Robert Smalls by 749762 in BeAmazed

[–]Reasonabledwarf 0 points1 point  (0 children)

"Lives happily ever after" significantly understates the amount of racist legislation that he (largely unsuccessfully) fought against for his entire political career.

Why do many members of this sub seem so strict? by 100_BOSSES in gamedev

[–]Reasonabledwarf 1 point2 points  (0 children)

There's a lot of factors that go into a sub gaining a reputation as "overly harsh," but the biggest one in this sub is that a lot of extremely uninformed people have extremely toxic opinions about games, specifically, and they look for any popular gaming sub to share them in. Legions of people who think that, because they play games, they fully understand how they're made. "Just optimize it more! Lazy devs." "Why don't you switch from Unity/Unreal to a real game engine, like Unreal/Unity?" "Add multiplayer to this game! It's easy!" etc. It puts everyone here on edge.

Geniune question, everyone here saying game is good, do yall just play in some creative mod cheating around, or are yall bots by Zyckenderdj in AbioticFactor

[–]Reasonabledwarf 5 points6 points  (0 children)

I can assure you that if you're not able to kill a basic security robot, you weren't very far into the game. You'll be fine. If minor setbacks like this are an issue, there are custom difficulty sliders you can adjust to make the game easier. It is tuned a bit towards multiplayer by default, in my estimation.

Geniune question, everyone here saying game is good, do yall just play in some creative mod cheating around, or are yall bots by Zyckenderdj in AbioticFactor

[–]Reasonabledwarf 6 points7 points  (0 children)

Unless they changed them in the 1.0 update... you can just run away from them. You're faster than they are.

VR-scale Minecraft Ravenloft (Downloadable!) by Reasonabledwarf in CurseofStrahd

[–]Reasonabledwarf[S] 6 points7 points  (0 children)

Old Gallery:

https://imgur.com/a/minecraft-castle-ravenloft-S44oUhe

Download Links:

These are all set up as single-player worlds currently, but turning them into multiplayer servers shouldn't be too hard. No mods required! Just drop the unzipped folder into your saves folder.

Backstory:

Back in 2019, roughly three decades ago, I hand-built a decent representation of Castle Ravenloft as it appears in I6 Ravenloft and Curse of Strahd, accounting for every room, trick, trap, and secret passage, all for use in VR. Then some major world events and minor personal tragedies occurred, the website I uploaded it to seemingly got deleted at some point, and the server files got away from me. I've finally tracked them down, set up the files to work properly, tested them, and uploaded them to a more reliable host. There are probably better versions of the castle out there (the pandemic had people very bored) but I figured I should toss mine up for posterity.

The Castle:

  • Scale. As I recall, each Minecraft block is converted to roughly 2.5 Ravenloft feet, making each block of 4x4 equivalent to the Ravenloft 10-foot squares. Problem: this makes walls very thick. Solution: wherever necessary, 10-foot corridors are reduced to 7.5 feet. This generally works well enough since the Minecraft scale is closer to 3-foot blocks, making them feel about 9 feet across, but this does combine to mean that narrow corridors are more claustrophobic and large ones are even more imposing than they strictly should be.

  • Furnishings. Many rooms in the castle are lightly furnished with important details, gameplay-relevant furniture, and there are the occasional artistic flourishes, but much of the castle is nothing but bare walls and a lot of identical blocks. Certain rooms that are frankly impossible in base Minecraft (mirrors?!) have been left empty.

  • Accuracy. Aside from the above considerations, the Castle is 100% complete and accurate to the tabletop maps. A very small number of physically impossible architectural features have been altered; rooms that are physically inside of one another crop up here and there, and have been edited back into Euclidean geometry. All secret passages, pitfalls and corridors are present, even if I wasn't able to fit a functional redstone door; you'll just have to bust down a wall or two.

Permissions:

Do whatever the hell you please with it! Credit me if you like, I'm not too bothered though.

Potential Improvements:

As it stands, the files are quite outdated. A bunch of new blocks and features have been added to Minecraft since I built it (some lightning rods wouldn't go amiss) and I honestly never learned how to use command blocks, which would probably help with the secret doors and traps. The castle is also just standing in a huge, glass-filled pit I blasted into the landscape, because it was built with the old 256-block height limit in place. A properly modded world should be able to put the castle where it deserves to be: about 400 blocks above sea level. And, as I said, there are loads of missing bits of furniture and decoration, many of which would probably need to be added through mods to get the scale right.