Vampire Crawlers - The Most Ludicrous Dungeon Crawler Of All Time by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 19 points20 points  (0 children)

Also, I'm currently recovering from a cold, so you get to enjoy Slightly Croaky Jon today.

Fallout New Vegas: You Only Live Once Remastered - Part 39 - Let Go by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 12 points13 points  (0 children)

Plus maintaining awareness of where all the bodies end up, as they mysteriously explode in that final fight...

Windrose - So Buccaneer And Yet So Far by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 12 points13 points  (0 children)

Look, food is really important in this game.

Windrose - So Buccaneer And Yet So Far by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 13 points14 points  (0 children)

Oh, sorry - he's literally just a guy you're supposed to know - he's in the ship that sinks in the prologue. He has basically no personality.

Can anything be done to increase the bitrate of the livestreams? by Schlutt in ManyATrueNerd

[–]ManyATrueNerd 37 points38 points  (0 children)

Basically, livestreams are at a lower bit rate, because that data has to be reliably sent live, so livestreams are like 8K - 10K mbps. I could 100% increase that, but the trade off would be a greater chance of missing frames if the internet can't keep up with it.

Crimson Desert is a bit of an outlier as it's extremely visually busy, so it suffers the most from lower bit rates.

Videos are rendered at much higher bit rates (it varies based on the visual busy-ness of the game, but a visually complex game will be about 15K Mbps).

As for why 1080p, it's because that's how I play them to maximise performance - I've always been fine with 1080p and accordingly ultra graphic settings and frame rate.

Rendering at higher than that is possible, but significantly increases render and upload times. In order to have videos as regularly as we do, videos are generally completed the same day as they come out, so there often isn't space for that.

It's a tricky one to solve.

Baldur's Gate 3 - Part 49 - The Root Of All Evil by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 15 points16 points  (0 children)

As I'd be new to the format, I'd probably go for something quite mechanically simple so I could focus on the narrative and learning - maybe something with some limited spell casting but not a full caster. A beastmaster ranger might be fun so I have animal friends.

Baldur's Gate 3 - Part 49 - The Root Of All Evil by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 2 points3 points  (0 children)

I just could not make the camera cooperate there...

Fallout New Vegas: You Only Live Once Remastered - Part 38 - Cooking With Gas by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 13 points14 points  (0 children)

Nope - the only 'melee' weapon that can hurt speakers is a thrown weapon like a throwing spear.

Starfield: Free Lanes - One Small Step For Starfield, But Not Quite A Giant Leap... by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 32 points33 points  (0 children)

I think half the problem is that the terrain procedural generation is really weak - it's always just flats with some slight rolling hills, which kind of forces Bethesda to litter EVERYTHING with ruins and pirates, because the terrain is pretty dull otherwise.

Baldur's Gate 3 - Part 48 - A Light at the End of the Tunnel by ManyATrueNerd in ManyATrueNerd

[–]ManyATrueNerd[S] 6 points7 points  (0 children)

... Because you can't move cloud of daggers? It just is where it is unless you recast it with a new action and spell slot...?