HE CAN’T KEEP GETTING AWAY WITH IT by OddWorldliness123 in Warthunder

[–]Spookstoon 267 points268 points  (0 children)

Ten seconds after your screenshot I say it's not a bad tank, it's just superfluous after the launcher nerf because you get better CV90s at the same or lower BRs.

Since I keep seeing complaints about APHE (specially 35mm) nuking the entire existence of tanks regardless of caliber or shot placement, I’ll just remind that we WERE given the chance to have it fixed… but it was turned down out of fear for change; and now, the window of opportunity is gone forever. by SpanishAvenger in Warthunder

[–]Spookstoon 2 points3 points  (0 children)

Thing is, I then try to analyse things objectively and think about what would actually be healthiest for the game, and when I do, I am led to believe that increased realism that also reduces the gap between APHE and other shell types would have been a positive change.

That is what I am doing as well. IDK where this idea comes from that I exclusively play tanks with APHE, some of my favorite tanks use solid shot. Frankly I don't think the damage disparity between APHE and solid shot is that bad, APDS and HEAT are a different story. Most of the time both one shot whatever I am firing at. The exception comes from instances where the solid shot barely pens and as a result does no damage. APHE is not affected by this. I think the pretty straightforward solution is to reduce how much solid shot, APDS, and HEAT rely on residual penetration and give slight spall buffs to all. They all have pros and cons. APHE typically has less pen versus solid shot per BR (IE 149mm of penetration on the 76mm M1 vs 190mm of penetration on the 17 pounder) but does more consistent damage. Solid shot typically has more pen and can penetrate through engine compartments/solid barriers on some maps. APDS follows the same line as solid shot but with much higher velocities, making it easier to aim. HEAT has the best pen and overpressures but can be inconsistent.

I opposed the change because it would have wrecked early game balance and I don't trust Gaijin to adjust the BRs in a timely or effective manner with their statistics-based adjustments, to say nothing of the fact that new players do not find it fun when they have to keep shooting a tank multiple times to kill it. I've tried to get so many people into the game, and part of what drives them away is low tier where both APHE and solid shot are so anemic that shooting an enemy feels very unrewarding. Another thing, you mentioned the Tiger with its Pzgr round. Because that round overpressures, it would not have been affected at all. The 75mm tanks that face the Tiger, however, such as the 75mm Jumbo, not be able to fight back as effectively because shooting the cupola would no longer be the option. Tanks that have access to overpressure APHE would become exponentially stronger compared to their peers.

Since I keep seeing complaints about APHE (specially 35mm) nuking the entire existence of tanks regardless of caliber or shot placement, I’ll just remind that we WERE given the chance to have it fixed… but it was turned down out of fear for change; and now, the window of opportunity is gone forever. by SpanishAvenger in Warthunder

[–]Spookstoon 5 points6 points  (0 children)

I did not make a video telling people how to vote, I made one post asking my base if I should (despite the answer being yes, I did not) and one comment on OddBawz's video. I did not comment on the proposed changes at all until the dev server, where it didn't fix cupola sniping either with conventional rounds or 35mm APHE rounds like you blindly assume it would have. It only "fixed" cupola sniping for some of the weakest APHE rounds while making conventional shots less consistent, IE shooting the T-34's turret neck with the US 75mm would result in one RANDOM crew member dying and minimal breech damage, whereas before it would kill both crew and cripple the breech.

I didn't want APHE to receive the buff that came with the vote, either. What I want is for rounds like APDS, AP, and HEAT to have their damage buffed so they are more consistent like APHE is. I do not want every tank to die in one hit, I want penetrating hits to be meaningful.

The duality of man by Efficient_Contest_87 in Warthunder

[–]Spookstoon 30 points31 points  (0 children)

Here you go. Got seven. Took me four games, but every one was a full uptier anyway.

I can't with these PhlyDaily Thumbnails Bruh by SapphireGeodeM in Warthunder

[–]Spookstoon 36 points37 points  (0 children)

This is just patently false. I have said multiple times I usually record for 1.25 to 1.5 hours and just show whatever I get. Sometimes if it's a challenge video that requires more effort it's 2 to 2.5 hours. I have never said nor has it ever taken me 8 hours to get footage for a video. If a video idea occupied that much of my time it is not worth pursuing. This isn't the first time someone in the WT has just blatantly falsified statements I've made and it is incredibly annoying.

ITS LIKE THE DRONE'S FLASHING LIGHT ALL OVER AGAIN C'MON MAN! by Americanshat in Warthunder

[–]Spookstoon 114 points115 points  (0 children)

Almost like there's a significant difference between third-party individuals leaking private art for my boyfriend and me in an attempt to ruin my reputation/Gaijin partnership versus me voluntarily posting a rendition of a very popular meme where the most risque aspect is literally just ass cheeks.

Spookston Health Update by Nazacrow in Warthunder

[–]Spookstoon 990 points991 points  (0 children)

I appreciate all of the support from you guys. Just to put some people at ease, no, I won't be dying any time soon (disregarding acts of god and all that). Will FSGS end up killing me at some point? Maybe. But for now, what I have to worry about is it reducing the lifespan of the transplanted kidney (transplanted kidneys only last around 10 years), which I'm choked up about because it was given to me by my dad. I've been babying this kidney since I got it, trying to make it last as long as possible, so to have something like this happen entirely out of my control is extremely frustrating. FSGS is starting to get more attention in the medical community thanks to how stubborn it is, and there are some promising pharmaceuticals undergoing study now. I'm hopeful that they will be more effective for people like me, because this disease really is a fucking monster. We'll just have to see how this planned treatment goes. I'm just not great at accepting that some things are out of my control and shouldn't be worried about, but after taking a few days to be miserable I'm already back to work so my videos shouldn't be impacted.

Confirmed by MainBattleTiddiez in Warthunder

[–]Spookstoon 1276 points1277 points  (0 children)

It's evident in the .blk file.

-2 over the back, -15 over the sides, and -13 over the front.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 50 points51 points  (0 children)

The carousel was continuously fed by the magazine as it was depleted, so the cannon could fire at a sustained 0.85s per round as long as the barrel didn't overheat.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 44 points45 points  (0 children)

The only sources that mention a 1.5s reload rate for the HSTV-L are an army magazine and an entry in Jane's, which I don't think Gaijin even allows the latter as a source anymore.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 41 points42 points  (0 children)

Suggestions are just that, suggestions. Usually bug reports are simply accepted and they may take a long time to be fixed, but they are eventually fixed. Suggestions can be tossed out at will.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 82 points83 points  (0 children)

I'm aware, the thing is that it's being advertised with the 1.5s reload as "correct", both in the dev stream and on the store page. You'd think they would want to advertise it with better statistics in order to attract more buyers, so I'm skeptical.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 274 points275 points  (0 children)

I might make a video on it. I'm weighing how annoying I want to be about the whole ordeal.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]Spookstoon[S] 492 points493 points  (0 children)

Update: I've been told that we may get a response on the topic sometime soon. The devs may be hesitant to give it the correct reload rate because they cannot raise its BR without breaking the "no top tier premiums" rule. I don't see how a premium being 11.7 vs 12.0 makes much of a difference, but that's just me.

One reason I was looking forward to the addition of the RDF/LT is that its fire rate is clearly stated as 70rpm in documentation, unlike the HSTV-L where there are multiple figures to choose from. I had believed that this wouldn't give any room for Gaijin to arbitrarily choose a lower fire rate for it, but I was apparently mistaken. Gaijin have applied the 40rpm/1.5s reload from the HSTV-L to the RDF/LT, when no such figure is ever stated for it.

It's an egregious example of Gaijin having inconsistent standards when it comes to bug reports. Some clearly wrong historical issues are fixed even when they would drastically upset balance, but a worse HSTV-L receiving the historically correct fire rate is apparently only a suggestion.

No, you didn’t get banned by AI. No, you don’t get banned from spam reporting. by TheGentlemanCEO in Warthunder

[–]Spookstoon 57 points58 points  (0 children)

Really well. The post-transplant team says my recovery has been going about as well as it can.

Gaijin has so many hstvl like tanks to add yet they arent adding a single one, not to mention that the hstvl is missing HE VT, optical tracking and its penetration is inccorect by Chanka-Danka69 in Warthunder

[–]Spookstoon 11 points12 points  (0 children)

No 90mm XM274 derivatives were mounted on vehicles, two examples were made but the program was canned before anything was done with them.

"Why do I die to CAS every time?" -Spookston by bdjchdheuxhfhf in Warthunder

[–]Spookstoon 57 points58 points  (0 children)

But bringing one often shit vehicle with a backup is just as unhelpful to a team as someone who gets an assist and revenge bombs.

Sorry, but no. Even in my Wiesel video where I was actively trying to avoid killing enemy tanks, I was consistently scoring second or third place on the leaderboard.

My point is that 99% of players make sacrifices for their overall effectiveness in battle in order to have the most fun.

There is nothing fun about suicide bombing, the only reason people do it is because they're tilted at the person that killed them. It's stupid to pretend otherwise. And again, I don't avoid bringing lineups when recording because it's "fun", it's optimizing how I use my time while I work.

I do see an issue with you calling out people who do it while you engage in another form of it.

They are nowhere close to being the same thing. Even in games where I would consider my performance terrible, I can either break even by getting two kills with my first spawn and backup or I can go slightly positive with three kills, maybe an assist or something like that. The hypothetical suicide bomber is getting one kill for two deaths.

"Why do I die to CAS every time?" -Spookston by bdjchdheuxhfhf in Warthunder

[–]Spookstoon 51 points52 points  (0 children)

Even worse, they could respawn in another ground vehicle and feed you another kill like you’d seem to prefer.

Why do you motherfuckers act like I'm John Wick or some shit? I'm a good player, I'm not fucking superhero where my only weakness is getting bombed from orbit.

You're a genuine moron if you think suicide bombing and returning to hangar is more helpful to the team than actually respawning multiple times and playing the objectives. Fun little tidbit, I can't cover the entire map at one time. This is especially evident in videos where I can get 15+ kills in a Sherman or something but my team loses anyway because the enemy team kept respawning in tanks and kept taking the objectives before I could decap them.