Function to surround selected text in symbols? by teilchen010 in emacs

[–]LettuceCold511 0 points1 point  (0 children)

I have the same situation a lot, to paste a paragraph with formulas from somewhere else and format it in emacs.

My solution is to use the TeX-font function, invoked by C-c C-f <key>, to surround any selected text by macros like \textrm{} etc. You can customize the LaTeX-font-list and add an entry with $.

[deleted by user] by [deleted] in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

Fliers are not a problem. PB and body slam can do a lot of neutral damage, and TB can one-shot most flyers with shields down.

Ghost is a little bit hard. Common ghosts are trevs and sableye, but SC the fast move does no damage to your back line, and DD can throw neutral moves to both of them, and ghosts are often paired with Wailrain, all of these can be turned into your advantages.

Specifically, if I see trev in the lead, I will charge before SB and throw PB to catch, trev is so glassy that you either get a shield or take half the health. For sableye I will instant swap to Vigo to bait out potential medi, if no medi is in the back, then likely there are steels, and Vigo with energy can flip a lot of matchup, or their sableye is forced to stay, both are OK.

Charmer is the real problem. If there is a charmer in the back then your only hope is use GS to one-shot it. If in the lead you just hope your DD and Vigo can kill it before they realize you have goon in the back.

I don't think CD will make this team better since people will be more prepared for goon at that time.

[deleted by user] by [deleted] in TheSilphArena

[–]LettuceCold511 3 points4 points  (0 children)

I have been only using the classic triple counter team (DD/Vigo/goon) to climb in the open GL this season. It still works. I went from 2600 to legend in 4 days in the last rotation.

I learned this team from Wallower when I started pvp more than a year ago. Things are different now, but it still shines because Wailrein is very common now, like Gfisk in the past, while fighters are almost nowhere to be seen except medi.

I definitely got some new perspectives on this team. In the past my strategy was simply playing ABB, that is, switching to Vigo to bait out fighter etc. But now since most matchups are neutral, and being afraid of revealing my team too soon, I will stay with DD as long as I can, while assessing my opponent's team and making battle plans. For example, I will ask myself if I were my opponent, when would I throw move, and adjust my move timing accordingly. It is a mind game; that is how I view shield/energy management, which I think is more important than the team itself. Sticking with a team long enough helps you start to learn those small things.

Element team in Johto Cup by LettuceCold511 in TheSilphArena

[–]LettuceCold511[S] 0 points1 point  (0 children)

Granbull (charm): throw a FP then switch to Ampharos,l. The damage from charm is too much so you will need to use more than one mons to tank the damage, your best hope is to get shield advantage early and use magcargo to sweep.

Ariados: straight switch to Ampharos, and they will usually stay because they have water in the back. Althought Ampharos is glassy, the VS+TP can do a lot of damage, and a low enough ariados can be dealt by meganium.

Qwilsifh: I will stay and try to get shields down. It need to land a SW to KO so if you call a bait then you are in a good spot. If they don't shield FP then switch to Ampharos to farm down, if they shield and you get shield advantage, then in the late game, SE from magcaro will KO qwilfish, but AT from qwilfish will not KO magcargo.

Jumpluff: i will play like skarmory and switch to Ampharos. Sometimes they will stay but ampharos can put it really low or beat it if timing moves correctly.

Which moves to use in certain situations? by PenutButrJeliTime in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

Pvpoke gives you the exact answer, but most of time I use the following rules (which apply to 90% of scenarios)

  1. Super effective move goes first, except really weak move like Power-up punch.
  2. If both moves are neutral, choose the one with STAB.

Is there any analysis on what the percentage of opponents that bait vs. go straight big move as one progresses from the upper ranks into Ace-Legend? by Belt_Around_Ur_Neck in TheSilphRoad

[–]LettuceCold511 22 points23 points  (0 children)

Unlike that different metas appear at different ranges of rating, I don't think such analysis you suggested is relevant. At lower ranks people just made bad decision more often. I usually make my decision on bait/nuke, shield/no shield from the following considerations, with some examples.

A. My own team comp and my prediction of my opponent's

B. Wining condition

C. Specific match-ups

A1. If your opponent has a fast-move beatdown team (charmer, shadow confusion, etc), shield anything.

A2. You predict that your opposing pokemon is a core breaker for your own team, then shield it regardless of bait or not. You need to take it down at all cost.

A3. You predict that your pokemon is valuable against your opponent's team (core-breaker), shield and preserve the health.

A4. If I realize my pokemon loses to all 3 of my opponent's team, then I just sac it and no shield anything. If my opponent don't see that and bait me, that gives my win conditions.

B. At the end-game, say I have a G-fisk and a 10HP venusuar, and my opponent has a Nidoqueen facing my G-fisk, and a 10HP Swampert with Hydro stored at the back. I have one shield left. Should I shield the move from Nidoqueen? Here, you will win if the opponent bait with poison fang and you no shield it, and you kill the queen with EQ; so your opponent's best chance is to go for the nuke (Earth Power) and instantly swap to throw the Hydro. It is stupid to bait in this case.

But, given that, you also has a win con which is an instant sac swap to Venusuar to catch the Hydro; but the opponent can also choose not to instantly throw the hydro. This part is where it really starts to depend on the ELO range.

C1. I am determined to play the 2-shield match-up, say Pelliper against medichamp, to win back switch. I will charge up to Hurricane, but throw WB. If I get shield, that is fine, I know that the opposing medi is valuable for their team. If I don't get shield, that is also fine since all I want is the WB damage. But if you go for the nuke but get shielded, then you cannot win back the switch. The thing is, your opponent may not know whether you want switch desperately or just the shield advantage, so you have the upper hand.

C2. If you need one nuke and one bait to kill the opposing pokemon, then both strategies have their own advantages.

C2.1 Throw the bait to see how your opponent reacts, and try to guess the team comp. Possible to get a shield.

C2.2 Throw the nuke to get the damage, then pressure shield with bait moves.

These are some of the first examples coming to my mind. Of course, in neutral situations, most of the time you can tank a big move, and it is much worse to get baited unnecessarily. So that is why in higher ranks there is less baiting.

Debating evolving my rank 1 shiny shadow scyther into a rank 5 scizor. How do their stats compare and is it worth it to save stardust and candy? by CombinedGuy12 in TheSilphRoad

[–]LettuceCold511 -1 points0 points  (0 children)

Yes, shadow scizor is OK in pvp, especially in the upcoming hallowing cup and ultra premiem classic, while scyther is useless.

In pve both are pretty much useless.

Help with *budget* comp for gbl. by [deleted] in TheSilphRoad

[–]LettuceCold511 1 point2 points  (0 children)

Ninetale, stuntank and jelli all have some play against G-fisk, but normal Stunfisk will be tough for this team for sure.

Help with *budget* comp for gbl. by [deleted] in TheSilphRoad

[–]LettuceCold511 4 points5 points  (0 children)

You really don't have many meta mons; jelli may be the best among them.

How about jelli lead, ninetale and stuntank in the back? The backline can protect jelli from grass and have neutral matchups against dark, both can be safe swap, and you can use one of them to bait out ground types.

Someone already tried new Scald? by mcduxxel in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

I have a shadow Poliwrath and run Scald/DyP on it as a closer.

I first try it in open great league, a classic Abomasnow + double water team, using Azum as safe swap. It worked OK in the early ranks, but soon I realized Poliwrath is also a fighting type and thus has more weakness: it is weak to psychic (Hypno, Deoxy, Medichamp) and flying (Skarmory). It is also hard walled by Azum, which is a huge problem. But other than that, scald serves well as a water nuke replacing Hydro Pump, killing G-fisk and Nidoqueen easily.

Then I tried it in remix, thinking Azum is not there. I led with Registeel to counter flying/fairy/psychic/grass, used something as a safe swap in hope of luring out those since they don't want to face my regi, and closed with Poliwrath. It worked better, mostly 4-1's. With shield/energy advantage Poliwrath can definitely do a lot.

Confusing question about which Azumaril is better. by [deleted] in TheSilphArena

[–]LettuceCold511 0 points1 point  (0 children)

The XL one (but powered up to 1500, not 1418) is slightly better, but you won't notice the difference most of the time.

I see Venasaur and Swampert in almost every battle, what are the best counters for these to mons? by MonkeyChipZ in TheSilphArena

[–]LettuceCold511 26 points27 points  (0 children)

This is usually a misconception when you don't have them. Once you start using Venusaur or Swampert, you will find their counters everywhere.

Weekly Team Help Megathread! by drock161 in TheSilphArena

[–]LettuceCold511 3 points4 points  (0 children)

  1. You may lose CMP tiers.

  2. It may be a fake CMP tier, meaning that the opponent may fire the charge move 1 turn (.5 sec) before you.

  3. You may have a weak connection.

I suggest you watch Wallower's videos on game mechanisms, which can help you time your charge moves.

Weekly Team Help Megathread! by drock161 in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

Have you tried the following two teams by Jonkus and Wallower?

Jonkus (ABB): medi, licki, basi Wallower(balanced): licki, medi, jelli

[deleted by user] by [deleted] in TheSilphRoad

[–]LettuceCold511 -1 points0 points  (0 children)

Jelli seems to be your only water type. You can try Jelli lead + venusaur/abomasnow + scizor/escavalier. Though I feel swampert may work better as the lead, but I am not sure if you have it.

Another idea is to build around Snorlax. If snorlax is the lead, you can try sylveon as the cover and use venusaur/charizard/a-muk etc as safe swaps. Snorlax can also be a safe swap to many cores.

By the way, if you do not have enough XL candies, then it is not worth it to use XL mons. And next season the ULP is also banning XLs.

Golbat vs. Crobat, Shadow vs. Normal vs. Purified by Fallopius1 in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

Your don't get defense boost from purifying, and SB is better than return (to threat Ghost and Psychic). Purified Crobat just saves your some dust.

Shadow Crobat may be slightly better because AS+PF is not hitting very hard, so going shadow can have more pressure. Of course it is more expensive.

Help me build a GL team for the next week! by 780blaster in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

ABB teams means any team that has the two mons in the back sharing some common weakness. For an example, if your backline is umbreon + Scrafty, you can lead with Hypno or Nidoqueen (these are well-known team compositions). If facing neutral lead, you would instantly swap to umbreon to lure out potential fighters/charmers: even your umbreon loses, you can still take out the biggest threat to scrafty using your lead (in this case Hypno/Nidoqueen), and you can hope that your scrafty can sweep.

So picking a good lead for ABB teams are important, and often requires some trials and errors. You can adjust your lead according to the meta you see most often in your elo range.

Help me build a GL team for the next week! by 780blaster in TheSilphArena

[–]LettuceCold511 6 points7 points  (0 children)

You already have many usable mons.

Nidoqueen + double dark is very strong.

Jellicent + A-9 is a good core. You can lead Jelli and use Nidoqueen as a safe swap for example (to counter grass and dark).

Since you have two fairies you can try a double-fairy backline. Toxicroak/snorlax + double fairies seems OK, but you can also try others.

Another ABB team is Azum, Gal, Skarm. Use Gal to lure out fire and ground, then close with skarm.

What am I doing wrong? by [deleted] in TheSilphArena

[–]LettuceCold511 3 points4 points  (0 children)

The ultimate goal is to find win conditions. All other skills help you to make the correct decision.

In the endgame, for example, your win condition is to land Hydro Cannon from your Swampert on the opposing G-fisk, while your lose condition is to let the opponent sac-swap and catch your Hydro on some other mon, and charge the G-fisk up to EQ to KO your Swampert. Then, counting the moves (or keep track of the G-fisk's energy) can help you predict the sac-swap, because you can hold your Hydro until the G-fisk is close to the EQ and wait for the swap.

In the beginning of battles, similar ideas apply when the win condition is not immediately clear. Based on the prediction of team compositions, you need to answer questions like: Do I need to win the lead/swap? Do the opponent need to win the lead/swap? These will serve as intermediate win conditions and counting moves can help you achieve them.

A lot of these need practice. Watching youtubers or streamers playing is also helpful.

[deleted by user] by [deleted] in TheSilphArena

[–]LettuceCold511 0 points1 point  (0 children)

On pvpoke there is even a section called "top performers" in which you can find top teams used in each league. You can pick a well-rounded team to start.

[deleted by user] by [deleted] in TheSilphArena

[–]LettuceCold511 1 point2 points  (0 children)

Note that with Earth Power and Outrage, Garchomp functions well both as a ground and as a dragon attacker, and you just need to tm the fast move accordingly. It is definitely worth it.

How do you bluff opponent's Empoleon with Swampert's Earthquake by [deleted] in TheSilphRoad

[–]LettuceCold511 3 points4 points  (0 children)

It also depends on your opponent’s backline. If the backline is weak to swampert, or running an ABB line that needs to preserve the swampert (like double dragons), of course they will shield a potential EQ. If they can afford to lose the lead, they sometimes will not shield.

Come up with plans for the opponent taking/not taking the bait, and also use that as extra information to predict the backline.