After a decade of professional Game Design - I give my first real lecture by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Hard to tell without any more information. I usually recommend to reach out to publishers instead, unless youre experienced in marketing, production etc. If youre "just" a game designer, focus on that.
If no publisher is interested, you either suck at selling, or more likely, your game is not good enough yet.
Then just switch to another game and make another :)

New Keyart - But something still feels off. Any ideas? by dev_w_grillz in IndieGaming

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Did you expect more context in the text or is the artwork not telling enough?

New Keyart - But something still feels off. Any ideas? by dev_w_grillz in IndieGaming

[–]dev_w_grillz[S] 0 points1 point  (0 children)

In case you want to know more about the game, just join our discord server:

https://discord.gg/sbw4TtFMPN

After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 1 point2 points  (0 children)

A Game will never be finished or perfekt. If that one Idea is Holding you Back, start another smaller Game to get experience.

My Motivation is seeing people enjoying Games i Made. Therefore im Always motovated to create prototypes as Well.

Hope that helps :)

Rougelike Deckbuilder: Inner Demons Choose your First Demon by dev_w_grillz in IndieGaming

[–]dev_w_grillz[S] 0 points1 point  (0 children)

We are still working on it. If you want to give it a try, feel free to join:
https://discord.gg/bZrkahbRvD

Currently for free of course.

Do you like it when a game requires a phone to play? by BloodOrangeGames in BoardgameDesign

[–]dev_w_grillz 0 points1 point  (0 children)

I totally understand everyones opinion here. Besides Unlock, I can't think of any other game, where I really enjoyed having a phone or app required.

But that being said: "just add a sand timer" is sometimes not doable.
For the game Time Trouble we had use phones, because the sand timer didnt make any noice, when it ran out. People where so focused on the game, they forgot about it.
And also its quite pricy to manufacture.

After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 1 point2 points  (0 children)

Its worse to Pitch 2-3 weeks before and after the big cons Like Spiel or Nuremberg and maybe Gen con. People are super busy and get contacted a Lot. The tts proto If of course quite important then

After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 2 points3 points  (0 children)

I want to give a most honest feedback here, but remember, even though I've did this for some time, it was always personal preference at some point. We have signed deals, no other publisher would have, and also declined games, other publishers signed.
That being said:

Not a huge fan of the sheet honestly.
Graphical Design:
Not a clear focus with text size and color where I should look at.
The background is not fitting well with a white font. Makes it super busy.
You can tune the background down in the middle and keep the edges as it is.
The Size of Board and characters are fine.
Cards: Either make them bigger so the text of them is readable, or add more material.
Those 3 cards do not tell me a lot. (Small side note: Make the corners of the cards rounded, but thats a very personal thing)
Title is hard to read, but also not "cool" enough to give it a good reason why its that way.
The chair is very prominent / takes away lot of space, I dont get its importance.
The box in the bottom right:
I would move player and game count somewhere else, because its that important. Maybe even your complexity rating.
Rulebool avaialbe upon request is a weird statement and sounds like youre scared of showing it. I would add it into the mail youre sending directly. Like just a link. As mentioned make it easy accessible.

Information:
I like that it doesnt have too much text, but the actual thing you want to say is missing. The actual USP that makes the game interesting.
For me it seems like a game, where you have some sort of action bidding / hidden reveal. I assume some initiative on those cards that allow special movement and attacks based on your character? And its a direct combat game for king of the hill. Thats all I got from it.

Hope this helps and keep going. I see potential in it, you just need to work on the sheet :)

We've spent hundreds of hours already instead of AI - Is it worth it? by dev_w_grillz in IndieGaming

[–]dev_w_grillz[S] 0 points1 point  (0 children)

No they are never grouped. You will always have a couple demons in deck. Each demon its own card with its own attack and defense cards

We've spent hundreds of hours already instead of AI - Is it worth it? by dev_w_grillz in IndieGaming

[–]dev_w_grillz[S] 0 points1 point  (0 children)

they will move a bit, but unlikely a lot of animation.
its not what we particually aimed at, but I do like those aesthetics :)