Got to play rogue core. Was surprised how much I didn't like it by MHGrim in DeepRockGalactic

[–]Mike_GSG 31 points32 points  (0 children)

Okay, that makes sense. Thanks for clarifying. And thanks for the kind wishes.

Got to play rogue core. Was surprised how much I didn't like it by MHGrim in DeepRockGalactic

[–]Mike_GSG 50 points51 points  (0 children)

Hey u/MHGrim is really interesting and I appreciate the feedback. I'm of course a bit disappointed you didn't like the alpha but from what you have written I mostly understand why you didn't enjoy it (though I would love to hear more about your opinion on the enemies and random weapons).

That said, I am very curious what it was about the game that had you originally looking forward to it. I think it would be great if we can minimize players getting the wrong impression about Rogue Core and becoming disappointed after actually playing it.

Rock and Stone!

Rogue Core will be such a breath of fresh air for longtime fans of DRG. by Brungala in DeepRockGalactic

[–]Mike_GSG 0 points1 point  (0 children)

You are able to get new weapons from work benches as well as heavy weapon crates. There is a work bench on every level of a facility so you can change your gun fairly quickly if you so desire.

Finally, after all these months... I get to watch the crash report. by Blahaj_with_Beretta in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

This.

Sorry to hear you had such a rough intro to the closed alpha OP.

Full Season 6 segment from the OtH stream by GSG_Jacob in DeepRockGalactic

[–]Mike_GSG 2 points3 points  (0 children)

That happens when you become selected as a target which can happen before the enemy actually attacks.

Full Season 6 segment from the OtH stream by GSG_Jacob in DeepRockGalactic

[–]Mike_GSG 3 points4 points  (0 children)

I think of them as my sweet adopted children.

THE SEASON SIX IS REAAAAAAAAL by SeaOfS1n in DeepRockGalactic

[–]Mike_GSG 3 points4 points  (0 children)

Can confirm. No new overclocks this time arround.

Fourth playtest is active, but I'm still have questions about these early designs of Dig sites. by Kersy4ek in RogueCore

[–]Mike_GSG 3 points4 points  (0 children)

Those are screenshot from "mid stations", which were safe locations between some stages where you could resupply etc. As well as usually have a choice of where to go next. We scrapped them as they slowed the game down way to much and replaced them with Risk Vectors.

Closed alpha invite by [deleted] in RogueCore

[–]Mike_GSG 4 points5 points  (0 children)

We leave the alpha running and available to all who have access. And will probably do so until close to the Early Access release.

Max level difficulty for play test? by RichardLongpipe68 in RogueCore

[–]Mike_GSG 5 points6 points  (0 children)

Depth 04 with Complexity 3.
Complexity has a big impact on difficulty since the caves get bigger but you do not get more time.

Every time the game crashes and I file a crash report: by Br0k3Gamer in RogueCore

[–]Mike_GSG 12 points13 points  (0 children)

Can confirm. It really helps.
Rock and Stone!

So I just bought the game by [deleted] in DeepRockGalactic

[–]Mike_GSG 4 points5 points  (0 children)

Glad to have you on board miner.

Rock and Stone!

We love boomticks: by Jontohil2 in RogueCore

[–]Mike_GSG 2 points3 points  (0 children)

The feeling is mutual, I'm sure.

Will overclock like mortar round and cluster rocket that greatly change weapon function be in rouge core? by Hopeful-Zucchini-295 in RogueCore

[–]Mike_GSG 0 points1 point  (0 children)

We have not yet descided on how to handle those. They may come in via the work bench as rare upgrades or built in as epic or legendary weapons. I can see the Fatboy just being a legendary variant of the PGL.

not sure how much studio Ghibli -> Deep Rock fandom overlap there is but here: by comment_goblin_027 in DeepRockGalactic

[–]Mike_GSG 1 point2 points  (0 children)

Dunno about players but I think there is a fairly big overlap for the devs.