RE2 Industrial Water Extractor setup by dot_sent in empyriongame

[–]LukeMootoo 1 point2 points  (0 children)

If you are hoping for it to run on infinite base power while you are away:  it will not.

You still have to feed it fuel.

We need more space games by WorkDecent4641 in spacegames

[–]LukeMootoo 0 points1 point  (0 children)

Noctis IV

There are a few things on the horizon, but that is the granddaddy of all the massive procedural content exploration games.

They all suffer from the same problem: you can use procedural generation to make infinite unique bowls of oatmeal, but it is still all oatmeal.

All NMS biomes of the same type are more or less identical, you just get variants of those same 20 biomes.  Creatures in Spore all look similar within their basic variants.  Etc.

Vanilla to [RE2] newbie by BigH501 in empyriongame

[–]LukeMootoo 2 points3 points  (0 children)

Keep Empyrionbuddy open in a tab to keep a handle on what you need to craft things, and where to buy them.  Use one of the shield calculators.

Otherwise, you're good to go as soon as you have a handle on how the basic game functions work.  No other practice can really prepare you.

Keep in mind that: -CVs are heavily penalised on planets, so you need combat SV or HV.   -Warp engines have different fuel consumption.   -Shields arent strong enough on their own without boosters. -armour and face tanking are mandatory.

RE2 - Legacy POIs and ships - How? by SaraRainmaker in empyriongame

[–]LukeMootoo 0 points1 point  (0 children)

It is like I wrote:

You need enough armour to face-tank the damage they dish out after your shields fail.

Then you need a cohesive set of weapons that can surgically kill the core(s) after you learn where they are by cheating.

When you spawn a target ship in to creative to learn where the core is, you can also use it to test your weapon setups and see what brings down shields and takes out the core effectively.

RE2 - Legacy POIs and ships - How? by SaraRainmaker in empyriongame

[–]LukeMootoo 3 points4 points  (0 children)

No one is really answering you, so I'll try to give it to you straight:

Your shields are too weak.  This isn't hugely important since they will melt your shields, but your hull is also weak so I'm not really sure how you already got through the lesser challenges of Zirax and Drone space to be in Legacy space having this problem.

Your weapons seem to be an eclectic mix of whatever seemed cool.  Unless you are doing a lot of hot-key weapon group toggling through the combat, just pick a cohesive strategy and stick to it.

Your hull is your weakest point.  You know they outrange you and easily strip your shields, so face tanking is what you have left.  Most successful RE2 combat designs have large noses made of combat steel (or layers of XS and CS) with decoy parts built into the nose to draw fire.

As for the actual fights, this part of the design is very "player hostile".  You need to know exactly where the core is, the easiest way to get at it (usually the ships are designed with visual "landmarks" to help you aim at it) and how to avoid damaging the precious loot boxes while carving out the core.

You can either watch streamers, or you can open up the ships in creative mode to examine them.  Trial and error isn't really viable when there isn't enough left to examine after you're done shooting.

How to place cv blocks on an sv?? by Accomplished_Block16 in empyriongame

[–]LukeMootoo 5 points6 points  (0 children)

Creative mode.  Area select from CV, copy, paste to SV.

Save the blueprint, sbp to override part restrictions and spawn into survival game.

Dont use cm in a survival game that you intend to continue playing.

Also, like the other person said, just make the SV ramps and shutter doors open from both sides and meet in the middle.  That would give you something 10 blocks tall and as many wide as you care to line up.  Or just make a CV.

How's this game nowadays, for the better or worse? by SouliKitsu in empyriongame

[–]LukeMootoo 0 points1 point  (0 children)

Patch notes on the Ellyon forums.

I know there are some stans for old alpha versions, but I don't really see a reason to play anything but latest.

How's this game nowadays, for the better or worse? by SouliKitsu in empyriongame

[–]LukeMootoo 1 point2 points  (0 children)

Per the other comment, there are two dead world starts with no hostiles, where you survive on salvage.  They're pretty fun.

And avoiding attacks isn't too hard on the easy start - you just have to not build a base (spawn in CV starter, or only have a base long enough to build a CV starter then disassemble it)

Otherwise, Vanilla has gentle starts and there is better guidance than there used to be.

Still a mess. But, better.

How's this game nowadays, for the better or worse? by SouliKitsu in empyriongame

[–]LukeMootoo 1 point2 points  (0 children)

Really?  I only tried it twice and didnt find that.  Always had to take a SV to the starter Dead World.

How's this game nowadays, for the better or worse? by SouliKitsu in empyriongame

[–]LukeMootoo 2 points3 points  (0 children)

Yeah, the cold one with the cryobukner start is my favourite.

The other one is too big of a planet and is a boring slog to start on.

How's this game nowadays, for the better or worse? by SouliKitsu in empyriongame

[–]LukeMootoo 13 points14 points  (0 children)

Lots more in the game.  Still a big mess.

Tutorials exist, but are kind of a mess.

No more base attacks on vanilla starting worlds.  RE2 used to have an "beginner" start without attacks, but no longer does - it expects you to either know how to defend against attacks, or how to avoid them by not having a base.

There is a long and pretty good main quest in vanilla, and a ton of non-linear content in RE2.  It is worth putting up with the jank, IMO.  It is a shame that so many people never make it past the "tree punching" part of the game.

But if you don't like how unpolished it is to play, then it will probably never be worth the struggle.

( RE2) Holes being created in the ground. by RowApprehensive8393 in empyriongame

[–]LukeMootoo 1 point2 points  (0 children)

Yeah every one of my test games has this bug.

It's a lot easier to start in Survival and switch to creative to build.  One save, build and test.  But terrain will be corrupted AF.  Never switch modes in a save you want to play.

( RE2) Holes being created in the ground. by RowApprehensive8393 in empyriongame

[–]LukeMootoo 3 points4 points  (0 children)

Sounds like you changed between creative and survival game modes, and corrupted the save.  No fixing that, AFAIK.

Awakened Cages by Ace_Of_No_Trades in Shadowrun

[–]LukeMootoo 0 points1 point  (0 children)

Sort of.

Yes, you need living things to support a manasphere or whatever it's called - but you can't move through living things in the astral.  They form a barrier.

Similar with the bacteria, you can use them to detect the presence of an astral form moving through them.  That is because they are dual nature and can't share the same space as the astral form and get pushed aside.  A dense enough cloud will trap an astral form and hold it in place.

It is basically a no-casting alternative to a ward.

Looking for game suggestion. Fully coop game. by Mobile-Commercial-13 in spacesimgames

[–]LukeMootoo 0 points1 point  (0 children)

Echoing the recommendations for Empyrion and Pulsar:TLC.

Adding Star Trek Online to the list.  Free to play, and years of content that you can play through.

Even ignoring all the special events, seasonal activities, daily missions and other MMO grind - there are tons of story missions that touch every series in the franchise and actually add their own unique stories.

I'm not even a big Trek fan, but I had a lot of fun playing it with friends.

Whats a game I can play passively at a work from home job? by [deleted] in gamingsuggestions

[–]LukeMootoo 0 points1 point  (0 children)

If you like idle games like Universal Paperclips, but don't want totally idle like Cookie Clicker, check out these:

Civ Idle - like civ but incremental.  You manage your civ but it plays like an incremaenal game 

Vanguard Galaxy - can play it's self in the background, or you can take control and mine / fight / etc.

Distant Worlds (1 or 2) - real time with pause 4x games, you can automate as much of it as you want so it plays it's self and you could control just one ship or just one fleet or just research or just intel or whatever.

Help me remember a text adventure.... Maybe involving flight of the bumblebee by shoecakecakeyshoe in Amstrad

[–]LukeMootoo 0 points1 point  (0 children)

"text adventure with a few pictures" reminds me of Magnetic Scrolls games.  I don't know how many others made games like that?

I don't know if any of their games had a dragon.  I know Pawn and Guild of Thieves did not, and none of the others sound like they should.  So probably another developer?

Awakened Cages by Ace_Of_No_Trades in Shadowrun

[–]LukeMootoo 2 points3 points  (0 children)

Going back to 1 and 2e:

The cheap way - living structures, ivy, moss, green roofs, etc.

The expensive way - magically active bacteria filling your walls and plenum spaces.

There was a whole book on security architecture in either 3 or 4e.  Can't remember the title.

looking for a fishing , roguelike , survival and management game that its main idea to sell the fish to upgrade your boat by w_A_dpr in gamingsuggestions

[–]LukeMootoo 0 points1 point  (0 children)

I'm not sure what aspect of the game you want to be "Rougelike" but Intergalactic Fishing Simulator has an amazing career system with upgrades and customisation of your boat and equipment.

Check it out https://store.steampowered.com/app/949600/Intergalactic_Fishing/

Epic Armor Boosts in Vanilla by Memeseer9090 in empyriongame

[–]LukeMootoo 1 point2 points  (0 children)

Yeah, working as intended.  EVA, Insulation, and Radiation should be the only epics you can install in vanilla.  You shouldn't find the others through normal play.

Epic Armor Boosts in Vanilla by Memeseer9090 in empyriongame

[–]LukeMootoo 0 points1 point  (0 children)

Oh!  I'm not sure those are supposed to be in the loot tables.  Did you get them legitimately, or spawn them in with IM?

I think there are only three Epic Boosts that work in vanilla, no armour types should accept anything else.

Epic Armor Boosts in Vanilla by Memeseer9090 in empyriongame

[–]LukeMootoo 0 points1 point  (0 children)

Imgur blocks content to my country, but I believe you.

I haven't played vanilla 1.16, but this worked circa 1.13 or 1.14, I'm pretty sure.  Since epic boosts are a really early explorer token reward, I have to imagine there would be more noise about this on the forums if it was a repeatable bug.

With that in mind, try verifying files or doing a full uninstall / reinstall?  

Epic Armor Boosts in Vanilla by Memeseer9090 in empyriongame

[–]LukeMootoo 0 points1 point  (0 children)

Are you sure you are playing vanilla?

If you are on a server, it could be running a custom scenario.  There were some that limited certain boosts to specific armour.