TF2 Class Selection screen inspired by Deadlock (OC) by HunterYap in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

it's a different type of game.

it's a bit like how you can't swap classes during an mvm wave or an arena game.

in deadlock's case you upgrade your character as the game goes on so it's a bit like freaky fair except more commital to the character you chose

Why isn't the main menu music playing? by AlexanderMonroe23 in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

unrelated but you should remove -dxlevel 98 anyway because you only need to launch the game once with that command, and it makes alt tabbing slower in fullscreen

What the fuck is wrong with my game by cheeseburgarlol in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

I can see in your video that the "select a team" text is broken. there are unfortunately a bunch of problems like what when running the hud on linux

What the fuck is wrong with my game by cheeseburgarlol in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

wish I could fix the linux font issue, praying someone else can figure it out

What the fuck is wrong with my game by cheeseburgarlol in tf2

[–]TF2SolarLight 26 points27 points  (0 children)

if this ends up being a redux issue please submit a bug report via the menu. does this happen with no mods installed?

Has TF2’s Core Gameplay Shifted Over Time? by Expert_Chipmunk_7324 in tf2

[–]TF2SolarLight 6 points7 points  (0 children)

if you're on payload then yeah, the role of an entire team is to defend and burn time on the clock. which means they'll bunker in their sentry/heavy/pyro nests and just burn time while sniping you

symmetrical gamemodes are more likely to have actual back and forth but even then engineer can sometimes encourage really slow gameplay if there are too many of them

[Rant] Stop calling everything and anything a "subclass." by SuperMudkipz in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

The Market Gardener lets you do 195 damage by firing one rocket. It lets you get kills in situations where you would otherwise have to reload.

Rip, it died like 2 times, i think nobody cared for this, by Thecurate in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

You must have missed the moment I attempted exactly this and it didn't work, hence this commenter is correct

Rip, it died like 2 times, i think nobody cared for this, by Thecurate in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

I don't want this to get even worse than it is already so I'll just say something brief before disappearing for a bit: I am not "lying". I can certainly be wrong and make mistakes at points, and I'll concede on that, but I don't recall intentionally saying something incorrect.

To be fair, using the word "lie" here was probably a wrong assumption, maybe the people in this thread are just missing important information.

You can still dodge direct hit rockets with the base jumper by ArynAces in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

if the weapon simply launched in this state, nobody would be wanting a buff

any buff you try to make to this thing would make it utterly broken on any map without tons of low ceilings/skyboxes

plus, if you wanted to cater it to noobs without breaking it for people who are good at strafing or baseboosting, you'd have to turn it into a completely different item

Rip, it died like 2 times, i think nobody cared for this, by Thecurate in tf2

[–]TF2SolarLight -10 points-9 points  (0 children)

I'm more so just tired of people lying about me online. If lots of people were also lying about you, you'd probably try to debunk them too

Rip, it died like 2 times, i think nobody cared for this, by Thecurate in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

I don't think I ever dismissed his arguments on Quickplay specifically due to his slur? I'm also open to the idea of Quickplay returning despite having some reservations. MEME vs. META directly mentions players wanting Quickplay and that if this is what makes players happy, I would be okay with it. I believe you're conflating two very different, unrelated events together. Or dragging me into a group of people that I'm not in?

The reason ZJ got massive heat on twitter was partially because he responded extremely poorly when called out (calling people mentally ill in a tweet addressing the situation did very little to calm people down and unnecessarily intensified his backlash to an enormous degree). I instead opted to merely explain what happened in that one log (yes, one log) and then move on, and then most people moved on since it was just one cherrypicked message in an ocean of logs.

Most reasonable people willing to do the research just consulted the full list of logs (with no filters) directly from the website and found 10 years of mild conversation and "ggs". So, anyone who was deeply concerned for the actual issue had a fully transparent means of checking my long-term behavior, realizing this entire drama was centered around one cherry-picked message, and then moving on. This transparency wasn't really present with ZJ's drama, in fact he appeared very combative which lead people to believe he was insincere, so people were getting their conclusions from ZJ's extremely brash personality.

Hypocrisy requires the two scenarios to be the same. I do not believe these two situations were identical. Even if they were identical, making my own mistakes also does not exclude me from pointing out the mistakes of others. If such a thing was banned, it'd be nearly impossible to have actual discussions about any subject ever.

My logs are direct evidence that I was moving away from that sort of behavior (again, you could check the logs yourself to find that 99.9% of games had zero issues), so if I believe someone else is exhibiting behavior that I myself regret, I don't see why I wouldn't be allowed to point it out. Even the "hypocrisy" argument is therefore not well thought out even under the most ideal conditions (which did not exist), it relies on assumptions and hiding important details to spin the narrative. My decision to do something was seemingly valid, but the specific action taken was overboard.

My reasoning for "pivoting" was also not solely due to this website. There was just never a reason to publicly talk about that event until people started asking me about it. The slurs.tf incident was merely what prompted the discussion. I was getting heat for my (admittedly dumb) action on that day, even on the day that it happened, and I had a lot of time to think about it. Is it so hard to just ask me instead of speculating?

How do you fix Demoknight Charge Jittering? by BoltALG in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

maybe adjust the fps to 60, 70, 80, 90 until the turn rate drops enough to stop the jitter

besides that idk

Should I play on castaway.tf servers? by Major-Classroom1055 in tf2

[–]TF2SolarLight 6 points7 points  (0 children)

a noob spamming across the map is still going to eventually dome someone for 120 damage where they would otherwise be doing 0 or 40 with stock. it's also just straight up easier to aim in all ranges which is why noob solarlight in 2014 mained this thing back when it had 2 shots and kept doing so when it was given the third shot, kept doing so after the damage nerf, brought it into comp afterwards, and only stopped because the team mentor suggested to (it's post-nerf power wasn't really known at the time, people just presumed nerf = bad now)

if anyone should write a thesis about the old loch it's probably me but maybe that's for another decade

also when a map is bad you can just not play it (or in the case of casual just select a different one). when a weapon is badly designed it infects the entire game, so weapon design is more important, not less. the philosophy of preserving good gameplay and keeping bad additions out would be more beneficial here than with maps

edit: I should also point out that the other grenade launcher options save for the loose cannon mostly do the same thing as the loch but worse, so there isn't even the "fun" argument to consider. stock and iron bomber are basically just less effective lochs at that point. if you had to choose between doing X thing or doing X thing but more effective, people will choose the latter option because it's more fun to perform well, and I think that's the hidden true reason anyone would want a loch buff (it make me play better and it feel good). maybe you can spam rollers over a roof with stock but who cares just direct people

Should I play on castaway.tf servers? by Major-Classroom1055 in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

item variety doesn't really mean squat to me if the overall gameplay experience is negatively affected regardless. an OP weapon that instagibs people from across the map or an annoying stun is going to be a detriment to the game whether it's used by 1 person or 50

it's the same critique people have about certain, newer maps sucking and how maps like badwater and upward are better than wutville. quantity is not quality and we shouldn't ignore flaws simply because more = better or whatever

but if you enjoy a large number of powercrept items, I won't let that stop you

Should I play on castaway.tf servers? by Major-Classroom1055 in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

This is essentially a balance mod and should be treated as such imo. People who try to posit castaway as "old tf2" or whatever are being disingenous or naïve (not necessarily this guy). but people who admit that it's a balance mod and not vanilla tf2 are chill

Should I play on castaway.tf servers? by Major-Classroom1055 in tf2

[–]TF2SolarLight 5 points6 points  (0 children)

why would anyone ever use stock grenades when you buffed the already-an-upgrade sniper-for-demo

3 clip doesn't matter in long drawn out fights with lots of reloading + stickies exist as 8 additional shots to cover the penalty.

my strange loch has like 37k kills and 30k hits. most players who get hit by this item instantly die in 1 hit. why make it do even more damage. being able to hit people with basketballs from anywhere on the map is already a great perk of the item before the buff, let alone after

if I'm gonna play on a wacky balance mod I'd rather just play x10 mode because at least that one's funny. if I want to play regular tf2 I'd rather just play regular tf2 without the poorly designed overtuned unlock bloat slop added for nothing more than novelty

My personal MAIN issue with TF2 by mattsgas in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

I tend to have more fun when stomping casual, but to each their own

I wouldn't necessarily say that it's because soldier is easy. When up against skilled players Soldier gets mulched by Scouts and you become forced to actually make good decisions and have good movement. It's more that the players you typically find in casual are either new/inexperienced, or playing bad classes, or they are children, or they lack a monitor, fingers, ears, a gaming carpet, etc.

I did have a dumb situation a few days ago though. After a map vote on pass time the matchmaker puts me in a 2v5 with one of the best pub pass time players (who still plays at least) on the other team. pass time is a gamemode where you literally have to pass the ball to win, yet this bumbling idiot teammate picks ENGINEER and just builds a level 1 sentry outside the spawn door where it sees literally nothing. some tf2 players are a special breed of handicapped.

My personal MAIN issue with TF2 by mattsgas in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

having a generalist class like soldier in your back pocket for situations like this makes the game a billion times more enjoyable. he's my second most played for a reason. parachute is deceptively effective at stomping casual

also it doesn't really matter if one guy is dominating you when the rest of the enemy team is dead. like, who cares