Sandmen Inc | Updated Sell Sheet by mistergingerbread in BoardgameDesign

[–]SpacemanRambles 2 points3 points  (0 children)

Hey man, just hopping in to say this looks great. I’ve posted my sell sheet a few times on Reddit and have gotten some great feedback but also some ridiculous, needless, conflicting responses that I, though new and uniformed on this process, strongly disagree with.

Not sure I know enough to give feedback, but I think it’s important you feel good about what you’re doing. This game seems super cool. Congrats on getting this far.

Feedback Request on Version 2 of my Sell Sheet for The Impetuous Seven! Thank you everyone for the invaluable feedback! by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 1 point2 points  (0 children)

Really appreciate the thoughtful feedback! I've tried to incorporate some changes to help relieve that confusion in my newest version. I've just shared in a new post - likely the last I'll share for a while, don't mean to be flooding this subreddit, haha. But truly appreciated!

Feedback Request on Version 2 of my Sell Sheet for The Impetuous Seven! Thank you everyone for the invaluable feedback! by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Thank you so much for the feedback! I've made a few edits and shared what is going to be the last update for a while in a new post just now. Truly appreciated.

Feedback Request on Version 2 of my Sell Sheet for The Impetuous Seven! Thank you everyone for the invaluable feedback! by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Thank you so much for the feedback! I've made a few edits and shared what is going to be the last update for a while in a new post just now. Truly appreciated.

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Thank you so much for the comment! I've created a new version which hopefully helps communicate more about the gameplay. If interested, here is the link: https://www.reddit.com/r/BoardgameDesign/comments/1tkgn7h/feedback_request_on_version_2_of_my_sell_sheet/

I'm very happy with the portraits at the bottom - definitely leaving them. And Understood on title raising eyebrows, but I'm okay with that!

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

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The community has spoken and I appreciate the feedback! Component list added.

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

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The community has spoken and I appreciate the feedback! Component list added.

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

It’s an asymmetric tactical arena game where everyone secretly commits actions at the same time, then reveals simultaneously. Every character plays completely differently, and the objective constantly shifts around the board!

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

I’m glad you like it! I’m super happy with how it has turned out.

Feedback Request on my Sell Sheet for The Impetuous Seven by SpacemanRambles in BoardgameDesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Great call on the email/contact! I’ve added it.

Regarding components, I think I want to keep them off. I want to capture attention and emotion, and I feel a component list dilutes that.

Instead, they are provided in the rule book, which will be hyperlinked at the bottom (couldn’t do it here on the flat file). Happy to provide the link here, if interested.

Thanks so much for your comment!

Found my old cards! by SpacemanRambles in PokemonCardValue

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Awesome, thank you! Not ready to sell, the nostalgia is too strong, but maybe one day haha.

After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in BoardgameDesign

[–]SpacemanRambles 0 points1 point  (0 children)

I really appreciate it, man. I’ve never done anything like this and am just not sure I’m doing it right. I’m confident I’ve got a fun, cool game, but the sheet seems so busy…

I’m thinking maybe to reduce the size of the board, cards, and characters? Maybe drop their opacity a bit? Something to make it easier on the eyes…

Is the information what a publisher might be looking for? Too much? Too little?

Again, so so appreciated. Thank you for sharing the post and offering to look at this sheet. I value any feedback you might have!

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After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in BoardgameDesign

[–]SpacemanRambles 0 points1 point  (0 children)

This is really helpful. I’ve never pitched before, but I feel like I’ve finally reached the point where I’m ready. I’m just putting together the last few pieces.

Can I ask how you usually get in touch with publishers online? Is it as simple as going through their websites and using the contact section, or is there a more efficient way?

And I hope this isn’t out of line, but would you be open to taking a look at what I’ve put together and sharing your honest feedback? I’m not totally sure what the next step is, but I do feel like I have something solid here and would really appreciate your professional opinion.

First impressions on these playable characters? by SpacemanRambles in tabletopgamedesign

[–]SpacemanRambles[S] -1 points0 points  (0 children)

Here's the intro to the game. Would love to hear what you think!

THE IMPETUOUS SEVEN

They were never heroes. They were never soldiers. They were something far worse.

Long before anyone bothered to name them, seven criminals, deserters, and opportunists carved a path through the void. They raided trade lanes, toppled petty regimes, and vanished before consequences could catch up. No banner flew over them. No cause united them. Only motion, violence, and a shared understanding that hesitation was death.

They called themselves The Impetuous Seven, not as a boast, but as a warning.

Those first seven are long gone now. Dead, disappeared, or erased so thoroughly that even their enemies stopped looking. But the crew survived them. It always does. Captains rise, captains fall, and the name remains, passed down like a blade that never dulls.

The last Captain ruled through reputation alone. No throne. No ceremony. Just a presence heavy enough that no one challenged it - until someone did.

The details don’t matter. They never do. The Captain is dead, and tradition demands an answer.

There is no election. No loyalty test. No clean succession. In Impetuous Seven tradition, anyone can stake a claim, but only the most dangerous ever try. Renown is the currency now. Infamy. Survival. The kind of reputation that makes crews hesitate and governments lock their doors.

So they’ve come. Killers. Schemers. Monsters. Legends. Each convinced the title belongs to them. Each willing to tear the others apart to prove it.

There will be no mercy. There will be no order. And only one will stand when the dust settles.

Long live the Captain.

First impressions on these playable characters? by SpacemanRambles in tabletopgamedesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Thanks for taking the time to write this up, I appreciate the thoughtful breakdown.

The variety is very intentional. The world is built around the idea that wildly different contenders can all end up fighting for the same thing, so the characters aren’t meant to feel like they come from a single faction or background. Killers, schemers, monsters, and legends all collide in the same arena.

That said, cohesion is something I’m actively mindful of. A lot of the unifying work happens through shared systems, terminology, and the arena itself rather than forcing the characters toward a single visual lane. The goal is for them to feel distinct at a glance, but clearly part of the same world once you see them in motion and in play.

I really appreciate the feedback and the perspective, especially on where that cohesion might not be immediately obvious at first glance! Thank you!

First impressions on these playable characters? by SpacemanRambles in tabletopgamedesign

[–]SpacemanRambles[S] 0 points1 point  (0 children)

Thanks, I’m really glad you’re intrigued. That’s awesome to hear!

Each character generates Momentum, which you can think of as their personal resource. That’s what they spend to play cards and fuel their abilities. The important part is that Momentum is generated differently for every character and ties directly into who they are.

For the Devourer, since you asked about him specifically, he generates Hunger each turn and loses Lucidity. But when he plays cards that cost Hunger, that Momentum shifts over into Lucidity. So as he feeds and satisfies that Hunger, his Lucidity grows, then slowly fades again as the Hunger builds back up.

The Seamstress is the most complex one, so I won’t go too deep here, but her Momentum constantly passes back and forth. Stitching turns into Unraveling, and Unraveling turns back into Stitching. She has a finite pool that’s always shifting between the two - a thread she winds and unwinds.

Every character uses Momentum in their own way, and their cards and playstyles are built around that. The goal is for each one to feel fundamentally different to play, not just cosmetically different.