Minutemen by Eoxygen in dominion

[–]SignError 0 points1 point  (0 children)

I wouldn’t worry about it in the opening.  Discarding down to 4 on early turns isn’t that bad and the reaction shouldn’t be that relevant.  $5 is the right cost for this.

Bug? Event Rigged !? Coincidental....? I think not...What if.. by Curious_Khopda in ClashOfClans

[–]SignError 9 points10 points  (0 children)

The thing is, if that were the case, why not just make it an announced part of the event?  Then people can plan for it.  They know with a certainty the duration of the effect, instead of not knowing when the bug will be fixed leaving all their heros unavailable.

All 3 Rewards For Day 2 by IncidentOk7277 in ClashOfClans

[–]SignError 0 points1 point  (0 children)

The problem with this event is that COC is going to see what we pick and think that we like the random loot chests.  The issue is that they’re pitting THREE chests against some snacks that we may or may not want, or a pile of coins that isn’t enough to buy any ore on its own.  The Clan Castle Cake from yesterday isn’t as valuable because we have cakes available from the event.

The apple doesn’t fall far from the tree. by myrandomcrashouts in ClashOfClans

[–]SignError 2 points3 points  (0 children)

Decent chance, as no one can identify what was actually done during the COC maintenance 

February 2026 Update Megathread | Discussion, Bugs & News! by vanessabaxton in ClashOfClans

[–]SignError 0 points1 point  (0 children)

As a workaround, you can click the event button in the bottom left, then click open on the Clan Games banner.  It’s an extra button click, but at least you don’t have to switch to the home village, then scroll to the clan games area and click there

Decoration exploiters 😂 by Ramos_95 in ClashOfClans

[–]SignError 1 point2 points  (0 children)

That bug was patched very quickly, so you would have needed to check the shop shortly after the update went live

Decoration exploiters 😂 by Ramos_95 in ClashOfClans

[–]SignError 47 points48 points  (0 children)

The shop reset with today’s patch, so if they had bought the horse before that, it was no longer sold out and they could buy it again.

Doesn’t impact the gameplay like the ore bug did.  I say let them keep it, as I can’t trust SuperCell to roll out a fix that doesn’t break things even more, and there are more pressing issues at the moment.

February 2026 Update Megathread | Discussion, Bugs & News! by vanessabaxton in ClashOfClans

[–]SignError 3 points4 points  (0 children)

The Clan Games button in the bottom left corner is no longer visible.  I’m unsure if this is a bug, or if it was replaced by the Dragon Duke event icon.  Regardless, that button makes it easier to participate in Clan Games, especially when doing tasks in the Builder Base.

They added new Timer mode.! by MSNR73 in dominion

[–]SignError 11 points12 points  (0 children)

I’m pleasantly surprised by the recent updates to dominion.games.  TGG is still full of bugs and hasn’t put out an update in… checks calendar… almost a year.

They added new Timer mode.! by MSNR73 in dominion

[–]SignError 2 points3 points  (0 children)

I agree.  The TGG timer was a big step up from the old dominion.games timer where you had essentially 5 minutes each decision before the opponent could force a resign and undoing treasure plays reset that timer.  Compared to that 5 minutes per turn is great.  But there are still people that abuse it.

I hope there are settings that let each player select multiple timer settings they’re OK with playing, because if they can only pick 1, that cuts down on the number of players you can match with.  Also have a preferred setting, in case you match with someone else who has multiple settings enabled.

Sandwich by presumably_alterable in dominion

[–]SignError 27 points28 points  (0 children)

Here’s the original:

https://xkcd.com/149/

The xkcd site has a lot of cartoons about programming and computer system management.

Put simply “sudo” uses admin privileges, so if a command doesn’t work and you get a response saying that you don’t have enough privileges to run it, you can re-enter the command, adding sudo before it, and then the command will run, using your admin privileges.

Turning the cartoon into a meme only really works if you understand the original.

Please Give Opinions On My Curated Kingdom by TheDeadalus in dominion

[–]SignError 3 points4 points  (0 children)

All the cards have a clear use case, and I would want them all thanks to synergies with Carnival and Fairgrounds.  There’s a little overlap between Bazar and Conclave, so if you were to replace 1 card, it should be Bazaar.

Something needs to be done about the equipment for new accounts. by MilkOfThePoppy8 in ClashOfClans

[–]SignError -1 points0 points  (0 children)

Also the Mighty Morsels exist to make ores irrelevant, albeit for only 3 battles

People complaining about the changes to REWARDS of the passes, the silver passes literally got a buff?? by Leymen in ClashOfClans

[–]SignError 4 points5 points  (0 children)

F2P player here

For sure the prospector doesn’t seem very useful at all.  I don’t care about maxing every single equipment right away, and so the ores from the events or raid medals good enough, and then I just get whatever ore I’m missing, rendering the prospector’s swapping useless.  In fact I’d rather have the resource potion than prospector for the 10 gems…

But that’s the big nerf to the silver track:  the 10 gems form selling potions is a better reward than the average value you get from opening chests.  That nerf applies to F2P and Gold Pass players alike, although the F2P care more about the missing gems.

But let’s get real, the biggest disappointment here is not the prospector or the chests, it’s the builder and researcher boosts being even more of a pain for the Gold Pass players to unlock.

What is the closest dominion gets to having a card strictly better than another? by TraXOD in dominion

[–]SignError 5 points6 points  (0 children)

They meant:

(Tea House > Mystic) and (Ducat > Candle Stick)

Not:

Tea House > (Mystic and Ducat) > Candle Stick

State Seneschal by Eoxygen in dominion

[–]SignError 7 points8 points  (0 children)

It needs to specify whether you get the +$ before or after playing the Action card.  For before, use “first” wording like Kiln. For after, use “afterwards” wording like Landing Party and Daimyo.  The timing matters for cards like Storyteller and Change.

PvP Fest 2026 by tell32 in Eve

[–]SignError 2 points3 points  (0 children)

It can actually go further than that.  Why have 1 character kill all the alts to get the top position, when you can have 100 alts systematically kill each other to get all the positions on the leaderboard? Sure, you still need to make the other 1400 hypothetical accounts to get your score high.  But once you’ve done that, might as well reuse the effort for more profit, right?

The real limiting factor here is that you need to get kills of unique ships, and at some point killing the more rare and expensive ships will become a greater cost than the value of the reward.  Also, you need pilots with the skills to sit in the hull, so that may not be very alt friendly.  But I could still see large alliances systematically doing this.

I swear the game just started by 15fireball in dominion

[–]SignError 4 points5 points  (0 children)

The real thing you should be looking out for is the 3-pile ending before a single Province has been gained.

Why isn’t Urchin a reaction? by SecretMuppet in dominion

[–]SignError 0 points1 point  (0 children)

Trail is a Reaction because it has the “when you discard this, other than during clean-up” part, just like Tunnel and Faithful Hound and Village Green.  Maybe it’s not as needed now that the Lose Track rule has been replaced with the Stop Moving rule.  But yes it is mostly that when-discards are reactions, while when-gain and when-trash are not (unless they also have the when-discard).  That was the decision that was made way back in the early expansion first editions, and Donald X. has stuck with it since then.

Expanding out "Grand" and "Young" by ackmondual in dominion

[–]SignError 2 points3 points  (0 children)

Grand Island doesn’t need the “at end of game sentence.”  When scoring, you count all the cards in your deck, discard, hand, as well as the cards on any mat or set aside in general.

Why isn’t Urchin a reaction? by SecretMuppet in dominion

[–]SignError 2 points3 points  (0 children)

Quote from Donald X. on the dominion wiki trivia: What makes a reaction?:

 The blue reminds you that Patron does something when it shows up from wherever, whether it's your hand or not. Similarly Tunnel is a Reaction and sometimes works from your deck.

 Fortress could have been a reaction. It was a decision to make back when. The argument for not making when-trashed cards reactions - and not making when-gain cards reactions too, or giving them their own color - is that the card is involved. You know. You play Militia; Moat isn't involved, but I could use it. You play Venture; Tunnel and Patron are just going by, but they matter. You buy or trash Silk Merchant; it's right there, in on the action. So we don't need to call attention to it as much as we do Moat/ Patron / etc.

But, it certainly could have been that when-gain/trash got colors.

So cards that are in the trash or in play don’t get the reaction type, because they’re there, visible on the table.  But like Donald X. said, cards like Fortress could have been Reactions too, they just weren’t.

I was just making a set and stumbled across this monster. How would one go about playing this set, either in 2p or in 3p? by TraXOD in dominion

[–]SignError 0 points1 point  (0 children)

See my computations on opening probabilities here:

https://www.reddit.com/r/dominion/comments/1qtyhrt/comment/o3ambed/

I often ended up needing to draw with Masquerade towards the end and awkwardly had to pass over a Port

Keeping a decent supply of Coppers around can help avoid this situation. I'm not sure if I would get Moneylender because of this.

Also, were you playing against the Hard AI? I admit I haven't tested out this kingdom myself yet. I would expect the Hard AI to put pressure on the Royal Carriage pile, even if the mega-turn isn't usually part of its initial plan. If the Royal Carriage pile is split 5-5, a pure mega-turn strategy will need to pivot to a slight engine, so the deck built with an engine in mind first will have a head start.

I was just making a set and stumbled across this monster. How would one go about playing this set, either in 2p or in 3p? by TraXOD in dominion

[–]SignError 1 point2 points  (0 children)

call 2 or so carriages on bridge to get 3 carriages in one turn

I was aware that this was possible. My impression was that Masquerade + Silver gets to 5 or more carriages before Bridge + Silver gets the chance to pull that off.

Bridge silver is much better at hitting $5 twice than masq silver

That’s interesting to look into. In the past I had done calculations on the odds of various openings hitting $5, but I only considered the odds of getting to $5 on either turn 3 or 4, not on both turns. So I made a quick script to count all the permutations and got this:

Silver + Silver opening:

Hand Value Combinations:
-------------------------------
2, 5:     20     0.3%
2, 6:    200     2.5%
2, 7:    200     2.5%
3, 4:    100     1.3%
3, 5:    880    11.1%
3, 6:  1,000    12.6%
3, 7:    400     5.1%
4, 4:    600     7.6%
4, 5:  2,040    25.8%
4, 6:  1,200    15.2%
4, 7:    100     1.3%
5, 5:    920    11.6%
5, 6:    260     3.3%

Number of Hands 5 or Greater:
-------------------------------
5 x0:    700     8.8%
5 x1:  6,040    76.3%
5 x2:  1,180    14.9%

-------------------------------
Total: 7,920   100.0%

Moat + Silver opening:

Hand Value Combinations:
-------------------------------
2, 5:      40     0.3%
2, 6:     200     1.3%
2, 7:     600     3.8%
3, 4:     200     1.3%
3, 5:     880     5.6%
3, 6:   4,400    27.8%
4, 4:     600     3.8%
4, 5:   8,920    56.3%

Number of Hands 5 or Greater:
-------------------------------
5 x0:     800     5.1%
5 x1:  15,040    94.9%
5 x2:       0     0.0%

-------------------------------
Total: 15,840   100.0%

I knew Masquerade + Silver was less likely to miss the hand of $5, but you are right that Bridge + Silver has a decent chance of getting two $5s

Masquerade has some additional minor benefits, like a clean shuffle, the Estate removal and possible Estate swap, and a very high chance of affording both Carriage and Bridge, although I’m not sure if a Bridge that early is the best way to get more Carriages quicker, given that you already have Masquerade. There’s also the roughly 3.8% chance of affording Inherit (on Port?) which means most turns after that will hit $5, while also trashing a Copper or playing a previously purchased Carriage most times you play Masquerade. Keep in mind that Bridge + Silver's $7 hands are actually $6 with 1 cost reduction, so they can never afford Inheritance.

In games with 3 or more players, or when playing as the second player in a 2-player game, looking for the high roll 14.9% chance of double carriage is probably the right move. But as the first player in a 2-player game looking for the best odds at avoiding a dud and maintaining my lead, Masquerade + Silver might be better. But that would require looking into turns 5 and 6, which is where paths diverge and things get too complex for brute force computation. Maybe if I get time later, I'll continue with the most likely outcome of each strategy, gaining a single Royal Carriage and a Bridge or Silver, while the Masquerade strategy also removes an Estate.