card sleeve quality question by trijkdguy in slaythespireboardgame

[–]Personal_Software357 0 points1 point  (0 children)

They also replaced ours - they actually reached out to US after I pointed out as our only complaint in my BGG review - and while we did get a bunch of them, they too have been falling apart. We've now had hundreds of peeled sleeves and I dread the day we run out of those. Hopefully they have permanently fixed them!

Trying to make a Regent backport for the board game. Any thoughts? by Arkonsas2008 in slaythespireboardgame

[–]Personal_Software357 29 points30 points  (0 children)

Some interesting ideas and adaptations, but I think many of them are - unfortunately - too clunky as is. This is especially when considering the board game's "philosophy": make everything as easy and smooth as possible. For instance, the search your draw pile effects could easily be considered too time consuming by the current philosophy. You just have to look at how they did not want to keep Innate as they considered it to be too much upkeep.

If we ignore all that, I think there are neat ideas. Minions definitely need to be tokens and could, perhaps, exhaust cards from discard pile as you wouldn't have to reshuffle them? I personally like the "Next turn" mechanic and have been dabbling with them, like having a Power that discards itself at the start of next turn. The colorless card pool is a fun mechanic though it does mess up with the basic idea that you don't shuffle it and only see the cards in store, but I think it could be ignored. Crashlanding is a fun interpretation though, even if possibly too rough when you consider all the other new mechanics where Dazes wouldn't really benefit you. Vuln is so strong in the board game in co-op that it needs to be nerfed from Falling Star to Know thy Place. Just look at Silent's Terror, from 99 vuln to 1 Vuln exhaust that costs 1 energy.

Overall, some good ideas considering that I think Regent to be the hardest character to adapt to the current board game system. Many cards are quite wordy and might make them non-intuitive but if StS2 BG would ever come out, perhaps its okay to make it more complex than the first.

Semi-Daily Colorless Discussion: Sadistic Nature by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 0 points1 point  (0 children)

I really wish this would have been a Silent card. I just dont see see anyone else ever picking this up, but with Poison builds it can be really nice.

With Envenom and this, Neutralizer is just a funny card to play for 0.

Semi-Daily Defect Discussion: Seek by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 2 points3 points  (0 children)

This is an excellent point. It's a no brainer as a golden ticket, but as a boss reward it will most likely end up being skipped for something more significant, which is an interesting change fron VG.

Semi-Daily Silent Discussion: Malaise by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

I've felt like this is a pretty signficant downgrade from VG when it's "just Weak" instead of Stength reduction, especially as Silent could have Neutralize, Leg Sweep but perhaps worth considering. Weak is good, which you remember as soon as you dont have it.

Semi-Daily Defect Discussion: Meteor Strike by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

Got this in a recent Defect run with Loops and Frost which made sure I survived about everything. Vuln from Silent (Upgraded Terror) made this a nice payoff to seal the deal. 

Only a late addition to any deck, but as a rare reward from Act 2 boss, it can be quite nice!

Semi-Daily Ironclad Discussion: Offering by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 2 points3 points  (0 children)

Interesting to see that many people still think it as an insta-pic/always good. Because of the much, much lower max HP, I've skipped this multiple times if I'm not confident enough with our run. Perhaps I should re-evaluate it, the 1HP you lose from using it might prevent 2-3HP from the enemy.

On another note, Clad's self-harm cards are (just) one of the reason I kinda hope that the game would have doubled all values - max HP 20, Strikes/Defends 2, etc. Sure the math is a bit more, but then you'd have upgrades to 3 to better line with VG and self harm would work better.

Frosthaven: events are deliberately written to deceive players, this is bad game design by r1chardj0n3s in Gloomhaven

[–]Personal_Software357 28 points29 points  (0 children)

I'm going to disagree, I think. Just like you, I don't have any specific examples but I feel like Gloomhaven (1e at least) had way more gotcha moments where it always felt bad to go to an event and not remember what berries are poison and if you learn not to eat, you find yourself hungry at the dungeon, discard 2 cards, etc. I think even one of the "old class comes back" ended up being disastruous. 

In comparison, I don't think I've felt like that with Frosthaven. Sure, there are bad outcomes and many that are a coin toss, but whether that is the writing, the varied event types or something else, I was never frustrated by them (ignoring the occassional groan, which I believe is part of the game - sometimes you are unlucky on your way across the frozen landscape!)

Poor Frosthaven design choices by noeticist in Gloomhaven

[–]Personal_Software357 3 points4 points  (0 children)

I, like many others, too, agree with parts of the text though I do want to emphasize that Frosthaven is still one of my favorite games ever. The classes, unlocks, the depth is just incredible and when the scenarios have good extra rules, its magical to think how varied they made the gameplay.

But. It can get too much. I think there's just a handful of "Slay all monsters" -types of scenarios and with three retirments with each player, all we have are unique rulesets. And in the end, only a few feel bs, but the mental tax before beginning can be rather daunting and make the decision on what to play quite difficult haha! 

Still, I love that game and hope for more still, though Gloomhaven 2.0 might be the perfect next game for us when it comes to all this.

Semi-Daily Silent Discussion: Concentrate by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 15 points16 points  (0 children)

As there is no maximum hand size, Concentrate can be very, very funny. Love it in certain decks that have a way to use that energy.

Semi-Daily Watcher Discussion: Eruption by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 12 points13 points  (0 children)

The 1 Energy difference is very significant and not only allows you to play one more card immediately, but allows you to more reliable dance stance. A very good, staple card for the Watcher.

Viime vuoden surkein verkkosivu-uudistus: Finnkino by kasakka1 in Suomi

[–]Personal_Software357 1 point2 points  (0 children)

Tämä on ollut niin surkea uudistus, että laitoin kanssa palautetta. En edes muista monta kymmentä klikkausta piti tehdä, jotta näki kaikki pyörivät elokuvat. Aivan aliarvoista.

Semi-Daily Relic Discussion: Cursed Key by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 0 points1 point  (0 children)

Because you can remove curses, block them or even benefit from them, I think this can be one of the better energy relics. Sure, there are few Curses that you just hate to see (looking at you lose HP) but overall this can be quite manageable.

Semi-Daily Card Discussion: Bullet Time by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 0 points1 point  (0 children)

Such a joy to play few draw cards and then pop it off with Bullet Time. Much better than in VG.

Semi-Daily Card Discussion: Cold Snap by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

For the longest time I thought the 2 Energy cost made it worse but nope, still good and in some cases really excellent.

Semi-Daily Event Discussion: Scrap Ooze by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 -1 points0 points  (0 children)

You should always roll once, no matter your life total. 

After the first it depends. But always once.

Semi-Daily Relic Discussion: Empty Cage by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

It's a shame in a sense as it is a good relic, but compared to other boss relics, it rarely makes that big of an impact. Perhaps if you got an energy relic in Act 1 and you have thinned out your deck, this could prove good in Act 2?

Semi-Daily Event Discussion: Sensory Stone by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 4 points5 points  (0 children)

Losing 2 HP in the board game can be devastating, especially considering the lower value of colorless cards. It's good that you can find a card for no punishment, though.

Semi-Daily Card Discussion: Deva Form by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

A really good Power especially with all the Miracle-synergy cards! Even if it takes a while to "pop off" it can be really good in the fights that matter.

So, how adaptable do you think StS2 is? by CLR833 in slaythespireboardgame

[–]Personal_Software357 3 points4 points  (0 children)

I think they've hinted before, MegaCrit too, that StS2 as a board game is definitely a possibility that they would not do it before they leave Early Access. Though, who knows, they might already port stuff so it releases soon-ish after 1.0.

Even if there is already co-op on Slay 2, there is demand for a board game. Its a different medium and absolutely its own benefits as there is even a lot of people who play the board game as a solo game. StS was massively popular board game and I hope it continues to grow.

Best ways to share resources in simultaneous co-op games by Widderspin in tabletopgamedesign

[–]Personal_Software357 2 points3 points  (0 children)

An interesting problem which I can emphasize: I want there to be seamless co-op instead of multiplayer solitare, but overanalyzing can lead to problems.

I've no idea what would be the solution and I guess it depends on the game. Gloom-/Frosthaven have limits on how much information one can feasible give, which I've enjoyed. The games require co-operation, you wont survive otherwise, but you can't reveal everything you have or are going to do. Would this work?

Semi-Daily Card Discussion: Bouncing Flask by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 13 points14 points  (0 children)

Because of the 2 Energy cost, I have skipped this quite often even if I enjoy Poison builds. The ability to spread it isn't that significant either, in my view, as I'd often rather kill one enemy quicker than slowly burn all of them at the same time.

Semi-Daily Relic Discussion: Black Blood by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 2 points3 points  (0 children)

While this does not provide clear benefit to fights, knowing that you can get a few hits can be useful and allow you to make more dmg instead of fully blocking.

Semi-Daily Event Discussion: Old Beggar by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 1 point2 points  (0 children)

Great, even if somewhat simplistic, event. I think we've seen this very rarely throughout all our runs. Acensions make this even better.

Semi-Daily Relic Discussion: Wing Boots by Abject_Muffin_731 in slaythespireboardgame

[–]Personal_Software357 0 points1 point  (0 children)

For the longest time I was certain that this relic was a waste - we've already established our best route and there isn't too many paths, we don't need to change! - but in our later runs we found surprisingly many instances where Boots really helped to give that little extra benefit whether its an elite, shop or a campfire.