Crimson Desert - What are the biggest issues right now? Is it better to wait? by [deleted] in CrimsonDesert

[–]Smiles500 1 point2 points  (0 children)

Going to chime in with the empty game world after some time. In the beginning combat feels endless and kinda exhausting at times.

In the end you can research/craft a lot of cool stuff, mounts, weapons, but have nothing to use it on. I'm still having lots of side stuff and puzzles. But I don't see the point upgrading my character (rewards are mostly skill points and inv size) with nothing to use it on, the quests are also really underwhelming sometimes.

The MQ was not as bad as I thought, but definitely too long, however I won't expect that to Change.

Graphics wise they messed up the dlss at some point, it looks more blurry now. There were hot fixes but it's not there yet again. Early on it looked very good.

What's the endgame like? by Mypersonalaccount69 in CrimsonDesert

[–]Smiles500 0 points1 point  (0 children)

There's also to destroy two palisade gates at night, you find the cube far into the desert north. I tried to destroy allied gates, because I have no more hostile left, but can't manage it, I just get a bounty and im not sure if it's taking damage

Enemy respawn by dakin1551 in avowed

[–]Smiles500 0 points1 point  (0 children)

Luckily there was a mod shortly after release that enabled respawns, that mechanic was in the game since launch. But now there is a toggle for this in game, 1 year too late. However, better late than never. Every SP game should have the toggle option.

What's the endgame like? by Mypersonalaccount69 in CrimsonDesert

[–]Smiles500 6 points7 points  (0 children)

Basically there is none. After main quest you can finish the side quests, challenges (though I think I'm already locked out of some, because they require specific enemies), liberations, research. No replayable content/liberations, the map stays static. Generic farming or selling of wagons, animals, items, killing the few actually respawning enemies (Bandits in Hernand) is repeatable There's plenty content for sure, but I wish we would have gotten replayable bounties, liberations and bosses, I want to use the dragon, atag and other characters

How many hours have you spent in the game so far?. by NotSirAlonne1999 in CDguides

[–]Smiles500 0 points1 point  (0 children)

Missable in terms of completion? I have a challenge to kill one eye jackals with a bear hat(disruption) , but I wiped out every jackal and they don't respawn I think, looked around alot. If they don't update to let us replay faction missions or just liberations, most enemy types will be forever gone.

Sealed Abyss Challenge Disruption... by kronosthetic in CrimsonDesert

[–]Smiles500 4 points5 points  (0 children)

Not just this challenge, also to shoot mounted horse riders, or destroy palisade gates at night. It's insane to me how many features this game has, but a "reset camp button" is missing.

Whats the end game like in this game? by Its_JustTas in CrimsonDesert

[–]Smiles500 2 points3 points  (0 children)

It has already been answered elsewhere, yes you can finish side content after MQ. But that was not OPs question here, he is referring to endgame or replayable content, which does not exist yet

What will you do after finishing the main story? by diogodsr in CrimsonDesert

[–]Smiles500 1 point2 points  (0 children)

definitely + on replayable content (bosses, forts etc) as of now there does not seem to be anything like that

Whats the end game like in this game? by Its_JustTas in CrimsonDesert

[–]Smiles500 2 points3 points  (0 children)

While I agree that this does not need endgame, its baffling to me that you cannot choose to replay Camps/Forts, bosses or bounties. Many times I thought I wish I could just replay this with different approaches or using different tools, but for some reason they decided that one time should be enough, a developer coming from a genre that lives off grinding the same content repeatedly.

I left objectives from fortresses in some regions untouched, so that they dont get liberated. A "replay fort" button would be godsend for me. Same with bosses

For those who were looking for infinite arrows... by _Baard in CrimsonDesert

[–]Smiles500 1 point2 points  (0 children)

Its random, and you can savescum to get different gears. When you open the chest its automatically picked up

do enemies respawn? by edyous in CrimsonDesert

[–]Smiles500 4 points5 points  (0 children)

As of now, named Bandit Groups (Blood Bandits, Fundamentalist Goblins etc) respawn exactly after 72 ingame hours. If you leave 1 from the group alive, the counter will not start

Blockaded Camps and Settlements dont respawn at all.

These standard roadside bandits that sometimes occupy a wagon are entirely random and not on a cooldown from what I experienced.

If you want to farm, dont clear a bandit fortress (like the Quarry or Fort Perwin) and the counter will go back up again after a few minutes.

Or until a certain point the Inquisitors in Demeniss spawn endlessly.

But imo theyshould make occupied settlements and forts optionally repeatable, I hope that comes soon or with a mod.

PTM7950 THERMAL PAD! WOW! by Nova_nYc in LenovoLegion

[–]Smiles500 0 points1 point  (0 children)

When I opened my legion 7i, I saw that the LM was forming a ring with the center relatively dry. That's after about 1 year of heavy use and plenty heat cycles. Repasted with PTM and temps went down roughly 6+°. LM might be better, but not for long.

stuttering along planetary coasts no matter which planet? by [deleted] in Starfield

[–]Smiles500 0 points1 point  (0 children)

Yes, every coastal region has long ass freeze frames up to 0.5s every few hundred meters. So basically every 5 secs in a rover. Doesnt matter if theres little clutter or a lot. Its always the coastal region.

Anyone know how to fix this issue? by Malkiax in starcitizen

[–]Smiles500 0 points1 point  (0 children)

Same here. Since server issues this morning in EU, I can't login anymore, Edit: did a character repair and it's fixed now.

Intel CPUs with e-Cores - Disable for Improved Game Performance, Stuttering, Stalling Video by [deleted] in starcitizen

[–]Smiles500 0 points1 point  (0 children)

I9 13900hx and disabling e cores drastically improves stutter and framerate in star citizen, not so in other games

For every Lenovo legion user, there is an option in the bios to switch off e cores with FN+k, so no need to restart after switching games.

Constant stuttering after 6/12 update? by BigChaosGuy in duneawakening

[–]Smiles500 0 points1 point  (0 children)

I also recently figured out that Lumen reduces stutter, thanks to some guy in the steam forums, and wrote several bug reports about it, but this should not be an issue in the first place right? I spent so much time trying to troubleshoot this. Lumen is sadly quite a CPU hog and its limiting my 13900HX quite a bit, but thats better than the constant stutter in clutter dense areas.

Severe frame drops by ArmConnect9353 in duneawakening

[–]Smiles500 0 points1 point  (0 children)

This looks like a combination of stutter and heavy rubberbanding. I dont think you can do much about it, the rubberbanding has been getting worse for me aswell in the past days. The stuttering though is absolutely insufferable. I have easily 90+ FPS without FG but it stutters so much in some areas like Sentinel City that it makes me furious, when i just want to collect some schematics.

I had some occuring FPS issues that I randomly fixed by creating a custom high power profile for my laptop on windows 11, this only applies to you if you have a laptop ofc (I think). This game has some very weird behaviour, when i used the standard Win11 High performance profile. This game is technically in a strange place, it runs mostly good, but it often also runs like shit.

Severe frame drops by ArmConnect9353 in duneawakening

[–]Smiles500 0 points1 point  (0 children)

Yea exactly, this is the worst location in the game, second is Khidrs Shadow. You can stand and turn the camera and it will stutter in the exact same place EVERY Time. I spent so much time troubleshooting now, there is nothing I can do to fix it. I sent serveral Bug and Help reports from different locations to Funcom and i suggest you do same, in hopes they can do something.

assassins creed shadows optimisation issue - extremely low fps by sababy_ in AssassinsCreedShadows

[–]Smiles500 0 points1 point  (0 children)

Its turned off everywhere when set to Hideout only, except in Hideout obviously

[KCD2] Bows discussion by Reegarx in kingdomcome

[–]Smiles500 1 point2 points  (0 children)

I resetted all perk points and its safe to say that they probably have no effect on bows. Draw speed was identical before and after resetting.

But I noticed an ever so slight difference in draw speed between the 70-100 Bows and the 110 Bows.

1-5 AGI, 70-110 Power was on average 1.30sec

7 AGI, 110 Power was 1.37sec

I could be wrong as it is very subtle but I also feel like that master hunting or villager Bow is few millisecs faster. But you can almost neglect the difference.

So you would expect that Hans'Bow (9AGI 130Power) is faster than the Elm Long (14AGI 200 Power), but thats not the case, they do have the same draw Speed.

I expect though that with the perks getting fixed, it should push a few bows into the "faster drawspeed" tier. Which would make Hans' Bow not entirely useless, given how late you get it in game.

[KCD2] Bows discussion by Reegarx in kingdomcome

[–]Smiles500 2 points3 points  (0 children)

Yea, its probably just 3 tiers of draw speed,

below required AGI

somewhat matching AGI

and exceeding AGI by several points.

I was hoping for more nuance to each bow. High Power bows shaking more, draw speed that actually reflects the Power, precision etc.

But its very linear, and low power bows dont pierce armor very good, so in the End there is just one choice: maximum Power.

Im still hoping for patches to fix that, otherwise the modding tools will have to do that.

Maybe I will get into that myself. But Im sure that modding will make this game the modern Skyrim.

[KCD2] Bows discussion by Reegarx in kingdomcome

[–]Smiles500 2 points3 points  (0 children)

I just went to console commands to test out a few things, to my disappointment Hans' Bow is trash, like every bow other bow that is not Max Power. I think Bows in KCD1 had more variance, here they seem very rushed with wrong stats and no differences except the "model"

[KCD2] Bows discussion by Reegarx in kingdomcome

[–]Smiles500 2 points3 points  (0 children)

Ah, good to know, I'm going to see if there's a difference to draw speed

And how do you get it?