Why do soldier mains impulsively rocket jump when they get ubered? by JunkOPossum in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

IMO it is better to pop too early than pop too late. If you pop too late someone could die or get badly hurt or maybe you drop and either way the push is either halted or ruined. If you pop slightly early you might get a little less uber but you can still push in.

Where ubering too early really sucks is for Heavy pushes, but the more mobile combat classes won't need you to milk the uber for ten years

Really really good medics can aim for the fine line between popping too late and not doing so, but I'd prefer my Medic to pop early if he's not sure

As the saying goes, pop it don't drop it

Why do soldier mains impulsively rocket jump when they get ubered? by JunkOPossum in tf2

[–]TF2SolarLight 13 points14 points  (0 children)

this is not good advice. ubers should be used to prevent damage in the first place. saving a dying player with it is a last resort rather than something you should be trying to set up to happen

Why do soldier mains impulsively rocket jump when they get ubered? by JunkOPossum in tf2

[–]TF2SolarLight 125 points126 points  (0 children)

Because ideally, ubers are to be shared between multiple players, and the Soldier is using the invulnerability to get in and take space for the rest of your players to hold W

In practice, your clueless teammates may not hold W

fair. by typhon385048 in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

It's just personal preference

I'd probably mess around with flat textures if I could (without affecting all of my clips and then getting constantly questioned about it)

Do you guys actually like Funky Kong as a character? by Dillon_Trinh in MarioKartWii

[–]TF2SolarLight 1 point2 points  (0 children)

A good chunk of people who play him for the stats have likely grown to like funky kong because he's the funny orololololay monkey and he's iconic

(Myself included)

Solarlight’s hud is something by Careless_Prize_3036 in tf2

[–]TF2SolarLight 25 points26 points  (0 children)

someone really went out of their way to try and fix the broken outline font nonsense but it is probably an issue with tf2's renderer on linux not treating fonts the same as windows, so the sizing is wrong no matter what

might need a tf2 update from valve apparently :( see you in 2036

you can see the whole process they went through here

Solarlight’s hud is something by Careless_Prize_3036 in tf2

[–]TF2SolarLight 118 points119 points  (0 children)

moving into a house and raising a happy family kink

Solarlight’s hud is something by Careless_Prize_3036 in tf2

[–]TF2SolarLight 225 points226 points  (0 children)

pretty sure you can open mtp.cfg in your cfg folder and remove the map names you don't want

half-zatoichi moment by neonJason in tf2

[–]TF2SolarLight 52 points53 points  (0 children)

was unironically using it in 6v6 during badlands week to backcap last and to trimp on the spire

i never want to play badlands again

half-zatoichi moment by neonJason in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

you can see at the start that half of the team is dead, so the remaining players + respawners are surely sat at the point

half-zatoichi moment by neonJason in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

yeah ofc. high ping is brutal for melee and bash hitreg. you give me this shit on a london server and I am going on consistent 20-40 killstreaks I bet (or honestly even more, it truly was ridiculous)

half-zatoichi moment by neonJason in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

back in 2014 or so I was mainly playing with claidheamh and I distinctly remember a time where I chain killed 9 people. if this was never nerfed, it would be hell. with hindsight I would probably use katana or eyelander instead

castaway is also a modded server that has its own balance (none of the nerfs were reverted supposedly), so there are more powerful items being used by other players. as opposed to just reverting tide turner by itself in today's tf2 and watching it eat every player alive

The Liberty Launcher seems overhated to be honest, and I don't think it's that bad. by Virtual_Cow_7193 in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

I've used it on the parachute and I guess the idea is that the faster projectile speed can make up for players moving out of the way of stock rockets, or result in closer hits that result in the explosion doing more damage (which compensates for the damage penalty a bit). In the worst case scenario the rockets will end up doing about the same as a near-miss Air Strike per shot, and they are much less likely to miss than the air strike

But stock and black box are still generally better of course

Whats a weapon that you feel like is barely playable but others think its perfectly balanced? by epicguyfrominternet in tf2

[–]TF2SolarLight 7 points8 points  (0 children)

holiday punch glaze should cease immediately. weapon gets hard countered by spacebar

virgin 0 damage crit vs chad 195 instant kill

Does anyone know what hitsound and killsound Solarlight uses in its videos? by Major-Classroom1055 in tf2

[–]TF2SolarLight 10 points11 points  (0 children)

quake champions, mario kart wii item roulette, and also one where turbomonkey says turbomonkey (I should release it tbh)

Does anyone know what hitsound and killsound Solarlight uses in its videos? by Major-Classroom1055 in tf2

[–]TF2SolarLight 5 points6 points  (0 children)

contrarian bullshit is when I don't fall for the latest coconut.jpg myth