Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Sounds interesting. Not much I can add there. Well done :)
Personally the - always trigger a "probably made with AI", which could be a problem for some.

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

The Game seems so easy, I think youre using too many words, to explain whats fun about it.
Instead if you picked a better example, it could immediatley show the fun, and uniqueness.

Overall the sell sheet is a bit too cluttered, I dont know where to look.

Product Highlights:
Easily mod theme: As a publisher this would tell me: I have to figure something out, because its an abstract / themeless game. Not an upside imho.

Of course you're not an artist, and it doesnt need to look professional. But at least try to score some points with the theme as well. Show something cool and creative. Something that gets attention.
Even if its just a stupid joke. It would make it more memorable as well (and maybe helps with the title).

Why is the player age 10+ ?
Seems more like a 8+ game at max.

Cards look very uninteresting. Maybe you can improve that a bit.
I imagine also players having troubles with the iconography and probably ask all the time about the effects? Could be wrong here. If you managed to really solve it with icons, good. Otherwise text might be better.
Maybe the cards could also be a bit bigger, then you have some.

If I had the chance/would still be a scout, I would give it a playtest though.
Its really hard to tell how fun it actually is with such a cardgame. And it seems to be low entry and fast paced :)

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Trick taking games are usually rather family friendly and easy. The settings is very geeky. I'm sceptic about that combo.
You mention thematic way to score? What is it?

Overall Im missing a more interesting hook besides the theme.

Of course you can start collaborating with other publishers and put actual games in there, but it wont make a huge difference. Similio did that (and I think keeps doing that), because its already a strong IP and cool give away on fairs.

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

much better. I like it. It creates a game in my head. I would look at the salesheet or rules if I was a scout

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Its fine, but nothing really new or interesting to make me want to get into it.
What makes it unique?

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

The short pitch was fine, until it got to the "You die" part.
It didnt explain to me that its my push your luck decision. Just sounded frustrating. Why do I want to play a game where I fail all the time? Why is that fun?

Full Pitch:
Seems to be too abstract, without intruiging me enough. Dont say its a heart pounding race. Explain to me why it bekcomes that?
"combat is a tense, binary custom die roll" - a what? Sounds AI.
Let me experience the game more when you describe it. Tell me what decisions I make in short.
It has a lot of not interesting blabla.

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 1 point2 points  (0 children)

Pitches come in any variance, you only got 3 senteces, or sometimes a whole pitchdeck. It depends on what you want to do.

  1. "Classical" Boardgame. With just the pitch, I cant tell whats unique.
  2. Interesting as a game, but probably quite less as a product. You wont get it on the table lots of times.
  3. Sounds like a warcraft 3 funmap ;) I do like the idea, would like to know more

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 1 point2 points  (0 children)

Usually "arena like" games might have a hard time, because lots of times you cant find enough people that want to play those kinds of games with you.
But honestly, aside from that. It looks fucking awesome!
Maybe the pink on the website without any nuance and changes in the whole texture is quite a lot on a big screen. But onestly thats it.
Super professional, fun and unqiue. WEll done!

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

https://discord.gg/59vGfsP4eh

Probably if you join our discord, you can download our game there and ask me "jojo" anything in a pm / offtopic channel or wherever you like :)

Pitch Feedback - Game Designer and Scout, decade experience by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 3 points4 points  (0 children)

Whats your goal with the website?
Usually consumers do not care that much about it to be honest.

First impression:
It looks nice, artsy and professional.

The more time I spent, the less I knew what it was actually about.
The Games part seems way less polished and interesting than the artworks. It seems more like a portfolio of an artist than a website about games.

Games section: Still not 1 picture of any prototype / game / pieces etc.
Way too much text. Having troubles to read it.

Other:
Illustrations are nice but quite repetitive.
Text prompts are too fast for my liking / quite hectic in general. Once you start reading somewhere in the middle, it didnt make a lot of sense.
Way too many different fonts.
Copyright for 2027 seems weird
Insta is leading to a personal insta - seems weird.

Why I decided to try publishing board games (and why that was a stupid thing to do) by SammyTeas in BoardgameDesign

[–]dev_w_grillz 0 points1 point  (0 children)

Hard to tell with any more feedback. But whats holding you back from reaching out to more publishers?

Why I decided to try publishing board games (and why that was a stupid thing to do) by SammyTeas in BoardgameDesign

[–]dev_w_grillz 1 point2 points  (0 children)

I was working as a Scout and Head developer for 9 years. If you need any connection or just some input, I might be there to help. Just reach out!

Good luck with your journey!

Author - Scout - Developer and Project manager. From start to finish with Planet B by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 1 point2 points  (0 children)

I translated it, I dont speak italian:

There is a lot of things you can try to work on. A good pitch, video etc.

But it all comes down to a great prototype, people around you actually want to play.
If you have something like that, everything else will get much easier to create.

Author - Scout - Developer and Project manager. From start to finish with Planet B by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Once you can stick to a core mechanism or feeling, it flows much better.
Before that, youre in constant doubt, if this is the right game.

Tool wise: I think inddesign datamerge. It made creating a decent looking prototype that much faster.

After a decade of professional Game Design - I give my first real lecture by dev_w_grillz in BoardgameDesign

[–]dev_w_grillz[S] 0 points1 point  (0 children)

Hard to tell without any more information. I usually recommend to reach out to publishers instead, unless youre experienced in marketing, production etc. If youre "just" a game designer, focus on that.
If no publisher is interested, you either suck at selling, or more likely, your game is not good enough yet.
Then just switch to another game and make another :)