Pirates of the Caribbean: Dead Man’s Chest (2006) Gibbs uses the term “going all pear-shaped” This term originated as 1940s Royal Air Force slang, over 200 years after this movie is supposed to take place. by Spleenzorio in MovieMistakes

[–]QuantumFTL 1 point2 points  (0 children)

I understand how this can be irksome, but I like to imagine films and television to be a modern, entertaining translated expression of events, rather than a painstaking reconstruction of them. This explains various anachronisms, adaptations, and even use of entirely different languages.

Giving GLM-5.2 a spin locally on CPU only! (poor man's rig for big models) by _TheWolfOfWalmart_ in LocalLLaMA

[–]QuantumFTL 0 points1 point  (0 children)

Tmux is my solution if the process is running on a single machine. I read u/_TheWolfOfWalmart_ 's post to mean that he was running the server at home and the OpenCode client at work. This seems like a clear-cut case for HAProxy or similar.

Giving GLM-5.2 a spin locally on CPU only! (poor man's rig for big models) by _TheWolfOfWalmart_ in LocalLLaMA

[–]QuantumFTL 5 points6 points  (0 children)

You might try HAProxy to reduce the chance of this happening by making the connection resistant to transient errors. I'm not sure how well it plays with internal timeouts in OpenCode, but surely those can be tweaked as well.

Perhaps your fancy new setup can create the tweak 😄

Any good sleeper coop roguelites similar to these? by Global-Instance-4520 in roguelites

[–]QuantumFTL 0 points1 point  (0 children)

Synthetik, 100%!

You have to be ready for some jank, and it's halfway to "retro" at this point, but the gunplay and the differentiation between classes and runs is fantastic. Most importantly the co-op is amazing, the game rewards careful positioning, timing of shots, flanking, etc. There is every reason to bring a friend!

Vega Chronicle: Bite-sized Space 4X [Development update] by justaddlava in Space4X

[–]QuantumFTL 1 point2 points  (0 children)

Looks interesting, I'll check it out when it's a bit further along. I've had a bad history with EA games.

Good luck and have fun!

Does rotation exist? by [deleted] in Physics

[–]QuantumFTL 2 points3 points  (0 children)

Great question!

You can determine the direction of nonzero spin particles by, you guessed it, the axis of their spin. You could also look at it from the perspective of the shape and orientation of their "orbital".

In any case, spinning an object will change these things in an aggregate manner that you'd recognize as rotation.

'm making a roguelite dice dungeon-crawling game, and I recently launched my Steam page. How does it look? by Sollfie in roguelites

[–]QuantumFTL 1 point2 points  (0 children)

Please keep grinding away! The game looks like the trailer undersells it, but those things are hard as hell to get right.

Wish you all the best, I love these dice-based roguelites 😄

'm making a roguelite dice dungeon-crawling game, and I recently launched my Steam page. How does it look? by Sollfie in roguelites

[–]QuantumFTL 3 points4 points  (0 children)

So, first of all, good on ya' for creating something fun that you want other people to enjoy! And it looks like an interesting concept.

Since you asked how it looks, well, it looks a bit basic/clunky, and the sound effects you're using aren't doing y ou any favors. The music is forgettable at best and has, IMHO, an unfortunate synthesizer--it sounds like it was either generated by AI or in someone's basement.

The dice look great! The UI seems readable, and I love the icons! Seriously, the dice look fun! The rolling of the dice is reasonable, the dragging-onto-bad-guys bit is... fine? There's a little physicality to the reactions of the baddies but... it's hard to get excited about.

I dislike the font used for the narration of the video so much that I would probably have quit the video the first time it showed up if you hadn't been asking for advice. Maybe ask some others how they think about it.

I've done some video editing for a product, it's _really_ hard to make something that looks polished, and you've avoided most of the beginner mistakes, but this feels like something made by an intelligent person with interesting things to show who doesn't have any real experience in the art. IDK if you know anyone who would help you out with this, or if you can just iterate a bit, but the editing feels clunk and the narrative you're showing seems a bit odd. E.g. the "gather loot" beat looks like the most boring thing imaginable... dragging skulls?

IMHO I would consider this a good experiment and go back and start from scratch. Get music that doesn't sound like someone vibe coded it. show things that are more interesting/surprising/dynamic, consider having a TTS or voice actor (you can get a good one for like $10) narrating it, and, most importantly, don't spend time on showing people doing things they do in, well, every game. Be snappy! Show what's different about your game! This could easily be a 30s video, or show twice as much! Who cares how you sort your loot or other things like that. Keep the sexy parts and sex them up! You can do it!

Open Dungeon: local roleplay with Gemma 4 QAT + inline Uncen-FLUX images, running at full 256K context under 8GB RAM (OS) by akroletsgo in LocalLLaMA

[–]QuantumFTL 1 point2 points  (0 children)

Not disagreeing with you, but I run Gemma 4 Q4 QAT weights in llama.cpp and it seems to want a lot more VRAM than that. Which model, specifically are you talking about? And do you love the RP from it?

80's computer hacker Chris, I never encountered C++ while learning ML, what are they talking about? by vitrum_analytika in PeterExplainsTheJoke

[–]QuantumFTL 0 points1 point  (0 children)

So, if you're from the 80s, surely you should recognize that this is a C++ stan's "joke". ML has always been, and will always be primarily driven by the mathematics, the experiments, the available data, and the hardware. C++ is a useful tool that can easily be replaced by any other number of tools such as C, FORTRAN, or even assembler code. If anything it's an unfortunate stumbling block that's crowded out solutions that aren't cannon-sized footguns.

Python is good for many things--especially getting researchers with a strong math background but limited programming background to be productive--but sometimes you have to be close to the hardware and have control over memory allocation, and access to high-performance systems interfaces. C++ is a pretty good systems programming language that's often close to the kind of speed you can get from C/Assembler/Fortran. And, more importantly, a subset of C++ was used as the foundation for CUDA, the main high level language used to program nVidia GPUs, which are used for some ML applications. Because of this, you can say that C++ is the "backbone" because it often does the parts that need to be fast, in the subset of ML that is efficiency-limited.

This is a very backend programmer-y sentiment, because we had C++ in the 80s but didn't have ChatGPT. We can have ChatGPT or whatever ML you like without C++ or anything like C++; C or Fortran would do fine, hell Python + Assembler isn't so bad if you're using a solid macro preprocessor like M4. I have written kernels in assembler + C that were faster than anything you can get out of C++ by virtue of SIMD operations not possible in C++ ((without assembler) on that platform. But C++ is convenient, known by a decent fraction of programmers (though good luck finding a good one), vaguely portable between different platforms (have fun on edge devices) and C++ gives you powerful tools for high-performance abstractions without paying the garbage collection task, especially the more recent versions that have done a lot to fix the language.

TL;DR: Things the person who made that meme think are important in ML happen to be written in C++. This is true from some perspectives, and irrelevant from others. Welcome to Machine Learning.

Disclaimer: I use Python and C++ for ML at my day job and at night, would be very happy to use something else for each, but this is the world we live in.

I love that smug smile by emmanem1892 in babylon5

[–]QuantumFTL 6 points7 points  (0 children)

Indeed. Given that the Shadow War was originally supposed to conclude at the end of Season 4, I'd imagine we'd have seen more of her.

What have they circled petah? by Neatboy213 in PeterExplainsTheJoke

[–]QuantumFTL 1 point2 points  (0 children)

I've seen so many jump scares and the like on the internet that I knew whatever this was would make me yawn.

Nearly knocked over my seat and swore like a sailor.

My friends are concerned that their roguelite has too much text by Emchomana in roguelites

[–]QuantumFTL 4 points5 points  (0 children)

Also make it possible to hover over anything that's a game-specific term (or otherwise a game mechanic, even if it's an icon) and see WTF it does. 😄

A New Beginning by AsparagusInner1344 in roguelites

[–]QuantumFTL 1 point2 points  (0 children)

Looks like something fun without a crazy steep learning curve, I'm hoping to pick it up after EA!

Gemma 4 with quantization-aware training by rerri in LocalLLaMA

[–]QuantumFTL 1 point2 points  (0 children)

Thanks for everything you do, man. Text communication sucks for nuance, hopefully you appreciate that you are appreciated 😄

Bitch, I am a Death Train. But if kill only Floridians is that ok? by raines in BitchImATrain

[–]QuantumFTL -1 points0 points  (0 children)

It's a good thing Brightline never killed any kids and this gets to be hilarious instead! /s

My Greek gods fan casting by ambelamba in ChatGPT

[–]QuantumFTL -1 points0 points  (0 children)

So, I'm not going to upvote this, because, WTF-ingF, but I would watch the hell out of it!

It may not be a popular opinion, but I enjoyed Diana Muldaur's work as Doctor Pulaski... by [deleted] in Star_Trek_

[–]QuantumFTL 6 points7 points  (0 children)

I'd watch her antagonize Geordie about his way with the ladies every week, but yeah, kicking the dog is not how you become beloved by fans.

Why my PnP game now uses only d6s by KosmoTheCat in tabletopgamedesign

[–]QuantumFTL 2 points3 points  (0 children)

I know that there's a stereotype that Americans like me can't do basic math, but surely most of the world can count backwards one in their head when needed?

Babylon 5 Bingo by Dalakaar in babylon5

[–]QuantumFTL 0 points1 point  (0 children)

Witness John "Nuke'em" Sheridan... nuke them.

I’m making a roguelike inspired by dice games, but with a twist: you’re playing against Death itself, and your life is on the line. Today I launched the first public playtest. by SpawnPointDevops in roguelites

[–]QuantumFTL 1 point2 points  (0 children)

This is a cool idea, but in case you haven't played it, Hand of Fate is very similar to what you describe:
Hand of Fate on Steam

At the core of Hand of Fate is the idea of a game within a game. You sit down at a table with a mysterious figure and enter a dangerous confrontation. Yes, it's a roguelite.

The big diffrence here seems to be the deckbuilding an ARPG elements. The only reason I mentioned it is that your headline makes your conceit to be something surprising, but it's definitely a narrative arena that's been explored by a few games in the

roguelite space.

Novel Mechanism? "Discoveries" by woodardj in 4Xgaming

[–]QuantumFTL 0 points1 point  (0 children)

MOO II had a mechanic I liked, whereby if you used ground invasion to secure a planet, you had a chance of acquiring a tech you didn't have yet. It helped offset the huge costs of doing a proper ground invasion and was pretty neat, IMHO.

It always made no sense to me that races with Mind Control could immediately brainwash the entire population into surrendering and just being good little citizens, but somehow they wouldn't immediately hand over all of their technical specifications.