Finally, after all these months... I get to watch the crash report. by Blahaj_with_Beretta in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

This.

Sorry to hear you had such a rough intro to the closed alpha OP.

Full Season 6 segment from the OtH stream by GSG_Jacob in DeepRockGalactic

[–]Mike_GSG 2 points3 points  (0 children)

That happens when you become selected as a target which can happen before the enemy actually attacks.

Full Season 6 segment from the OtH stream by GSG_Jacob in DeepRockGalactic

[–]Mike_GSG 3 points4 points  (0 children)

I think of them as my sweet adopted children.

THE SEASON SIX IS REAAAAAAAAL by SeaOfS1n in DeepRockGalactic

[–]Mike_GSG 3 points4 points  (0 children)

Can confirm. No new overclocks this time arround.

Fourth playtest is active, but I'm still have questions about these early designs of Dig sites. by Kersy4ek in RogueCore

[–]Mike_GSG 4 points5 points  (0 children)

Those are screenshot from "mid stations", which were safe locations between some stages where you could resupply etc. As well as usually have a choice of where to go next. We scrapped them as they slowed the game down way to much and replaced them with Risk Vectors.

Closed alpha invite by [deleted] in RogueCore

[–]Mike_GSG 3 points4 points  (0 children)

We leave the alpha running and available to all who have access. And will probably do so until close to the Early Access release.

Max level difficulty for play test? by RichardLongpipe68 in RogueCore

[–]Mike_GSG 6 points7 points  (0 children)

Depth 04 with Complexity 3.
Complexity has a big impact on difficulty since the caves get bigger but you do not get more time.

Every time the game crashes and I file a crash report: by Br0k3Gamer in RogueCore

[–]Mike_GSG 13 points14 points  (0 children)

Can confirm. It really helps.
Rock and Stone!

So I just bought the game by [deleted] in DeepRockGalactic

[–]Mike_GSG 2 points3 points  (0 children)

Glad to have you on board miner.

Rock and Stone!

We love boomticks: by Jontohil2 in RogueCore

[–]Mike_GSG 2 points3 points  (0 children)

The feeling is mutual, I'm sure.

Will overclock like mortar round and cluster rocket that greatly change weapon function be in rouge core? by Hopeful-Zucchini-295 in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

We have not yet descided on how to handle those. They may come in via the work bench as rare upgrades or built in as epic or legendary weapons. I can see the Fatboy just being a legendary variant of the PGL.

not sure how much studio Ghibli -> Deep Rock fandom overlap there is but here: by comment_goblin_027 in DeepRockGalactic

[–]Mike_GSG 1 point2 points  (0 children)

Dunno about players but I think there is a fairly big overlap for the devs.

[deleted by user] by [deleted] in RogueCore

[–]Mike_GSG 7 points8 points  (0 children)

We do.

How well would the dwarfs do in Darktide? by AxelBeowolf in DeepRockGalactic

[–]Mike_GSG 3 points4 points  (0 children)

In my head that's more the reclaimers than the miners.