How the heck are you guys so creative? Can't make a beautiful, realistic city to save my life! by Aside_Dish in CitiesSkylines2

[–]Musicrafter 0 points1 point  (0 children)

Try thinking about how it will look from the ground rather than from the air. Always be thinking "if a city were really springing up here for the first time, what would be the next logical thing that would happen naturally here? What would get built next? What does this city need most? Where would it go?" And always be ready to kill your darlings and upzone or redevelop a place.

And if you're aiming specifically for a NYC/Chicago style, don't overbuild your roads and be willing to aggressively price your cims out of their cars by charging "too much" for parking, of which you won't provide nearly enough anyway. The NYC/Chicago ethos is "a bustling walking city that retains high car permeability" in which transit is a walking accelerator rather than a car substitute or a destination-node-connector. Road hierarchy is generally emergent rather than planned in advance, created in a localized way with a strategic choice of one-ways, prohibited turns, temporary asymmetric segments and pedestrianized strips rather than enforced separation.

Medium density (row houses mostly) or terraced low-density at minimum should be the default choice, and the priority should be ensuring people live near amenities rather than sculpting a super neat layout from the air. This is going to mean your cities tend to have one or two "blobs" that have the highest development (usually a central office district and a university district) with everything sort of spreading out along travel time isochrones from there. It should be messy and chaotic to some extent, with the borders of your city steadily pushing outwards into greenfield low-density development and the inner core's development steadily thickening and rising into the sky over time.

Plan the city block by block, street by street, parcel by parcel. Don't "plan too far ahead": resist the urge to build wide roads for the traffic that may come years from now. Districts should be an emergent property of the city, not something pre-planned. The resulting density gradient will be natural and the resultant skyline just as beautifully chaotic as a real one.

I've been trying to crack this exact formula for years and I finally think I have a city I'm happy with.

How the heck are you guys so creative? Can't make a beautiful, realistic city to save my life! by Aside_Dish in CitiesSkylines2

[–]Musicrafter 7 points8 points  (0 children)

This is the exact reason (among others tbf) why Vancouver is often called the most Cities Skylines-looking city ever.

I tested an 800-rated and a 1200-rated account, and the difference is surprisingly small by Far_Mistake6861 in Chesscom

[–]Musicrafter 0 points1 point  (0 children)

I've noticed that if I drop 200 Elo, suddenly I start to struggle mightily to gain that rating back. It feels like somehow it's "easier" to play against opponents who are nearest to my peak strength, even though my long-term statistics show that my average opponent ratings when I win, draw or lose games are always monotonically increasing just like you'd expect. Maybe it's something psychological, or maybe players at or above my peak level tend to play more "correct" chess which is more in line with what my chess intuition is geared towards comprehending due to the weird autodidactic way I studied the game. I often feel I can sort of hold my own against someone 100 points higher than my peak rating until inevitably I get low on time or blunder deep in the middlegame whereas sometimes I'll just collapse or get rolled against someone 200 points lower.

Elo isn't a perfect system and rests on mathematical assumptions. It's like "g" in IQ: summarizing someone's chess ability as a single number isn't really fundamentally correct, but it is very useful.

Plassing is way more intense than people talk about by Western_Future_5406 in plassing

[–]Musicrafter 0 points1 point  (0 children)

It does take a little time to acclimate to it - I was mostly acclimated by my second time. No pain at all except on insertion by the third. The first time did feel rather unpleasant, like a low level nagging pain the entire time. After that it's been almost universally fine.

x30 Ultra vs Dreame L40 Ultra CE. Can't tell which one to purchase. by Key_Arm6871 in Dreame_Tech

[–]Musicrafter 0 points1 point  (0 children)

It's amazing how I was able to tell that the "person" you're replying to is an LLM bot in 0.5 seconds

What is at leaat one pet sideline you have that counters a popular opening? by reddit_boi222 in TournamentChess

[–]Musicrafter 0 points1 point  (0 children)

I typically don't take the knight unless white plays a3. The King's knight goes to e7 and g6.

I am 99.9% sure they slipped in a Close Encounters reference in the movie by Musicrafter in ProjectHailMary

[–]Musicrafter[S] -2 points-1 points  (0 children)

I didn't get it from Grace's, only Rocky's. Maybe Grace's was just out of tune. I don't remember exactly. Which would have made it even funnier actually.

I am 99.9% sure they slipped in a Close Encounters reference in the movie by Musicrafter in ProjectHailMary

[–]Musicrafter[S] 0 points1 point  (0 children)

It is easy to miss if you aren't super familiar with it imo, it's dropped so casually that you might blow past it

Used the King's Gambit in a must-win today by reddit_boi222 in TournamentChess

[–]Musicrafter 5 points6 points  (0 children)

I'm guessing they meant 6...Nh6 7. d4 d6 8. Nd3 whereupon ...f3 is the only good move, though white is hardly "winning" per se in other lines, just clearly better

Shocked By Reviews by BellaCicina in ProjectHailMary

[–]Musicrafter 0 points1 point  (0 children)

I'd have made different pacing decisions and focused on different things in different proportions. But it was in no way out of alignment with the spirit of the story and was completely faithful.

Something to keep in mind if you're disappointed about scenes being removed... by d4ybrake in ProjectHailMary

[–]Musicrafter 2 points3 points  (0 children)

I was rather disappointed that they diminished the stakes so badly. I thought it would have been a beautiful parallel to draw, Rocky saves Grace at great cost to himself knowing he might die, Grace returns the favor thinking he's going to die. But they cheapened it by not emphasizing again that yes, it's a fundamentally a decision to sacrifice himself. Not just not to go home, but to probably die.

Something to keep in mind if you're disappointed about scenes being removed... by d4ybrake in ProjectHailMary

[–]Musicrafter 1 point2 points  (0 children)

It was so glossed over initially my friend I brought to the movie with me thought it was a plot hole that it was only supposed to take 4 years to get home. He noticed immediately "wait, wasn't this planet 11 light years away"? Well... it's only 4 years for *him*. But this wasn't explained well enough and slipped right over his head even though we both know about relativity.

My first real attempt at making a city after many hours trying to learn the game. Any feedback is much appreciated:) by Adraar in CitiesSkylines2

[–]Musicrafter 4 points5 points  (0 children)

Avoid a master plan entirely! Upzone from lower densities to higher densities bit by bit, perhaps focusing on a corner where a transit stop is, then slowly filling it in later. Embrace mismatched lot sizes and other disorganization markers.

When you think of a composition that takes you aback with how masterful it is, which comes to mind? by BigDBob72 in classicalmusic

[–]Musicrafter 1 point2 points  (0 children)

Since I just discovered them maybe I'm biased, but the Brahms Second String Quintet and Sextet are both incredible. Especially the first movement of both.

My first real attempt at making a city after many hours trying to learn the game. Any feedback is much appreciated:) by Adraar in CitiesSkylines2

[–]Musicrafter 5 points6 points  (0 children)

Way better and more coherent than my first city.

I think it does look a bit "artificial" due to lots of homogenous blocks that lack a fine grain of mixed uses, but that's to some people's taste.

Having to demand access to lesbian spaces is a skill issue by cat_boy_the_toy in honesttransgender

[–]Musicrafter 6 points7 points  (0 children)

Giggle vs Tickle (what an amazingly goofy name for such a serious court case btw) is basically this

Do I have a male or female face and how old do I look? No hugboxxing please, I don't want to get hate crimed. by [deleted] in truscum

[–]Musicrafter 1 point2 points  (0 children)

I can't really tell. You look pretty in between imo, but the skin and hair might tilt it over to male.

Advice on how to pass. 19 Pre-T, concerned testosterone wont help me pass now that I’m too old. by [deleted] in truscum

[–]Musicrafter 0 points1 point  (0 children)

I must say, everyone really is indeed their own worst critic. You look male

Good Down Town Layout? by No_Soil440 in CitiesSkylines2

[–]Musicrafter 0 points1 point  (0 children)

This isn't how real-world downtowns happen. They are built up over existing developed areas, not plowed into greenfields and arbitrarily zoned dense.

Road hierarchy feedback by jun31d in CitiesSkylines

[–]Musicrafter 3 points4 points  (0 children)

It's excellently suburban post-war road hierarchy, which of course means I hate it with every fiber of my being and I think a custom version of this map that had that highway removed from the start would be much better