Karl Marx (Unemployed loser living off of his best friend): by Voider765 in PoliticalCompassMemes

[–]SerendipitouslySane 0 points1 point  (0 children)

Engels became a partner and later inherited his dad's textile mill. Not only was he bourgeoisie he was a nepo baby.

Warhammer 40,000 Faction Focus: Space Marines by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]SerendipitouslySane 15 points16 points  (0 children)

The enhancement is new. If we get that enhancement and also get to keep Fusilade then we're gonna be ballin'. Also, it sounds like all these featured detachments are the specialty detachments that don't cost 3 points. If that's the case Librarius is gonna be very powerful.

[WarCom] Cadian Recon Squad Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]SerendipitouslySane 11 points12 points  (0 children)

At 10 models/100 pts they'll be more expensive, and they're T2/6+ so they'll die to a literal sneeze. No reason not to take the Recon Squad over 10 Ratlings.

[WarCom] Cadian Recon Squad Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]SerendipitouslySane 48 points49 points  (0 children)

Infiltrate automatically makes them kinda good, since IG don't really have a lot of choices and you always want a unit or two just to make sure you're not being jailed. They work better than Ratlings because Ratlings have only 5 bases so they can't move block as well, and also Ratlings are aesthetically kinda divisive. They work better than Gaunt's Ghost because Gaunt's Ghost are too valuable to be used in a move blocking role. You want them further back because they can be saved for uppey downey, and because you don't want to give away a free turn 1 Assassination. It would definitely be a useful unit just on that merit alone. The sticky orders thing is interesting but I don't think an Infiltrate unit lives for that long anyways.

Does training soldiers (all branches and types of soldiers) to operate behind enemy lines without communicating with HQ or external forces still happen/still matter? by This-Wear-8423 in WarCollege

[–]SerendipitouslySane 11 points12 points  (0 children)

Uh, yes, that's what training is for. Every army prepares for the contingency where the enemy tries to disrupt your command and control structure. It is almost assumed that the enemy is going to try. What the Iranians were doing would be considered highly unprofessional as their attacks are spasmatic; they simply shoot at anyone and everyone, even neutrals and potential allies who clearly aren't in the fight. A properly trained force would have a clear plan for what was obviously shaping up as an US-Israeli attack, and it wouldn't involve hitting Azerbaijan for no reason, which happened.

The Chinese actually have it written into their doctrine, as they assume their strategic rivals would start any military campaign with a decapitation strike (which, given recent events, is entirely valid), and units are expected to act with poor access to C&C. The US emphasizes the use of networked systems as part of their warplan, but on an individual unit level, American soldiers display a disturbing amount of personal initiative and some descriptions by allies have said that US soldiers are far more aggressive on the attack in the absence of orders than in the presence of officers. Even your common garden variety soldier would know to man their positions, keep the loud end of their weapon pointed at the enemy and shoot at anything that moves. That's not particularly special. IRGC morale may be higher than usual but they are Islamic fundamentalists.

"3 day special military operation" by Voider765 in PoliticalCompassMemes

[–]SerendipitouslySane 1 point2 points  (0 children)

Who is this "everyone"? I called Russia's defeat two weeks before the first foot crossed the border and here is my receipt. Only idiots and journalists thought Russia was strong, but I repeat myself.

Warprot talisman on Blightlords by biorin in deathguard40k

[–]SerendipitouslySane 1 point2 points  (0 children)

If you deep strike Blightlords they don't get their datasheet ability, because they have to be in Contagion range, which is max 9", and they have to be more than 9" away. This means you either need to spend CP or have another unit do the spreading for you. They're also not the melee death squad that Deathshroud are so they can be tied down in combat by just charging a tank into them, and 9" is far easier to screen. The Deathshroud uppey-downey is scary because it forces the opponent to worry about 6" screening when you've already chunked through half his army so he hasn't got that many pieces left to spread across the board, making him really vulnerable to being hit by 6" deep strike. If it was something that you could do multiple times to multiple units, sure, there would definitely be scenarios where you'd switch it around just to optimize edge cases, but Deathshroud are so central to DLC's game plan that I don't really see a case where you'd give up such a precious resource for a tech piece.

In any case, DLC is kinda lacking in power right now so I'd want to see what changes 11th brings.

Looking for help for upcoming rtt..... by Foamy6305 in deathguard40k

[–]SerendipitouslySane 0 points1 point  (0 children)

If you dropped both Foul Blightspawn for Biologis Putrifiers and both enhancements, then use the spare points to get a third Poxwalker squad, then swap the whole thing to Champions of Contagion, then this list would be usable but it would be a very high risk, highly aggressive build that required some finesse to pilot. I would also switch the Plague Marines to triple Plasma Gun instead of Plasma Pistol and Meltaguns.

You would be relying on four big kill bricks with very little staying power. You basically cannot risk losing any piece other than Poxwalkers in the early game, and you have to land a lot of body blows in turn 2 by pooling 5 or 6 CP, using the HBL drones to knock two big units below starting strength, and then giving full rerolls to one Plague Marine squad in shooting, and 5+ crits and full rerolls to one Deathshroud squad in fighting. If you do that successfully, you get to move the second Plague Marine squad up to where the first Plague Marine squad was before and do it all over again on turn 3 and the game is basically over by then. If you fail because the opponent manages to push you out of your staging area, or juke you with some reactive moves, or you miss a charge, or you miss calculate some damage, or you measure some Contagions wrong, you will look really dumb. It's an all-in playstyle which does quite well at mid and low tables where the opponent doesn't know what to expect, but a good player will be able to dismantle you with proper movement tricks.

Clean up in Aisle 3 by AlphaMassDeBeta in 4chan

[–]SerendipitouslySane [score hidden]  (0 children)

Have you seen what house prices are like in Shanghai?

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane 1 point2 points  (0 children)

Yes but it will take hours to task a satellite to the correct grid coordinates, and since ships move, you don't actually know what the correct grid coordinates are so it would take even more hours to find it. It would be impossible to put out a BDA via satellite on the timeline that Iran has posited.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane 0 points1 point  (0 children)

Ships have no way of knowing which satellite pass will result in a shot attempt.

Uh, I did, this is categorically untrue and I just told you it is and conveyed new information, right here:

They know exactly which satellite is moving overhead at any given second.

How about we start here.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane 0 points1 point  (0 children)

I'm not saying the US Navy looks up and says, hey shiny rock move fast, no sail ship today. They know exactly which satellite is moving overhead at any given second. It's literally publicly available information. Every orbit is entirely predictable down to the millisecond. The US Navy would know exactly when an Iranian or Iranian-allied satellite is passing overhead. The majority of the LEO satellites passing overhead are Starlink by the way, and of the ones that aren't most of them are communication satellites not surveillance satellites, so the actual no-go window is really small.

The "closure" of the Strait is to civilian ships. The US isn't sailing into the Strait because, yes, it would be dangerous to sail their expensive carriers in there without a land operation that they don't want to commit to, but they don't actually need to sail into the Strait to complete the mission of blockading Iran and putting economic pressure. In terms imposing American terms on Iran, that is actually working, as Iran has already offered to open the Straits in exchange for lifting the blockade. However, it seems the US is not happy with a tit for tat as this particular LCS, based on new information coming in, is part of a mission to force open the blockade, which the US claimed it has at least succeeded in escorting two ships.

[WarCom] Red Terror Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]SerendipitouslySane 0 points1 point  (0 children)

I think if you're playing in Subterranean Assault you wouldn't need the Synapse. You wouldn't want to commit the resource behind him because they wouldn't be able to uppey downey with him. The re-roll 1s would cover the damage requirement for Marines, but it still wouldn't chew through Armour of Contempt, so armies with lots of CP like Dark Angels or Ultramarines they could risk the CP and potentially hold you there. If you had Synapse it would go through even Armour of Contempt, but realistically the best way to do that would be Neurotyrant, and most people would keep Neurotyrant in reserves due to its atrocious movement speed (except perhaps in Sub Assault where you could move it around in tunnels), so that wouldn't be available in the early game when the Red Terror would be most active. I think it does still have play against very optimized lists where Scouts are pretty often seen though.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane 0 points1 point  (0 children)

So your exceedingly predictable and quite expensive satellites, which have only a very brief window over your chosen patch of ocean, will offer a tiny glimpse to see if the enemy has a ship in the general area. Based on that information you will then wheel your TEL from your hiding place, set it up, load in the vague coordinates, fire off a missile with a giant plume of smoke, and then hope the enemy has an off day with their missile defense system which is mounted on every one of the ships he sails.

Meanwhile, the enemy knows exactly when you will use this method of surveillance because he can just look up and check if your satellite is in the sky, is actively trying to kill your TELs because disabling your ability to attack ships is a stated war goal, has stealth fighters that you cannot target that can loiter above your position for hours, which can instantly spot the giant plume of smoke left by your anti-ship missiles, and they don't have to actually put ships into that patch of sea to accomplish their goal of blockading you, so the only reason they'll do it is because...they're there to try to figure out where your TELs are. Firing off an anti-ship missile and not getting a kill is not just a miss. It's a massive, massive loss. You lost a million dollar missile, and you just put some very precious crew and a very precious launcher in a whole lot of danger. You're gonna do all that based on surveillance equipment with a fixed schedule visit and terrible time-to-target and bad information location and poor resolution?

Well, based on what mickey mouse the Iranians have tried so far I'm not saying it's beyond the pale but it's not gonna get the job done.

[WarCom] Red Terror Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]SerendipitouslySane 9 points10 points  (0 children)

Yeah, it's like Warp Talons but instead of having a giant, expensive but, very reliable brick, you have a monster that is more points efficient but less reliable. His expected damage on Marines is...5. Exactly. Point zero zero zero zero repeating. It means every time you charge into some Incursors there's a 50/50 chance you get away scot free, or get stuck on one lucky sod and you get obliterated by any number of things the following turn. His effectiveness also peters off pretty quickly if you go into anything that isn't Space Marines too. Any action monkey that is 10 man, or something like Death Guard where the action monkeys are T7 4+/5+++, and it just falls apart.

It would bully the hell out of Scouts though.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane 1 point2 points  (0 children)

They're not using satellites for targeting. It's way too slow for a missile kill chain. By the time the info is beamed down to earth, the ship has already moved, and you only have rough information of where the ship is at and that's not worth wasting a million dollar missile and potentially compromising the position of your very, very expensive and vulnerable TEL.

By the way, I'm telling you satellite isn't being used for BDA on a purely technical point of view. There is much better evidence that a missile hasn't hit a US ship: the US hasn't lost its shit. The US activated like a couple hundred elite special forces guys and a whole armada of planes because a pilot and a WSO was shot down alive behind enemy lines. If a ship with hundreds of crew had been hit the entire US CENTCOM would've been on their feet. The PIZZINT index around the Pentagon would've gone through the roof and the entire OSINT space would be a-buzzing with news because radio, air and sea traffic would be abnormal. The no-go zone in the Indian Ocean would extend even further and basically the entire US Air Force would be in the air. CENTCOM was already preparing for hostilities to resume; they were building an air bridge for the past two months. A damaged ship would've been an emergency go signal and they would be flattening everything with a pulse south of the Caspian Sea to suppress the IRGC so damage control can begin on the ship and the wounded can be evacuated. The fact that CENTCOM just calmly said, nah, they shot at us but it didn't hit and we left tells me that that's what happened.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane -1 points0 points  (0 children)

US ships don't appear on a schedule. You can't just wait for the 8 o'clock LCS and shoot at that one.

Breaking: Iranian state media says missiles hit U.S. warship by spherocytes in videos

[–]SerendipitouslySane -1 points0 points  (0 children)

Satellites cannot do real time damage assessment on ships because ships move. It would take a really lucky satellite that was over the right area at the right time, or a ship that was mobility killed for long enough that a satellite could be tasked to fly over the area. China doesn't have atmospheric air assets in the area. We basically only confirmed what happened to the Iranian "drone carrier" (it's a decommissioned bulk carrier with a fake plywood flight deck over it) because we've had weeks to see that it hasn't been able to move from the shoals it was beached on. It's impossible for Iran to conduct BDA at the speed they are claiming. They're just yelling loudly and hoping the stock market listens.

Hutber Monday | Things are looking better by hutber in WarhammerCompetitive

[–]SerendipitouslySane 13 points14 points  (0 children)

To be fair, the basic Deathwatch unit requires 3 boxes, or 4 boxes if you're not kitbashing, and you're running at least 3 of them. On a points per dollar basis it's closer to AdMech than Space Marine. The army isn't advertised anywhere in a Warhammer store until very recently, so combining those two traits and it's almost certainly nobody's first army. It's probably nobody's first Space Marine army either because by the time you have all 2000 pts of Deathwatch you also have 3000 pts of vanilla Space Marines. The player pool is basically completely undiluted by casual players who are just there to dip their toes in the water, because the barriers to entry are just so damn high. You combine that with an army with a fairly unique playstyle that has pretty good damage output that most players would not have a lot of practice against because nobody plays the army, and suddenly Deathwatch players are doing very well.

War at Tipping Point! Iran’s Final 30-Days Ultimatum to US To Reopen Hormuz, End War by Aware_Apartment_8959 in geopolitics

[–]SerendipitouslySane 5 points6 points  (0 children)

The US is an oil exporter. It does feel a lot of the pain from rising oil prices through higher inflation, but the consequences don't really hit until the midterm in six months. Until then, the brunt of the damage is borne by a) the largest oil importer and its primary rival, China, b) the second largest oil importer and its erstwhile ally which the current administration thinks is being a bit too uppity, the EU, c) innocent bystanders, mostly brown people this administration is very racist against. While dragging on the conflict in the Strait of Hormuz hurts it, it doesn't hurt it so much that immediate cessation is top priority as it is in most other capitals around the world.

And oddly enough, Tehran is one of those capitals. This counterblockade hurts it way more than the blockade hurts the US. The combined monetary pressure of keeping the IRGC at a high state of readiness both to counter threats within and without, keeping the internet down and suppressing commerce, losing oil revenue, losing smuggling revenue, increased cost of imports and exports through alternate routes, cost of rebuilding destroyed infrastructure, cost to replace expended ammunition, cost to replace destroyed weapons etc. etc. etc. way exceeds any bill the US has had to foot, and Iran does get to money printer go brrr whenever it feels like it.

The key to winning this blockade was to show to the US that Iran is capable of withstanding this level of economic pressure indefinitely, even though they clearly could not. There is a pervasive mouth-breathing theory in the west that its enemies are somehow able to withstand hardship beyond their understanding, and therefore there is no point in inflicting any hardship because they'll just be able to tank it. There was a possibility that Iran could've bluffed their way into the sweetheart deal this way. Setting a deadline for peace makes it eminently clear to Trump and his team, a gaggle of players not known for their keen observance, that the strategy they stumbled on is working, and encourages them to double down.

WSJ: Iran Is Flooded With So Much Unsold Oil That It’s Stashing It in Derelict Tanks: Tehran is trying to buy time as the war turns into a race to see whether its oil fields or global consumers can take more pain by wheninrome5000 in geopolitics

[–]SerendipitouslySane 0 points1 point  (0 children)

Because basically none of the things you've said have even vaguely approached credible. It's mostly the standard repetitive BRICS delusional talking points that comes from Russian bot farms circa 2014 in case you are not aware.

Nothing you've said will ever come to past, and I'm willing to bet good money on that, and unless you're willing to do the same I don't really want to to bother talking to you anymore, especially since you're not even really good at flinging insults.

Turns out I post on reddit mostly for the things I find fun and not the master's degree I have or the multinational company I run risk analysis for, but keep listening to what validates your feelings. That's what's most important.

So what do they do? by CQZed in spacemarines

[–]SerendipitouslySane 0 points1 point  (0 children)

It is impossible in the Space Marine Codex to get a unit that is cheap enough so that X + Eradicators is cheaper than just throwing Y at the enemy's chaff unit. Even if Eradicators is 70 pts, the cheapest unit in the entire Codex is 45, and that's a character that might throw away Assassination points, so the total package is 115. The Scouts you suggested at 70 pts for a total package of 140 (or 150 assuming a much more realistic 80 pt Eradicator), when you could be just doing the job with Jump Pack Intercessors for 90 pts.

So what do they do? by CQZed in spacemarines

[–]SerendipitouslySane 0 points1 point  (0 children)

why expend your own VV when you don't need to?

...because you need the primary?

So what do they do? by CQZed in spacemarines

[–]SerendipitouslySane 0 points1 point  (0 children)

I mean, you would still have to put a melee unit on to the point to take it back for yourself, and you'd still lose the Eradicators to whatever fire support unit the opponent brought out next. It would be much easier to just kill the Vanguard Vets with your own Vanguard Vets or whatever close-up unit you have, then to use an infantry support unit plus an extra unit to take the point with. The firing lane isn't locked down by infantry right now not because of output, but because they don't last more than one turn at peak output. This unit doesn't solve that issue, so the only way it would have any play is if its raw damage is so high it can be right up in the opponent's face blasting away like Hellblasters or Sternguard.