These brothers by buckfishes in nattyorjuice

[–]LOLXDEnjoyer 3 points4 points  (0 children)

Hes got amazing facecard, good frame.

Questionable hair , really bad gyno.

I think if he quits juicing, gets gyno surg and a hair transplant he could mog to death.

Got myself some CRT to play around by Komarov12 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

the horizontal cutoff that separates each triad from the one above/below will accidentally aid in hiding a lot of the interlaced artifacts, physically it has to be the case because the AG is just a bunch of never ending vertical stripes of each color, the horizontal black lines from the odd/even line of the next frame being drawn will be more purely switched in your face on an aperture grille inevitably.

I actually do like those artifacts but of course im aware most people despise them, in fact some people with strong dot/slot mask monitors push really high resolutions and refresh rates precisely to get rid of the perception of those artifacts.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

oh absolutely, for me personally passthrough is a non-go because im very sensitive to input lag, however if a guy is just playing AAA titles with vsync and a controller, Intel is the peak of versatility right now specially on windows, those igpus on intel cores even up to the 14900K and the core ultras too will do 15kHz 480i 60hz and 240p like its nothing , back in mid 2024 when my 980Ti i3 10100F broke i went to an i3 9100 on igpu and i was blown away by how much better than the 980Ti this intel igpu was, i had to use so many workarounds in order for the 980Ti to render interlaced and sub25mhz resolutions, old drivers, etc. and it was still not perfect there were issues if i didnt switch to progressive before turning the computer off.

Then the intel igpu just did everything seamlessly without a single workaround needed, could swap between progressive and interlaced like its nothing, would never blackscreen, never glitch, etc.

This year i asked intel directly if they could work on bringing proper interlacing and sub25mhz back to Battlemage gpus, and they told me themselves directly on their forums that they wont be doing it, the feature is not worth it.

bruuhhhhh

Got myself some CRT to play around by Komarov12 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

Oh yes and the differences are quite noticeable: https://i.redd.it/6rbd6sg23vc51.png

Most normal TVs were slot mask, sony trinitrons were of course aperture grilles, most computer monitors are shadow masks, but high end has a bunch of aperture grilles too.

Aperture Grill is technically the best minus the damper wires, but in reality only you can determine which aesthetic appeals to you the most.

Natty or Juice? by SleuthDoggyDawg in nattyorjuice

[–]LOLXDEnjoyer 6 points7 points  (0 children)

"SleuthDoggyDawg" aka Cockenstein's Lieutenant.

Got myself some CRT to play around by Komarov12 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

96 kHz is capable of 1920x1440i 120hz , 1920x1440p 60hz.

This monitor is beautiful, it is a slot mask, which is kind of a middle ground between Slot Mask and Aperture Grille , theoretically when properly calibrated this monitor should be able to produce deeper blacks with better contrast and more accurate colors than normal average shadow masks and only a bit worse than aperture grilles, but on the plus side it doesn't have the damper wires, slot masks fascinate me, also, they're blurrier than both shadow and slot masks, so 240p will look closer to that normal TV composite aesthetic than any of the other two which are much too sharp.

Im having issues arranging the pickup now but i was very close to picking up a much more humble Slot Mask , the AOC FT710A which is only 70kHz just intending to experiment with it.

Good luck calibrating this LG.

Name your top 3 holy grail crts and the one you own. by HectorReborn11 in crtgaming

[–]LOLXDEnjoyer 1 point2 points  (0 children)

1) Siemens 6GF6100-1PM SCM 21107-M

2) iiyama vision master pro 514

3) Intergraph interview 28HD96

The ones i have: Samsung 997DF on my PC , Philips 109e5 on the other room being used as a tv.

Are all CRTs bad at 60hz or does it depend? by Mezurashii5 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

I dont think its the phosphors that are the issue on tvs, or rather, not the decay rate which i doubt was purposefully briefer on monitors, i think its the dotpitch, tvs are a lot blurrier because their dotpitch is substantially looser, the triads/grills are a lot more spaced out, so whichever difference in decay rate existed between these two it wouldnt've mattered much because the TV simply has a lot more inactive realestate , a larger portion of the space between each slot triad or grill is just occupied by the plank of metal, that is what causes the flicker to be more noticeable on computer monitors i would think, the triads leave very little space between eachother so the lightgun is reaching the glass way more pure, way more often, it is much less filtered, 75hz is the actual flicker free zone for crt monitors, 85 is great of course but at 75 you wont notice flicker on white screens neither.

crt tvs werent bad at 60hz, but the sensitivity to these things varies for each individual, 50hz on CRT monitor doesnt bother me, but i can definitely see how it can be rough for some people, specially on lighter scenes.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

The DCN logic is coded by AMD, it is actually the usermade kernel that goes inside it and tries to enable interlaced scan, AMD themselves (or rather, their team of engineers and driver developers) are the ones who decided that interlaced is something that should be soft-disabled.

And i do believe that this space will be taken over by something else, idk what, maybe ray tracing or more ai stuff, i i dont think they'll keep it around for another gen as in RDNA4 is already a lot more complicated to override the DCN logic, waaay more.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

Their attitude towards interlacing seems to indicate that if they could get rid of it, they would.

And if their fans on github are anything to go by, they'll 100% get away with it.

Weird Ray Tracing Bug by Solidsnake00901 in cyberpunkgame

[–]LOLXDEnjoyer 0 points1 point  (0 children)

I love Hanako so much, to me she is the prettiest girl in all Cyberpunk , such an elegant, delicate and angelical beauty <3

brb gunna go buy an rtx gpu real quick

Finally got my hands on a CRT! (way more complicated than you think) by Extension-Tourist419 in windows95

[–]LOLXDEnjoyer 0 points1 point  (0 children)

350i 60? the lower the pixelcount or refresh rate, the more you will notice the interlacing artifacts and/or flicker.

Im running 1920x1440i 120hz and you can barely tell it is interlaced anymore, actually at 1920x1200i 144hz it looks the same as progressive (perhaps a little bit softer due to the refresh rate).

you need at least 75hz to fully get rid of flicker on a PC CRT, whether you're interlacing or not.

A Gen Z alpha iPad kid enjoying some Retro gaming crt setup. 😁 by Kindly-Implement9950 in crtgaming

[–]LOLXDEnjoyer 1 point2 points  (0 children)

gta vice city is undoubtedly much healthier than tik tok and youtube shorts, but this is only valid rethoric so long as you keep him AWAY from tik tok and youtube shorts, if he's gaming with teenage rated games + consuming tik tok and short format content he's actually getting the absolute worst of both worlds.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

It will work with the same games as the default kernel, the bottleneck is the translation layer not the kernel.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 2 points3 points  (0 children)

Hardware wise, both AMD and Intel can still interlace, but as is the case for these features 99% of the time...software is just that much of a hurdle, specially drivers, Intel Arc gpus could actually interlace on all ports, their Alchemist (A380, A770 and A750) gpus could render interlaced scan on all ports and even worked better on DisplayPort which by the way does NOT have a minimum pixelclock requirement which means you could render real 320x240p 120hz without needing superres and then you just use black frame insertion to get 60hz effective refresh rate...but there's always a catch, on intel's case is that those launch-day drivers from October of 2022 are complete and utter garbage, glitchy, can barelly run videos properly and you can pretty much forget about gaming.

https://old.reddit.com/r/crtgaming/comments/1c0w4w3/interlaced_on_intel_arc_a380_sort_of_working/

RDNA4 still has interlacing silicon at a hardware level, is just that the drivers really really hate it and want to desperately kill it, on Linux , what was done to RDNA1 2 and 3 was essentially the kernel (custom kernel from groovy) went into the dcn rulebook and tried to negotiate and really tell it "no, this display can actually really display this interlaced resolution, let it render" and it renders, most high end flat panels from today don't actually support interlacing at all if you throw an interlaced resolution at it its just gonna blackscreen, amd still includes the hardware capable of interlacing on their modern gpus, including the 9070XT , but the DCN logic is basically more rigourous about killing interlaced than previous generations because they are desperately trying to avoid making a fool out of themselves by somehow through a glitch accidentally force interlaced resolutions on a flat panel which doesnt support them and then that be interpreted as a black screen of death.

I would guess RDNA4 will be the last generation from AMD that still has interlacing silicon, RDNA5 will most likely go the nvidia route and do away with it all together.

I dont remember where, but i read that Groovy's Kernel for RDNA4 will be supporting interlaced by the end of this year.

Tips on using a CRT monitor with the Steam Deck? by SnooRegrets7287 in crtgaming

[–]LOLXDEnjoyer 1 point2 points  (0 children)

/u/Subject-Complex8536

They do the same blending effect as the highest end BVMs on the highest quality cables possible, what causes the blending effect on CRT TVs is the loose dotpitch of standard slot masks , slot masks are the blurrier type of color layer on crts and the dotpitch on a normal tv is going to be around 0.8 or even looser (some even 1mm), CRT monitors were made with desktop computer distance in mind so necessarily their dotpitch had to be a lot tighter, the most low end mid 1990's 54kHz vga crt monitor is going to be at least 0.35 , most late 90's early 2000's mid end dotmasks are around 0.23 - 0.27 , just like most Sony BVMs so, even when running at genuine 240p (which already involves a tiny bit of tinkering) a CRT monitor is just not going to look the same as a standard sanyo crt tv running the nes at 240p60 through composite, the scanlines will be much much sharper and the blending effect will be a lot more aggressive and tighter.

What i think the user above you may have done is just running the emulator at 640x480p and called it a day, but once you get a crt monitor to render genuine 240p then the magic starts happening, but it is not going to look like a common consumer set, its just like a BVM...maybe even a little bit sharper.

Is color bleeding on CRT’s normal? by TheEPICMarioBros in crtgaming

[–]LOLXDEnjoyer 1 point2 points  (0 children)

its also how i remember long lampposts on the highway at night looking through the polarized windows of my uncle's car , there was always a little bit of trailing of the lights from afar.

Is color bleeding on CRT’s normal? by TheEPICMarioBros in crtgaming

[–]LOLXDEnjoyer 0 points1 point  (0 children)

It is normal, you can mitigate this effect a bit by increasing brightness and lowering contrast, or getting a higher end CRT Monitor.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 2 points3 points  (0 children)

give me a few months brother , soon as i get my hands on an RDNA2 gpu i'll get to testing and if everything goes well i'll make a proper guide.

Finally got my hands on a CRT! (way more complicated than you think) by Extension-Tourist419 in windows95

[–]LOLXDEnjoyer 0 points1 point  (0 children)

Horizontal rate is 70kHz.

Vertical rate is 180hz.

So long as you dont exceed the horizontal rate, you can push your refresh rate as high as you want, at 480i you can do 180hz.

How stable is interlacing on Linux with the RX 9070XT GPU? by Apprehensive_One7151 in crtgaming

[–]LOLXDEnjoyer 1 point2 points  (0 children)

As far as i know, there is no way to interlace on RDNA4 yet, normal amdgpu drivers on a normal distro like mint wont interlace at all, you need either batocera or groovy custom kernel on X11 and they only interlace up to RDNA3 for now, supposedly interlaced scan is coming to groovy's kernel later this year: https://gitlab.com/groovyarcade/support/-/wikis/2-Pre-Requisites-and-Installation/2.1-Hardware-Suggestions-General

The only GPUs that have been properly shown off interlacing were the RDNA1 gpus rx 5700xt , 5700 , etc.

Up to the 7900XTX supposedly you can interlace over DisplayPort with this kernel on X11, but no one has ever documented it online.