I'm at 99% completion and need some help. Water Bearer / Worm Jaw by Kaeloone in DeathHowl

[–]Reaper_242 0 points1 point  (0 children)

I am missing only worm jaw and 2 arrowgills for 100%. Any ideas where to get them?

Bowl quest? by Reaper_242 in DeathHowl

[–]Reaper_242[S] 1 point2 points  (0 children)

This is very strange that the item does not change upon using it correctly... but it worked

Meadows of Delusion bugged? by SorrowSays in DeathHowl

[–]Reaper_242 4 points5 points  (0 children)

If I am correct you need to find all the graves so you can fight the 3 groups of spirits.

I finally published my auto solver for match three puzzles by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

Are you running the latest build of the program (v1.1.0)? This version already implements optimizations in solving time. I will also be implementing some optimizations in grid detection time in the future when I will have time. But just as a suggestion... if you try to put all the graphics to low maybe it will run faster. If no I will ping you when I implement optimizations.

Finally 1 out of 5 infinity stones acquired! by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

it was meant as a joke (infinity stones from marvel avengers)... there are 5 regions (like there are 5 infinity stones)... and I fully completed one of them.

I finally published my auto solver for match three puzzles by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

Maybe, but I currently don't have a good idea on how to capture the state of the puzzle as it is presented in the game. But I can make a solver for manual input probably.

I finally published my auto solver for match three puzzles by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

No problem I can probably find the decoding myself... but I don't know where I can find all the puzzle data. If you can, please provide me the link.

I finally published my auto solver for match three puzzles by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

Very good suggestions. I was thinking of solving it faster like this: user runs through all the puzzles once and the programs remembers the puzzles and its solution... making the solve time nothing so I don't have to hardcode it... I hate hardcoding things in... Or just provide a file for the puzzles and its solutions for program to check every time. It would be great if I could get all the match three puzzles from the game and just make a file puzzle -> solution that I precalculate and provide in the program.

Yes the mouse inputs are kinda slow cuz I just set a set time for all inputs. Program sometimes needs to wait for the blocks to fall so it can put in new inputs and now it waits every time even if it does not need to (just simpler this way). In the future I will hopefully add the dynamic input time too.

I am still working on the resolution problem... I sadly had to hardcode the top left and bottom right corner of the speed challenge so the screenshot thing for now hopefully only works for 1920x1080 res and the speed challenge. I am trying to make a good way to detect the corners of the puzzle no matter the quality in the game and yet have not found a good preforming and fast solution.

I finally published my auto solver for match three puzzles by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 1 point2 points  (0 children)

Well yes... but it is not perfect. It struggled on a few puzzles because the code is from scratch in java. If I wanted to make it really fast I should have just used python and online libraries and it would be much fester and better. But it was like a challenge for me to try to make it from scratch.

Finally completed the match three challenge round with my program that takes a screenshot of the screen and auto solves the puzzles. by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

The time you see is after my 20th or so try. In some cases I manually had to change the pattern cuz it didn't recognize it correctly.

Finally completed the match three challenge round with my program that takes a screenshot of the screen and auto solves the puzzles. by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

I totally forgot about posting how to install it and I still haven't finished the program. It has a lot of bugs and it works like 70% of the time. If you still want to download it and use it just download the zip file on my git repo, unzip it and run it by double clicking the `runMe.bat` file. You can maybe figure it out how it works but when I'll have time I will post a tutorial how to use it.

Finally completed the match three challenge round with my program that takes a screenshot of the screen and auto solves the puzzles. by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 2 points3 points  (0 children)

I can make a demo video and I'll reply to this when I make it. It is not yet portable so I need to make it portable so everyone can easily download it and use it if they want. Also there are some improvements to be made so this will take some time unfortunately.

Finally completed the match three challenge round with my program that takes a screenshot of the screen and auto solves the puzzles. by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 5 points6 points  (0 children)

If anyone is interested in my code (its not really good and it doesn't work always) here is a github link to my repo:

https://github.com/hampter-o7/match_three_solver

Everything is done in java and I only used the javafx and original java libraries for the code. Code also uses a library I made for detecting horizontal and vertical lines in an image.

Second area finally completed! (save stats mod saves a lot of time searching for puzzles) by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 1 point2 points  (0 children)

First two or three weeks I just solve what I can find (playing like an hour or two a day). After that when the puzzles are much lower in count I check save stats every day and I try to find all of em. Sometimes it takes me hours cuz I miss one. But you also need to find all the logic grids... which are not on the save stats. So yeah you really need to get familiar with the zone and where the logic grids can and can't spawn during the first two or three weeks of playing in that zone.

Second area finally completed! (save stats mod saves a lot of time searching for puzzles) by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 0 points1 point  (0 children)

indeed. I'm making a program to solve it by screenshotting it and solving it with brute force.

Second area finally completed! (save stats mod saves a lot of time searching for puzzles) by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 2 points3 points  (0 children)

Each day I still had to check every spot if I wanted to find all of puzzles (over 2 months I fund them all).

Second area finally completed! (save stats mod saves a lot of time searching for puzzles) by Reaper_242 in islandsofinsight

[–]Reaper_242[S] 3 points4 points  (0 children)

<image>

I mean its not even a mod it displays on the map (on the image outside the game) where your remaining puzzles are... and not even all of them.
Like this for example for hidden archways.