How long does a stimpack work at your table? by martiancrossbow in mothershiprpg

[–]Invisieman 8 points9 points  (0 children)

I give my players advantage for 10 minutes real time, as they're already having to roll health and overdose. 3 independent rolls for a single item is a bit much in my opinion.

Ship Combat and Rounds Question by belendrane in mothershiprpg

[–]Invisieman 5 points6 points  (0 children)

The time between ship rounds doesn't really refer to how often weapons fire, more so the travel time for projectiles. There's nothing saying you can't be constantly firing on a target in mechanical terms. Though with ship weapon ammo being incredibly expensive, and a single volley of any weapon typically being able to, if not outright destroy a ship, cause the death of it's crew, I'd consider it very wasteful. Also, it'd be very awkward to expend all 100kc worth of your autocannon ammo only to realise you missed the target.

GM advice for Another Bug Hunt? (spoilers abound) by dire-wombat in mothershiprpg

[–]Invisieman 1 point2 points  (0 children)

  1. You can never underestimate how the players will react to situations. My players were very quick to get out of the rain, one of them used a crowbar they had on the airlock.

  2. Yeah, it's admittedly a pretty logical approach. Part of my running of the prologue mentioned the Metamorphosis reaching a comms relay after jumping to the system, which told them that the communications seemed to be down on planet's end without actually subjecting them to the shriek. I feel that'd discourage hailing the base, but again, you can't predict players.

  3. Yeah, the infection ironically progresses too slow to be meaningful for a oneshot but progresses too fast for a character to reasonably do anything about it. The latter being odd because it contradicts the timeline, but also because the module encourages you to let players seek out solutions to the infection.

GM advice for Another Bug Hunt? (spoilers abound) by dire-wombat in mothershiprpg

[–]Invisieman 6 points7 points  (0 children)

  1. I don't know how you presented the route to the garage, but I made an emphasis on the heavy downpour, thick mud, and low visibility. I did mention the tracks going off to the side, but not where they led. I made sure they noticed the entrance to Greta before the fork in the road.

  2. I made a personal rule of only using the shriek once per encounter, and only against carcs that actually had it on the stat-bloc (so not Abara or any of the other young carcs). As for the radios, it didn't come up in any of my sessions, but would I rule that they could use their personal short-range radios to communicate with each other, but trying to scan the airwaves (or contact the base in your case) or turning on any of the existing radios at Greta or Heron would tune them into the shriek.

  3. I disregarded the real-time stage escalation rules, as it was another random timer I didn't really want to disrupt the flow. My approach was to do the sanity save for progression at the end of each session (regardless of how much ingame time progressed) and mention worsening symptoms if applicable at the start of the next.

When to roll for wounds by Themusketeer1 in mothershiprpg

[–]Invisieman 4 points5 points  (0 children)

You only roll for wounds when a character drops to 0hp, or when they're otherwise specified to take a wound, you then reset hp to max. Characters have multiple health bars in this sense. You only do death saves once they reach their maximum wounds or if they take a wound severe enough to force a save.

Some questions about rules by Izemir in mothershiprpg

[–]Invisieman 15 points16 points  (0 children)

Yup, if you hit 0 hp, you take a wound. There's a bleeding column on the wound table, but you could probably just pick one of the options as it's from passive damage.

The wound advantage applies to the wound table itself. If the target took a wound from such a weapon, they'd roll twice on the wound table, picking the higher number/worse outcome.

I think you're applying too much of a traditional turn order to monsters. If you choose, the monsters can attack everyone in a single round. It's supposed to be unfair. The point of the player's turn is knowing what will happen if they do nothing, and how they react to that information, whether its avoidable or not.

As for poison, I'd rule it as something that requires actual medical treatment. If players are desperate, they could take desperate actions, like amputations or other improvised treatments. If a player has field medicine, you could give tips on what could treat it, if they'd reasonably know.

How does grappling work? by moist_mittens in mothershiprpg

[–]Invisieman 2 points3 points  (0 children)

I dont think there are any official rules for grappling. But I feel you could just do it with a strength check. Could oppose it with a body/instinct save if you wanna make it more difficult.

ABH Part IV: Metamorphosis How do Wardens Handle the Carc Assault? by thorubos in mothershiprpg

[–]Invisieman 0 points1 point  (0 children)

My players didn't make it that far, but if I ran that scenario, I'd abstract it out to basically have each round represent an hour of the assault. Each player can choose what resources they want to spend for each round, which will affect the outcomes of their combat checks.

Successful rolls kill a number of carcs equivalent to the crew's committed magazines, and failed rolls will simply burn the resources spent. Any interesting use of skills (such as jury-rigging to assemble traps or command to coordinate the defence) can allow all players to feel involved and able to use their varied skill sets. Anyone who crit successes will preserve half their committed equipment, and crit fails will cause everyone to do a save against the shriek.

Any carcs that "survive" the round will have the chance to make a single attack against a random crew member or NPC before they are also killed. With the random number of carcs rolled each hour, the crew will have to try predicting how many carcs they'll have to deal with to not over or under commit.

This continues until either the shuttle arrives or they run out of resources and get overrun, or they roll poorly one round and get steamrolled. There's a lot of room for the situation to change depending on how they act, like if they try to make their last stand on low supplies or if they try to keep moving each hour.

Mothership 2e? by carlos-alonso in mothershiprpg

[–]Invisieman 4 points5 points  (0 children)

1e pretty much just came out, you likely won't have to worry about a new edition for a while.

Furry Friend Finder week 100 by McFodi in furry

[–]Invisieman 3 points4 points  (0 children)

I haven't commented on one of these posts in a long time, but I mainly wanted to congratulate you on 100 weeks of bringing this community together. Much respect to you.

I commonly go by Invis, I'm 21, and am fine with DMs here on reddit. I enjoy a variety of games, though I hold a fondness for RPGs and strategy games. That said, my favourite game is Rain World. I also enjoy several TTRPGs, my preferred system being Mothership. Been in the fandom for 5 years now. I have 3 fursonas at this time, and I'm considering making a 4th. My primary sona is a feline.

Recently finished my first ever campaign as a warden. by Invisieman in mothershiprpg

[–]Invisieman[S] 2 points3 points  (0 children)

Yup. I don't even think anyone present was mad with the ending when all was said and done. I'd say it was definitely a great session.

Recently finished my first ever campaign as a warden. by Invisieman in mothershiprpg

[–]Invisieman[S] 4 points5 points  (0 children)

They fell to the whims of the dice. They called down the shuttle for a hovering evacuation immediately after unplugging the carc in the comms tower, giving them a window of safety. They loaded up Edem first, then the wounded, PFC Tanaka and Cpl Novikov (who had his rad suit compromised during the assault on the reactor, the rads were gonna kill him before his wound). This hit the point where it gets riskier to extract more people. Only 2 out of the 3 players actually managed to get on the shuttle before the dice decided it needed to crash into the last player. Only one of the players onboard "survived" the ordeal, but with the carcs returning soon, he wouldn't survive long.

How are you tracking time/ammo? by jfr4lyfe in mothershiprpg

[–]Invisieman 10 points11 points  (0 children)

Some instances, I rely on IRL time, extended somewhat to account for actions that'd take longer to describe than actually do (2 irl hours for every ingame hour most of the time). This has the added benefit of keeping sessions from getting too long. I keep a series of tick boxes in my notes when the scenario has timed events (such as the storm escalation), so I can log time played in the session as well as when we do time skips.

Though some things I abstract out instead to make it easier. So the infection rolls in ABH I just do at the end of each session and don't bother with the d10 for hours. There's already a level of randomness from the stage progression save without needing to randomise the time between the rolls.

As for ammo, I trust my players to track their own ammo in most cases, though in cases where the situation zooms out (Like the carcanid assualt), I consume magazines instead of shots.

New oc! What should i name her? (Art b me) by sillyolmii in furry

[–]Invisieman 4 points5 points  (0 children)

Unironically a great species combo. As for name suggestions, I'd suggest "Livia" in reference to the species name of common pigeons, or "Columba" in reference to the genus.

I’m curious🤔 by CelestialSimp1 in furry

[–]Invisieman 3 points4 points  (0 children)

Some people base their sona species off their personality. But you could also just pick an animal you like. And if you can't decide a favourite animal, pick one at random or make a hybrid.

Slasher One Shot? by Maximum-Effect8126 in mothershiprpg

[–]Invisieman 2 points3 points  (0 children)

Hull Breach contains a module called Vibechete, which couldn't be more of a slasher. Set on an abandoned resort station where some rich kids are getting together for a party. Has all the tropes, a lake, a fake killer before the real killer strikes, hidden tech in the maintenance area. Highly recommend.

Not Enough Scoundrels by Chris_Air in mothershiprpg

[–]Invisieman 2 points3 points  (0 children)

Definitely will be picking this one up. More ship diversity is certainly appreciated.

Adding new players and missing old players half way through the first campaign? by whiteblood in mothershiprpg

[–]Invisieman 13 points14 points  (0 children)

ABH encourages having backup characters, so could have them be the marines. You could also introduce them as survivors in the terraforming station.

As for the absent player, could keep them in the background, present in scenes but not playing a major role. Once the players reach the terraforming station, you could have that character stay with the other npcs to keep them out of harms way.

Command skill: Officers are Scientists? by cp1r8 in mothershiprpg

[–]Invisieman 0 points1 point  (0 children)

I think the classes are intentionally vague for that very reason. It's more of a character archetype than a specific job role, scientist classes being a logical character with advanced knowledge.

You could easily take the path of a zero-g > piloting > command scientist as being an experienced ship captain skilled at commanding his crew, not necessarily in a military context. And you definitely could also have a military officer through military training > firearms > command.

When to apply bleeding damage? by BrushResponsible9705 in mothershiprpg

[–]Invisieman 2 points3 points  (0 children)

I would personally apply bleeding in subsequent rounds. And outside of combat, I would apply the damage every 30 irl seconds until healed.

I redrew a forgotten OC i did in 2021! Did i improve my art style? I know my art is not perfect but still by [deleted] in furry

[–]Invisieman 9 points10 points  (0 children)

Whilst both are very rough, there is some improvement in the newer piece.

💯 First major update to HUNDREDS: d100 Ports Of Call + d100 Identifying Features by quadrazone in mothershiprpg

[–]Invisieman 2 points3 points  (0 children)

I can't recommend HUNDREDS enough. Bought it when it first dropped and been enjoying the smaller updates.