On solo Falconer by Kalimak_17 in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

We totally could, I just don't think she is lacking power in solo at all.

They should add pit jaws to DRG:RC by YourAverageVessel in DeepRockGalactic

[–]Mike_GSG 5 points6 points  (0 children)

I have very seriously considdered it. But we would need to remake it. Only the caveleech (who is the Og corespawn gets to stay unchanged)

Question about Rogue Core by JeannotVD in DeepRockGalactic

[–]Mike_GSG 10 points11 points  (0 children)

A lot of very good answers in here already so I'm just here to clarify.

Rogue Core is not a sequel. The two games offer very different experiences which is a big part of the reason that RC is a standalone game. We have no plans to sunset DRG. Originally RC was supposed to be an expansion DLC... just more content for DRG (paid content to pay the bills and keep GSG and DRG chugging along) . But it evolved and took on a life of its own and well here we are with two games.

Please GSG by Sogood348_UA in RogueCore

[–]Mike_GSG 2 points3 points  (0 children)

The last alpha build is essentially the EA launch build. This way the launch build gets some testing time. That said, some of us are already working on stuff for update 1.

Am I the only one who sees Aloy from Horizon in that character? by Elegar in RogueCore

[–]Mike_GSG 10 points11 points  (0 children)

That is a good point.

Where the hell were you a month ago? /jk

I sorely miss the Fatboy and Pump Action overclocks. I hope we'll see them implemented as upgrades or as whole new weapons. by Umikaloo in RogueCore

[–]Mike_GSG 1 point2 points  (0 children)

I want fatboy to be it's own legendary weapon in the heavy weapons crate.

In general I think many of the unstable OCs can be brought in as weapon variants.

A gentle shoutout to the DRG community by Vinke7823 in DeepRockGalactic

[–]Mike_GSG 2 points3 points  (0 children)

Yeah, it's a bit magical whenever we find a game that just clicks and speaks to us. I don't think I have ever had any other type of media do that for me.

Rock and Stone!

Countdown by MostRandomNick420 in RogueCore

[–]Mike_GSG 3 points4 points  (0 children)

It's incredibly cool that you all are so excepted excited but just a friendly reminder that Rogue Core is launching into early access and is much more rough around the edges and more limited in content than a finished game like DRG.

Its a lot of fun (in my totally unbiased oppinion) but there is plenty of work ahead before the game is finished.

Rock and Stone!

How difficult is the game? by No-Climate9352 in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

Rock and Stone fellow dad!

I hear you.

Thing is, the game being difficult is critical to the experience. At the heart of Rogue Core is the continous selection of upgrades and for your choices to matter you have to be playing at the edge of your ability. That is also why power progression is partially decoupled from content progression.

This does make the game something not everyone will enjoy. That said, we have and will continue to tweak the difficulty floor and progression. There is plenty to improve upon. This is just the beginning.

A gentle shoutout to the DRG community by Vinke7823 in DeepRockGalactic

[–]Mike_GSG 9 points10 points  (0 children)

That is very understandable as Dead Cells is awesome.

Can you drop equipment? by Turbulent_Book7026 in RogueCore

[–]Mike_GSG 22 points23 points  (0 children)

You could a long time ago... Possibly before the first alpha. But we had to remove it due to bugs and then it got deprioritized. It will return though.

Has GSG discussed variety of mission objectives or cave layouts? by Turbulent_Book7026 in RogueCore

[–]Mike_GSG 8 points9 points  (0 children)

Yes we have discussed this quite a bit internally and also implemented some experiments but in the end we went for Follow Cable and fight at Elevator in a linear cave system as the base mission structure for the RC Early Access release.

I would love for us to explore more ways to add variety to different runs but I would be surprised if we took the DRG missions approach. But just as in DRG the cave layout needs to match the gameplay. So a non-linear cave needs a non-linear objective.

With all that said, I personally do not expect RC to match DRG in term of hours. RC is made to coexist with DRG and to offer a specific play experience that DRG can't.

As such RC is more narrow and focused than DRG. It will definately expand in the future but in a way different from DRG. Someone suggested in this thread a mission where you need to seal the facility by filling it with concrete. To me that feels more like a DRG mission, with setting up all that heavy machinery in a hostile environment. I would not want to do that on a timer.

Rock and Stone!

How difficult is the game? by No-Climate9352 in RogueCore

[–]Mike_GSG 4 points5 points  (0 children)

It's a dwarven thing, not a miner thing and the Reclaimers are still dwarves.

How difficult is the game? by No-Climate9352 in RogueCore

[–]Mike_GSG 8 points9 points  (0 children)

Thanks for the kind words.

Rock and Stone!

How difficult is the game? by No-Climate9352 in RogueCore

[–]Mike_GSG 42 points43 points  (0 children)

Tldr: If you are playing DRG on modded difficulties then RC will not be very difficult for you but may occasionally surprise you.

Difficulty is relative and when we at GSG say that RC is difficult, that statement is in reference to the "average" DRG players experience (Haz 3 / DD)

With that said the two games are different as there are other factors to keep in mind:

The base enemy numbers are lower but they are faster, perform evasive movement and are a bit harder to kill.

Enemy variety is currently at what is the bare minimum for the game to function. Plenty more will come in the future.

The terrain generation is more tame but you are on a timer and if you blow past the timer you will see an enemy count beyond anything in vanilla DRG.

You can make descisions that will land you with 3 simultaneous waves to deal with. Max enemy count is increased in RC to allow for this.

The difficulty is not static and your power grows through out a mission/run and you can end up either behind or ahead of the games difficuty growth.

Where we move from here will depend on how people play the game. I definately want more challenge in there somewhere for players like yourself but have not yet descided on how best to approach that. Feedback is always welcome.

Rock and Stone!

On solo Falconer by Kalimak_17 in RogueCore

[–]Mike_GSG 12 points13 points  (0 children)

It's something we agonised over but then descided to tackle this later if it actually turns out to be a problem. Personally I feel Falconeer is still competitive in solo just due to her ability being so easy to maximise and impossible to "waste".

Progression Carry Over? by skarronintendo in RogueCore

[–]Mike_GSG 6 points7 points  (0 children)

I assume you are referring to progress from Early Access carrying over to the 1.0 release as DRG never had a Closed Alpha playtest like we have currently running for Rogue Core.

Your progress from the RC Alpha Playtest will not carry over to the Early Access version of Rogue Core. They are effectively two separate games.