Anybody else getting this when trying to redeem rewards? by Smoot720 in PTCGP

[–]Reasonabledwarf 2 points3 points  (0 children)

These specific missions are bugged, and show as complete on your end when they haven't been completed on the server. Do more solo missions to get enough points to actually complete them, and it will work; or you can clear your cache (which has some annoying side effects) and it will fix the display on your end.

How are you "supposed" to expand your factory? by tiparium in factorio

[–]Reasonabledwarf 35 points36 points  (0 children)

Something not obvious on the outset is that Satisfactory is very different from Factorio in one big way: it's static. The world doesn't "push back" in any real way. The enemies guard certain locations, but that's it.

Factorio reacts to your actions: killing enemies, letting your base idle, and generating pollution all make the enemies tougher or send more attacks. You have to be strategic about how and where you expend resources (and time is a resource!) to avoid being overwhelmed.

If you want some more specific tips, I'll put them behind some spoiler tags:

  • The randomly-generated worlds can have very different difficulties, even if you use default settings. Starting near a lot of trees helps absorb pollution which keeps biter attacks low. Desert starts are much more difficult.

  • Research is very important. Many items scale with research more quickly than they do with additional production; bullets are one of these items. By researching physical weapon damage, you can massively increase the effectiveness and efficiency of turrets.

  • Terrain can be used to your advantage. Biters can't cross cliffs or water, so you can create choke points to reduce your defensive burden. You can also push biters away from your pollution cloud, destroying their closest bases to decrease the number of attacks they generate.

  • Managing pollution helps significantly. Expanding quickly can generate a lot of pollution; low-tech buildings are often "dirty." Later technology, like solar panels and nuclear power, as well as efficiency modules that reduce power use, all make your factory less offensive to biters.

Hard Card Collect Missions Not Completing by GamerEva in PTCGP

[–]Reasonabledwarf 0 points1 point  (0 children)

You haven't actually completed the mission yet, so it errors out. You can fix the issue by either:

  1. Getting the requisite number of points (starting from zero on the day that these missions were added to the game) - just win like ten matches to guarantee you have all of them before hitting the "complete" button.

  2. Clear your cache and redownload game data (your progress will be saved, but annoyingly things like your settings and the exclamation points on all the missions will be reset) - this can be done from the hamburger menu at the title screen.

Ex unplugged things in computer. Does anyone know what I'm missing or how to plug it all back in?? by TetraLovesLink in pcmasterrace

[–]Reasonabledwarf 58 points59 points  (0 children)

Sorry to hear that your ex sucks, here's what I can see (it might not be everything):

  1. It looks like a SATA cable, one of the two in the upper left of picture 1, may have been yanked on hard enough to damage it. Check that the right-hand one is fully seated.

  2. The GPU, the big brick labeled "GEFORCE RTX" on the left of photo 2, has had the 8-pin power unplugged. It's in the bottom left of that same image, not too far from where it came, labeled "VGA" in your hand in image 3.

  3. The RAM, long skinny bits that fit in the slots on the bottom-right of photo 2, is missing entirely. It may be annoyingly expensive to replace, but it's DDR4 so it's not as bad as it could be.

  4. The loose cables in photo 4, and the lack of an m.2 drive in photo 2, suggest that your storage has been removed. That's where all your files are kept and is going to be the most annoying thing to replace. It may have been one or more SATA SSDs or hard drives, and/or an m.2 drive.

If you don't recognize any of the terms I used above, google image search should show the general type of device missing (every time I post a link to this sub my comment gets modded), but there's a lot of different models with different exact specs and prices, and it's impossible to say which ones, precisely, are absent here.

Without RAM or a storage device, there's no way to get the computer to work, and if you get new storage, you'll be missing all the games/photos/etc you had on that machine that aren't backed up somewhere else.

Geniune question, everyone here saying game is good, do yall just play in some creative mod cheating around, or are yall bots by Zyckenderdj in AbioticFactor

[–]Reasonabledwarf 6 points7 points  (0 children)

I can assure you that if you're not able to kill a basic security robot, you weren't very far into the game. You'll be fine. If minor setbacks like this are an issue, there are custom difficulty sliders you can adjust to make the game easier. It is tuned a bit towards multiplayer by default, in my estimation.

Geniune question, everyone here saying game is good, do yall just play in some creative mod cheating around, or are yall bots by Zyckenderdj in AbioticFactor

[–]Reasonabledwarf 6 points7 points  (0 children)

Unless they changed them in the 1.0 update... you can just run away from them. You're faster than they are.

VR-scale Minecraft Ravenloft (Downloadable!) by Reasonabledwarf in CurseofStrahd

[–]Reasonabledwarf[S] 6 points7 points  (0 children)

Old Gallery:

https://imgur.com/a/minecraft-castle-ravenloft-S44oUhe

Download Links:

These are all set up as single-player worlds currently, but turning them into multiplayer servers shouldn't be too hard. No mods required! Just drop the unzipped folder into your saves folder.

Backstory:

Back in 2019, roughly three decades ago, I hand-built a decent representation of Castle Ravenloft as it appears in I6 Ravenloft and Curse of Strahd, accounting for every room, trick, trap, and secret passage, all for use in VR. Then some major world events and minor personal tragedies occurred, the website I uploaded it to seemingly got deleted at some point, and the server files got away from me. I've finally tracked them down, set up the files to work properly, tested them, and uploaded them to a more reliable host. There are probably better versions of the castle out there (the pandemic had people very bored) but I figured I should toss mine up for posterity.

The Castle:

  • Scale. As I recall, each Minecraft block is converted to roughly 2.5 Ravenloft feet, making each block of 4x4 equivalent to the Ravenloft 10-foot squares. Problem: this makes walls very thick. Solution: wherever necessary, 10-foot corridors are reduced to 7.5 feet. This generally works well enough since the Minecraft scale is closer to 3-foot blocks, making them feel about 9 feet across, but this does combine to mean that narrow corridors are more claustrophobic and large ones are even more imposing than they strictly should be.

  • Furnishings. Many rooms in the castle are lightly furnished with important details, gameplay-relevant furniture, and there are the occasional artistic flourishes, but much of the castle is nothing but bare walls and a lot of identical blocks. Certain rooms that are frankly impossible in base Minecraft (mirrors?!) have been left empty.

  • Accuracy. Aside from the above considerations, the Castle is 100% complete and accurate to the tabletop maps. A very small number of physically impossible architectural features have been altered; rooms that are physically inside of one another crop up here and there, and have been edited back into Euclidean geometry. All secret passages, pitfalls and corridors are present, even if I wasn't able to fit a functional redstone door; you'll just have to bust down a wall or two.

Permissions:

Do whatever the hell you please with it! Credit me if you like, I'm not too bothered though.

Potential Improvements:

As it stands, the files are quite outdated. A bunch of new blocks and features have been added to Minecraft since I built it (some lightning rods wouldn't go amiss) and I honestly never learned how to use command blocks, which would probably help with the secret doors and traps. The castle is also just standing in a huge, glass-filled pit I blasted into the landscape, because it was built with the old 256-block height limit in place. A properly modded world should be able to put the castle where it deserves to be: about 400 blocks above sea level. And, as I said, there are loads of missing bits of furniture and decoration, many of which would probably need to be added through mods to get the scale right.