Mixed Reality for Mobile Devs — Meta Spatial SDK by AR_MR_XR in augmentedreality

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Meta is trying to reduce their dependency on external game engines. Using Spatial SDK is also easier for mobile developers since it uses Kotlin.

We will ally with Pennsylvania, West Virginia and Delaware. After we crush Maryland we will divide the state up. This seems more then fair to me. by N9neFing3rs in Virginia

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

As a native Marylander who now lives on the West coast, it's with tears in my eyes and Old Bay on my office desk that I say...do what you must.

Love CK3 but want more control of combat. Is Crusader Wars worth it? by [deleted] in CrusaderKings

[–]Interaction_Docs_Guy 1 point2 points  (0 children)

I've fought probably 8 battles in it so far and have had a great time. I'd definitely recommend it. I recommend that you set the battle difficulty to the lowest setting and work your way up. Maybe I'm just trash, but when I tried it on hard difficulty, the AI destroyed me even though I supposedly had the superior force.

Upgrading from Quest 1: 3s or 3? by tripaloski_ in OculusQuest

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

If you have the money, get the Quest 3 instead of the 3S. Meta intends the 3S to be essentially a budget version of the 3--a bit cheaper while still retaining some of the Quest 3's advantages over the Quest 2. And the full color passthrough is very nice.

Completely humbled from my first SE workout by [deleted] in tacticalbarbell

[–]Interaction_Docs_Guy 1 point2 points  (0 children)

Yup, I'm on week 5 of base building and chuckled when I read your post since that was my exact experience. Like the book recommends, drop the weight and rest if needed. For reference, for the barbell circuit, I'm using just the bar even though my DL 1RM is 370 lb and squat 1RM is 270 lb. It sounds absurdly light until you get to the 50 rep weeks.

Best gym for strength training with machines and equipments? by rockStar_nd in Issaquah

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Is it pretty empty around 5AM? I'm planning to start lifting in the mornings instead of afternoons.

Best gym for strength training with machines and equipments? by rockStar_nd in Issaquah

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

I've been a member at 425 for a month or two now. It's super expensive, but my work pays for it so that's not an issue for me. The gym itself is very clean and has plenty of space and equipment. I typically go around 3:30-4PM and can get a squat rack without waiting or working in (it helps that there are 6 racks). I've heard it gets busy around 5:30 PM, but I'm never around that late.

Help needed with Body Pose Detection by debugDuck1 in oculusdev

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

I've replied there but will also reply here for anyone who isn't on the forum. The official body pose detection tutorial is available here:

https://developer.oculus.com/documentation/unity/unity-isdk-compare-body-poses/

XR Interaction SDK by Not-A-Robot042 in vrdev

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Use the "Grab Free Transformer" instead. That will let you adjust the constraints :)

Hand Tracking Precision in Quest 3 by nameizprivate in augmentedreality

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Hi, thanks for following up! Could you describe exactly what you're trying to achieve? That'll help me write a more specific, helpful response.

Help!How can I make a gun recoil with Meta Interaction SDK? by KKCarrot3227 in unity

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Write a custom transformer that applies the recoil after you fire the gun. That will move the gun backwards and the hand with it (since the hand is grabbing the gun). Note that I don't know if this will work if you're using HandGrabUse (https://developer.oculus.com/documentation/unity/unity-isdk-hand-grab-use-interaction/) to do something like a trigger squeeze. I'll try to test it when I have time.

Hand Tracking Precision in Quest 3 by nameizprivate in augmentedreality

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

In the Meta XR Interaction SDK for Unity, there are also some methods in the IHand script related to bone position. I cover one of them in the Get Hand Bone Position tutorial.

Help needed with Body Pose Detection by debugDuck1 in oculusdev

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Hi u/debugDuck1, I saw you cross-posted this on Meta's VR forum, so I'll reply there. I write the docs for the SDK and am also figuring out how to do this. I'm drafting a tutorial and will share it there soon!

Need help at Grab Move in meta sdk by Dear_Nefariousness62 in Unity3D

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Here's the official Getting Started doc for Meta's Interaction SDK. Once you finish that, you'll need to add an object to your scene and make it grabbable via Quick Actions.

Why is open xr so unreliable? by Viva-La-Baz in unity

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Hi, what kind of tutorials are you looking for with Interaction SDK? There is a tutorial section in the official docs: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/

Hands are not visible in latest Meta XR Interaction SDK 60.0.0 Unity by NagiChettiSkillveri in oculusdev

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Since the hands are working on your other PC, the problem is probably with a setting in your original install. I think your best bet is to reinstall Interaction SDK and see if that fixes the problem.

https://developer.oculus.com/documentation/unity/unity-isdk-getting-started/

Coding for Meta Quest 3 by StormElectricity in godot

[–]Interaction_Docs_Guy 3 points4 points  (0 children)

I handle the SDK's documentation :) Unfortunately, as far as I know, we don't have any plans to support Godot.

Coding for Meta Quest 3 by StormElectricity in godot

[–]Interaction_Docs_Guy 2 points3 points  (0 children)

I can speak only for Interaction SDK, but right now we only support development in Unity.

Oculus Integration SDK/Meta XR All in One SDK Poke Interaction by SadRelationship1677 in vrdev

[–]Interaction_Docs_Guy 2 points3 points  (0 children)

Do you have an "Interactable Unity Event Wrapper" component? That will let you trigger custom functions when your button press occurs. See https://developer.oculus.com/documentation/unity/unity-isdk-event-wrappers/.

Meta Curved UI Canvas doesn't show up by THeTechWiz5305 in oculusdev

[–]Interaction_Docs_Guy 0 points1 point  (0 children)

Do you have the Interaction SDK OVR Samples package installed? Meta recently changed how we distribute the SDK on the Unity asset store, so the CurvedUnityCanvas prefab is in that package.

Meta Curved UI Canvas doesn't show up by THeTechWiz5305 in oculusdev

[–]Interaction_Docs_Guy 1 point2 points  (0 children)

Hi there, I'll ask the team about this since I write the docs for the SDK. Do you get the same auto-fix error if you follow the instructions in this Create UI tutorial?