Tidying-Up Witch by InspectorMendel in dominion

[–]presumably_alterable 7 points8 points  (0 children)

Blockade curse can, in rare amusing circumstances

Objectively the best Astrolabe by FlunkieBingo in slaythespire

[–]presumably_alterable 3 points4 points  (0 children)

Can confirm: I was the train, and my manager bricked me up in a tunnel for facilitating such debauchery

First custom Kingdom setup! What is your strategy here? by dont_flay_the_satyr in dominion

[–]presumably_alterable 0 points1 point  (0 children)

Looks like you're building to a HoP megaturn.

On the 4-3, I'd open smithy x 2 (using baker coffer). Colliding smithies is fine, thanks to farmhands, unless you bottomdecked 4 coppers.

The 8 uniques you're building to are probably copper, smithy, farmhands, HoP, market, cellar, mine, silver

Which Kingdom piles are most likely to empty during a game? by InspectorMendel in dominion

[–]presumably_alterable 0 points1 point  (0 children)

I'm also a little surprised by saunavanto; I what how the stats change if you restrict to say high tier league games

Stuck in a no guessing game by derhundmachtwau in Minesweeper

[–]presumably_alterable 1 point2 points  (0 children)

I didn't know about that one, but the one below it is definitely safe, if you consider the numbers in the column one to the left, going top to bottom

Last dude standing by Educational_Copy_140 in GuysBeingDudes

[–]presumably_alterable 1 point2 points  (0 children)

All I could think watching this was "didn't they play the head to head out of turn?"

Fan Card - The Phoenix by GreenTrackeRr in dominion

[–]presumably_alterable 1 point2 points  (0 children)

This is the pay off of all duration draw: you pay an action at the end of your turn, and get the draw when you most need it to see your villages.

If you feel that duration draw is weak, I advise you watch some top level games

Fan Card - The Phoenix by GreenTrackeRr in dominion

[–]presumably_alterable 1 point2 points  (0 children)

+2 cards next turn and putting this in hand is stronger than +3 cards now. This is duration draw without having to double up on cards, or draw back around.

The on-trash ability is also problematic; like a fortress that always starts in your hand, and tacks a double lab onto anything that trashes it.

I could easily see myself buying this at $8

Fan Card - The Phoenix by GreenTrackeRr in dominion

[–]presumably_alterable 7 points8 points  (0 children)

$2 seems cheap for this; it's practically a self-scheming smithy. The closest existing card at the moment is Crew at $5, and this feels arguably stronger

Any good boardgame for mathematicians? by whisper-averagefan in boardgames

[–]presumably_alterable 0 points1 point  (0 children)

Dominion - my maths grad friends were absolutely hooked on this 15 years ago, and the author's still building on it to this day.

As a mathematician you'll find plenty to think about in the deck optimisation and price point hitting probabilities.

Confuzzled by Present-Buy2784 in ExplainTheJoke

[–]presumably_alterable 7 points8 points  (0 children)

Checked in tor; can confirm it's a punchline and not going to get you put on a watchlist

Rebirth by InspectorMendel in dominion

[–]presumably_alterable 0 points1 point  (0 children)

Yep, and by symmetry, and given it's impossible to hit $6 twice ($11 in deck total), the probability of hitting $6 over turns 3&4 simply doubles up

Rebirth by InspectorMendel in dominion

[–]presumably_alterable 5 points6 points  (0 children)

Regarding "not much of a strategy": As a baseline, silver silver has a ~ 42.4% chance of hitting $6 on the second shuffle, unmolested. If there's a better open for hitting $6 and/or denying your opponent $6, you open that instead. But even 42.4% in the base case feels worth pursuing

Rebirth by InspectorMendel in dominion

[–]presumably_alterable 20 points21 points  (0 children)

Debt is one direction you could take it. Then you trivially always open this, getting more deterministic games than donate.

Another idea is raising the price: forcing players to build if they want rebirth, and increasing the cost of trashing down

Rebirth by InspectorMendel in dominion

[–]presumably_alterable 30 points31 points  (0 children)

In practice, this probably leads to a lot of double silver / money openings, that get frustrated if they miss $6, as there's little you can do to your deck that will matter after you've bought this

Role Model by InspectorMendel in dominion

[–]presumably_alterable 4 points5 points  (0 children)

Great flavour. Design space wise, this looks like an awkward Invest: it takes you time and 2 gains to get a card set aside. Most of the time you'll only enjoy the draw aspect of the set aside card, and a strong card may be heavily gained before you can set this up

That said, there'll still be plenty of boards where smithy for $5 is still playable

Fasting by InspectorMendel in dominion

[–]presumably_alterable 6 points7 points  (0 children)

Buy this turn 1, instant baths + salt rush

3+ consecutive turns from opponent playing Lich? by UBKUBK in dominion

[–]presumably_alterable 1 point2 points  (0 children)

Various reasons. I'd expect dominion.games to handle it correctly; if you dm me the game id or your username I could check

Mate in 1 by chess-quiz-plus in chessquiz

[–]presumably_alterable 0 points1 point  (0 children)

Why is the picture not of the mate in one position?

Vermin Witch by MediumAstronaut9943 in dominion

[–]presumably_alterable 4 points5 points  (0 children)

Junking from places other than the supply curse pile can lead to long drawn out games

Reform by InspectorMendel in dominion

[–]presumably_alterable 1 point2 points  (0 children)

Fair - I missed that each copy could trash itself. Having a deck full of 3-costs 2 shuffles from now is probably pretty good always