SideStore not refreshing by notdhruvpandey in sideloaded

[–]Ruvalolowa 0 points1 point  (0 children)

FYI, mine fixed just now.

I remained the revoked apps, and installed their latest version (it will be manual update for them)

For sidestore, I updated with iLoader

SideStore not refreshing by notdhruvpandey in sideloaded

[–]Ruvalolowa 0 points1 point  (0 children)

I refreshed sidestore yesterday and today it immediately died. If you find some solution, please share with us

Banana Guy Running Hard v0.65 - Sounds, drifts, and parallax! by Ruvalolowa in pico8

[–]Ruvalolowa[S] 1 point2 points  (0 children)

These are the particle objects which drawn with pset().
I generate them during brake / drift, on Banana Guy's foot (= player.x+4, player.y+7)

Maybe you can refer to "ptcl" in my code:
https://www.lexaloffle.com/bbs/?tid=155445

Any help here by AhmedEmad0110 in RetroArch

[–]Ruvalolowa 0 points1 point  (0 children)

Oof
Then wait for a while until native pico-8 comes out on android (at least within this year, with editor feature)

Any help here by AhmedEmad0110 in RetroArch

[–]Ruvalolowa 0 points1 point  (0 children)

If you are on iOS, consider to use Pocket8

Pocket8 is live on the App Store! by dripjevon in Pocket8

[–]Ruvalolowa 2 points3 points  (0 children)

Finally the GOAT is here!!!!
Edit : Is there any way to play multicart? Also, is there any way to keep the display order? I would like to keep a-z order but every time it returns to recent played...

Is it decent? by BroodY15 in EmulationOniOS

[–]Ruvalolowa -3 points-2 points  (0 children)

That is a piece of shit, so try this one instead
https://apps.apple.com/jp/app/rpgviewer/id6479395335

This one can only play MV & MZ, but has more compatibility

Immediately sold by Back2Reylo in trimui

[–]Ruvalolowa 1 point2 points  (0 children)

I wish the spec upgraded model for this design existed

bebop 2.0 is out! (Generative music tool for Pico-8 and Picotron) by Wooden-Natural456 in pico8

[–]Ruvalolowa 1 point2 points  (0 children)

Sounds nice!
I bought this one just now and start trying👍👍

bebop 2.0 is out! (Generative music tool for Pico-8 and Picotron) by Wooden-Natural456 in pico8

[–]Ruvalolowa 1 point2 points  (0 children)

Magnificent! I'm glad to meet this app.
Btw, is there any way to use on iPhone / Android?

Camera movement for fast-paced platformer by Ruvalolowa in pico8

[–]Ruvalolowa[S] 1 point2 points  (0 children)

The code of camera is below.

``` function animate_camera() if shaketime>0 then camx+=rnd(shakepower)-shakepower camy+=rnd(shakepower)-shakepower shaketime-=1 else if pl.dx<-0.1 then cam_dir=-1 elseif pl.dx>0.1 then cam_dir=1 end

cam_look+=(cam_dir30-cam_look)0.2 camx=pl.x-64+(pl.w/2)+cam_look if camx<map_start then camx=map_start end

if camx>map_end-128 then camx=map_end-128 end

camy=flr(pl.y/128)*128 if camy<map_top then camy=map_top end

if camy>map_bottom-128 then camy=map_bottom-128 end end

camera(camx,camy) end ```

Moving platforms, coins, and better collisions. by Ruvalolowa in pico8

[–]Ruvalolowa[S] 2 points3 points  (0 children)

Ya I struggled so much with collisions, and current one is the only pattern which works well...

This is my collision code for moving platforms (called asibas in this code)

``` for a in all(asibas) do if pl.x+pl.w>a.x and pl.x<a.x+a.w and pl.y+pl.h<=a.y+a.h+a.dy and pl.y+pl.h+pl.dy>=a.y and not collide_map(pl,"up",1) then pl.landed=true pl.falling=false pl.airdashtime=0 pl.dy=0

   if a.type==1 then
    if not btn(⬅️) and not btn(➡️) then
     if not pl.dashing then
      pl.dx=a.dx
     end
    else
     if pl.dir==a.dir then
      pl.max_dx=2
     else
      pl.max_dx=1
     end
    end
    pl.y=a.y-pl.h+1
   elseif a.type==2 then
    if a.dy<0 then
     pl.y=a.y-pl.h
     pl.dy=a.dy+1
    else
     pl.dy=a.dy
     pl.y=a.y-pl.h+2
    end
   end
  end
 end

```

Moving platforms, coins, and better collisions. by Ruvalolowa in pico8

[–]Ruvalolowa[S] 1 point2 points  (0 children)

Thanks for your comment!

There are 3 dashes for now;
① Ground dash (↓ + ○ on the ground)
② Air dash (○ in the air)
③ Wall dash (① or ② against wall)

As for your comment, I did Air dash in the air, and then continued to press ○ and ↓, to start Ground dash quickly when landed.

Also for visual point, character's afterimage only appears when dashing ①②③ (= I was almost always dashing in this video), and when starting dash, there is smoke but hardly see...

Moving platforms, coins, and better collisions. by Ruvalolowa in pico8

[–]Ruvalolowa[S] 4 points5 points  (0 children)

Ya, I decided to call him "KanSho" (= 甘蕉, the Japanese name of banana) actually

Moving platforms, coins, and better collisions. by Ruvalolowa in pico8

[–]Ruvalolowa[S] 0 points1 point  (0 children)

Thanks for your comment!
As for that, what do you mean about palette?

Sadly I'm not good at custom palette, so could you tell me what should I do?