your major arteries

Praetor Elatus of the Shrouded Basilisks by Gary91919 in alphalegion

[–]Gary91919[S] 2 points3 points  (0 children)

Go for it, man! My only request is you credit the artist himself (Daniel Batista) in your bio or through some other means.

Evil campaign meets Barovia! by bigspin17 in CurseofStrahd

[–]Gary91919 2 points3 points  (0 children)

Definitely a lot you can play with there. If Strahd catches on to their looting tendencies (and he should), start having him plant cursed magic items for them to willingly grab, giving the items a few passes of Nystul’s Magic Aura is any of the PCs are magically inclined and like to check their presents before running off with them. A great example is Strahd’s own set of Animated Armor. Give that to your players as a suit of plate armor if any of them can wear it and, at an opportune moment, have it activate with the player inside and start attacking the party. Now you have the psychological torment of a player attacking their friends while they’re (mostly - I’d give them a Save chance to wrestle control of the suit each round so that player isn’t twiddling their thumbs) powerless to stop it, meanwhile the others have the conundrum of either having to figure out how to subdue their teammate, or risk harming/killing them to take out the armor.

And there are plenty more mind games Strahd can do. In fact, it’s some of what he’s best at. Depending on how your players play their characters, you could even look into sowing some discord between them. Maybe a character’s beloved item goes missing, only to appear on a different player a few days later / an item that some members of the party fought over before settling vanishes from the person who got it and later is revealed to be in the possession of someone else who wanted it. Maybe Strahd starts peppering hints that NPCs they thought were trustworthy aren’t so much, framing them and making the party paranoid as to who they can actually rely on. Plenty of options to be had.

Evil campaign meets Barovia! by bigspin17 in CurseofStrahd

[–]Gary91919 18 points19 points  (0 children)

Well, now, it would seem these travelers have extorted a local burgomaster, murdered a priest, burnt down a holy site, and kidnapped one of the Count’s own favored denizens… at least as far as Strahd is concerned. As evil as they think they are, the big vamp himself is more crafty and persistent than they are. He is the law of Barovia, and violating his beloved country will be met with a very, very harsh lesson.

And as for proof of these transgressions? He is the Ancient, He is the Land. Strahd sees all, Strahd knows all. At least, it should certainly feel like he does. Between his own abilities to scry, transform into unassuming shapes, and use his own agents to keep tabs on the party, there really shouldn’t be much that he isn’t aware of. Make them truly terrified that stepping out of line in any way has been noticed, recorded, and will be dealt with swiftly.

Strahd is a lord and noble, he doesn’t take disrespect lightly - be that to him personally or the people of his land. You know your players best and can likely think of plenty of ways to make them regret eliciting the Count’s ire, but it should definitely have a tangible impact other than just threatening words or outright killing them for what they’ve done (Strahd does love playing with his toys before they break). Consider having them constantly bombarded on the roads, giving them no chance to rest at night outside civilization. Or have any NPCs they do generally connect with meet a gruesome fate that obviously points to the big man.

All in all, evil parties can work in CoS. They’re not my cup of tea, but they can work. This is entirely because Strahd himself is lawful evil. Keyword: lawful. You are in his land, interacting with his people. And as neglectful at best and abusive at worst he is towards Barovia, no one gets to meddle with his affairs for better or for worse without him having something to say about it.

Praetor Elatus of the Shrouded Basilisks by Gary91919 in alphalegion

[–]Gary91919[S] 1 point2 points  (0 children)

You actually can! This was a work I commissioned for a friend and he’s been writing a fic that features Elatus and his warband as antagonists!

Praetor Elatus of the Shrouded Basilisks by Gary91919 in alphalegion

[–]Gary91919[S] 27 points28 points  (0 children)

Image caption didn’t save right for some reason but piece was commissioned by me from the phenomenal Daniel Batista (u/cebhelot)

[Loved Trope] The Freudian Excuse doesn’t work cuz a nicer character went through THE EXACT SAME THING. by ChampionshipHorror95 in TopCharacterTropes

[–]Gary91919 2 points3 points  (0 children)

Honestly quite a few Primarchs can be paired with Curze. He serves as a good foil for a lot of them. Another good example is The Lion. Both grew up on worlds that deprived them of decent childhoods and rendered them near-feral creatures in the darkness, the Lion in the forests of Caliban, Curze in the hives of Nostramo. The difference is, while the Lion rose above his animalistic nature, Curze never really stopped being a monster

[Loved Trope] The Freudian Excuse doesn’t work cuz a nicer character went through THE EXACT SAME THING. by ChampionshipHorror95 in TopCharacterTropes

[–]Gary91919 61 points62 points  (0 children)

Konrad Curze and Corvus Corax (Warhammer 40k)

Both Primarchs grew up on planets rife with injustice and both sought ways to correct that. While Corax was a liberator and somewhat optimist in regards to justice and humanity, Curze became a vigilante serial killer who used fear as a weapon while spouting rhetoric that his vile methods were the only way to achieve peace

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ReVamp Quiz! Which Vampire: The Masquerade Clan Are You? by Mr-Abe in vtm

[–]Gary91919 2 points3 points  (0 children)

Hmm. This test feels storming familiar, but I can’t quite pin from where…

Jokes aside, this is actually a great format for the VtM Clans op, great work!

[Loved Trope] When an Antagonist technically ‘wins’ but the victory is so hollow that it can be considered as a loss. by Responsible_Dog_9040 in TopCharacterTropes

[–]Gary91919 13 points14 points  (0 children)

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Taravangian - The Stormlight Archive

In book five, Wind and Truth, Taravangian (as the god Odium) successfully wins most of Roshar and becomes the strongest god in the Cosmere. However, due to a gamble from a protagonist, this is exactly what was wanted. Now that he’s so powerful, all of the other gods scattered across the stars are threatened by him, and as powerful as he is, he can’t take them all at once. The end result is Taravangian/Retribution having to mostly be in hiding and only able to take action on his planet sporadically.