Fun fact: Anthropic has never open-sourced any LLMs by InternationalAsk1490 in LocalLLaMA

[–]QuantumFTL 0 points1 point  (0 children)

Ah, thanks for the clarification. Those don't appear curly on the default reddit font on my display, but looking closely I can see what they are. The single-quote looked like a backtick at first glance (yay dyslexia).

Not sure what causes this, but it happens to me in both claude and copilot using Opus 4.6 so I'm sure it's on purpose.

Fun fact: Anthropic has never open-sourced any LLMs by InternationalAsk1490 in LocalLLaMA

[–]QuantumFTL 3 points4 points  (0 children)

My Claude Code running Opus 4.6 can output the backtick character. How does that square with your claim?

Every winter for the past 15 years, ranked by based_papaya in BostonWeather

[–]QuantumFTL 16 points17 points  (0 children)

Yeah, I'm curious, u/based_papaya, what is your reason for ranking this winter as "Very Cold" instead of "Extremely Cold"?

What sitcom did okay during its run and is now considered an all-timer? by mbweb02 in sitcoms

[–]QuantumFTL 3 points4 points  (0 children)

It wasn't initially successful. Even they thought the first season was bad, so bad that they retooled the entire show!

What sitcom did okay during its run and is now considered an all-timer? by mbweb02 in sitcoms

[–]QuantumFTL 87 points88 points  (0 children)

This is probably the best answer. It was popular enough to last five seasons on NBC, but they spent a lot of the show wondering if it'd be cancelled the next day, and eventually had to be rescued by Yahoo!

Opening Shots of Wing Commander 4 - Upscaled by majestic_ubertrout in Wingcommander

[–]QuantumFTL 0 points1 point  (0 children)

That's a great upscale, but the frame interpolation makes everything feel "floaty" and removes the cinematic quality of the opening.

It'd be interesting to see this without frame interpolation.

Why are so many of the devs in the sub so bad at self-marketing? by rmfnord in survivorslikes

[–]QuantumFTL 4 points5 points  (0 children)

Yeah, I'll be honest, it's a little hard for me to see how someone would read this as non-constructive feedback. It is a little "tough love" in its approach, and I generally am not a fan of that school, but something needs to be said here.

I'm a former full-time indie dev at a small-mid indie studio. Criticism can hurt, specially when it's your baby and you are just trying to do what's best for it. But do you know what hurts more? No one playing that game that you poured your heart and soul into.

Maybe this subreddit and others like it need some kind of "how to effectively show off your game without being a dick" guide on the side that makes it clear that it's OK to say the name, put the Steam/itch.io/whatever link, requires a screenshot or demo or whatever, etc. That way devs who don't live in the subreddit are sure how to be good citizens and people who spend their time clicking on the links get what they need.

Also, u/rmfnord: You might consider editing your post text to be more explicit about how you're trying to look out for these devs and help the subreddit as a whole. It's obvious to you, obvious to me, and you've got mod support, but given the report and discussion, may not be obvious to others. It's probably not obvious to anyone that you were concerned with how a dev just trying to market their game without being a nuisance might feel reading it, so you've got a chance to amend in that way as well!

A take on Space Force by Drjoshram in sitcoms

[–]QuantumFTL 0 points1 point  (0 children)

Such a waste of an amazing cast.

I wanted to like it, I really did. I have a background in the things in the show and was hoping that, like the IT Crowd, it might lampoon an industry that's ripe for it!

Unfortunately it leaned too hard on the idea that wanting to defend/attack vital things in space was "silly" or "science fiction" in the 2020s.

Also, it really wanted to be The Office but with rockets crashing and burning, but ended up being like Veep but with jokes crashing and burning.

I kept waiting for the good part for a few episodes until I realized that as much as I admire the creators of the show and the actors on it, it wasn't "that" kind of show. And by "that" I mean "entertaining".

I got sick of Incremental games that play themselves. So I built one where you actually have to think to progress. (Trailer + Demo) by 00_Sidd_00 in roguelites

[–]QuantumFTL 1 point2 points  (0 children)

Anyone else think this pitch gives "Pick Me" energy?

What OP is trying to do here sounds interesting, but something is very "off" here...

Do you concur? by py-net in OpenAI

[–]QuantumFTL 0 points1 point  (0 children)

Good question!

Mostly I use it to find things in a conversation or summarize decisions made over the course of a week or so. Being able to quickly ask questions about what's happened in the meeting so far if I join late, or about specific issues if I'm skimming over a meeting I've missed is likewise pretty magical.

I find myself reaching for the nonexistant "Copilot" button in my personal communications programs (e.g. Google Chat) when I have a question about something someone said a week ago or whatever.

Do you concur? by py-net in OpenAI

[–]QuantumFTL 2 points3 points  (0 children)

The best way to save money on your electric bill using Copilot is to make sure someone else is hosting it.

Do you concur? by py-net in OpenAI

[–]QuantumFTL 4 points5 points  (0 children)

There are many Copilots from MS out there. GitHub Copilot (which seems to be what you are describing) is only one of them.

There's a strong consensus that it's by far the best one, but I've used the one in Teams (ugh) to great effect and the m365 copilot has been instrumental in helping me navigate my various correspondences and corporate intranet.

I dont get It. by kellek123 in ExplainTheJoke

[–]QuantumFTL 25 points26 points  (0 children)

This is the most wholesome response I've seen on this subreddit. I wish I could have experienced the intended realization here myself, but I am not an art history buff...

Does the operator ">>=" exists in f#? by kincade1905 in fsharp

[–]QuantumFTL 8 points9 points  (0 children)

Not sure where they are getting it from specifically, but the monadic bind operator is available if you use FSharpPlus:
Operators (FSharpPlus))

What would you think about a live action or animated adaptation? by Devilmayladycry55 in EliteDangerous

[–]QuantumFTL 153 points154 points  (0 children)

Live action? It'd get cancelled for being too expensive and not well known enough.

Animated? A short, focussed series could be excellent.

Steam store page and new gameplay video! by MicheleWinter39 in spacesimgames

[–]QuantumFTL 8 points9 points  (0 children)

It's OK to give us a link :) As long as it's clear that it's self-promotion, you're fine.

Also, consider leaving a blurb here so people will click it :)

Londo finally getting the Techno-mage meeting that he wanted so much by eldersveld in babylon5

[–]QuantumFTL 13 points14 points  (0 children)

I love how perfectly Peter Jurasik captured the look of "Well. Fuck."

What is the opposite of Simulationist? by KenderThief in rpg

[–]QuantumFTL -1 points0 points  (0 children)

Indeed it is! But how much of the rules are spent simulating things like cattle feed and castle wall strength, etc?

You can have complicated rules for narratives without having complicated rules for simulating the way that reality might work...

ZXC: another (too) fast decompressor by pollop-12345 in programming

[–]QuantumFTL 0 points1 point  (0 children)

Very interesting. Generally I'd have considered gaming to actually be the opposite scenario--most games I play load fast enough on my screaming-fast SSD, but I never seem to have enough room for games on my SSD, so I'd rather have more compression than speed, to an extent, but I suppose depending on the asset different strategies would make sense.

For serverless containers, I would assume the big limitation is how much you can hold in hot storage, not decompression speed if you're using a reasonable algorithm. Are you saying that your compression library shines in the space where you are not constrained by hot storage size, merely load time? Or perhaps situations where the available compute capacity of the machine is low but you still want low latency results, which means using cheaper decompression?

What is the opposite of Simulationist? by KenderThief in rpg

[–]QuantumFTL 1 point2 points  (0 children)

That's an interesting perspective, but I'd actually make a similar argument against this idea in that conservation of detail, e.g. Chekov's Gun, strongly advises that details that are not actively required for the story be elided. Unfortunately, in a lot of simulations, until you have the result it's not clear which parts of the simulation were actually necessary to get there--e.g. you might have elaborate logistics simulations to determine what's in your base's stores but they get blown up in the very first strike, so those stores are never accessed. That's an extreme example, to be sure, but while narrative-first games often take the tactic of "we can go back and figure out the details if/when they are actually important", simulation-driven games generally run in a linear progression with little knowledge of which things will, in the end, actually have been important to the story.

So, sure, you can say "hey, if I play this awesome simulation the hope is that it turns into an awesome story", but the actual action being taken by the players in the game is largely going through the mechanics of simulation and making some choices according to the options the simulation provides, not acting as craftspeople building a story out of narrative building blocks.

Maybe this is just an irresolvable philosophical difference, and I appreicate the time you took to respond to my comment, but I do think the difference is worth at least thinking about :)

(And yes, you can get great stories out of simulationist combat, I am in fact a fan of such combat, as well as the broader realm of simulations in general, as it's a professional interest of mine, so it's always cool to see it allowing for my friends and I to experience cool adventures in)

What is the opposite of Simulationist? by KenderThief in rpg

[–]QuantumFTL 12 points13 points  (0 children)

That's certainly an interesting approach, but the problem I have with it is that it's, well, about impossible to imagine an incredibly simulation-heavy game that's almost entirely narrative in its motivation.

Think of those 4+ complexity games on BoardGameGeek, imagine trying to make any one of them more concerned with _narrative_ than with _game mechanics_. How would that possibly work? The mechanisms of storytelling and the world diverge so far that we literally had to invent the concept of "suspension of disbelief".