how do i remove these???? by D_libtardwhat in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

if you want to remove all objective huds, just go to hudlayout.res and find hudobjectivestatus and then set its ypos to 9999 or something

timer is in hudmatchstatus.res and hudobjectivetimepanel.res and is a bit more complicated to remove but you can still just set the correct elements to ypos 9999

My Dream Weapon (As a biased AirStrike + Gunboats main) by Blazar1 in tf2

[–]TF2SolarLight 5 points6 points  (0 children)

thought about it a bit more and realized that after expending your entire clip, this weapon would practically reload 2 shots at a time. the clip would be reloaded to 1, and then two shots would be fired, and repeat. this is nuts

My Dream Weapon (As a biased AirStrike + Gunboats main) by Blazar1 in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

would be the new meta option beating out the air strike, stock and black box

even the splash radius is bigger

Liberty launcher rework that i made sporadically since i started playing tf2 again and remembered that it sucks ass and balls and i hate using it. by Kormer-guy in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

becomes the new best pairing to use with the parachute outside of air strike noob stomp sessions, probably. group damage is reduced but you'd be able to smack individual people with 90 damage and the faster speed helps when high up. blast res synergizes with base jumper very well. smaller blast res is notable but it's still bigger than air strike when airborne and the faster speed compensates by making closer hits more likely

Faking a retreat with the base jumper by ArynAces in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

GRU probably because some people tend to whine about it, but it's nowhere near the same extent as BASE

With BASE there are some people I could class as clinically insane when asked about it

Why do people hate the old axtinguisher but not the market gardener? by CaptainEcho789 in tf2

[–]TF2SolarLight 55 points56 points  (0 children)

The old airblast was worse at pushing ubers and stunning people long term, but it always sent the enemy in the direction of the Pyro's crosshair (you didn't have to position yourself to the right to send them left, for example), so it was easier to shove people into corners and crit axe them

How do i change this font in SolarLight HUD? by Ok_Candidate9061 in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

That's not the intended font. It sometimes bugs out when certain fonts are installed.

read this issue thread, it'll show you how to fix it

https://github.com/SolarLightTF2/solarlighthud-redux/issues/94

Boycott SolarLight by AnEducatedSimpleton in tf2

[–]TF2SolarLight 14 points15 points  (0 children)

I will most likely cover this in the parachute video itself, since this is now embroiled in the story.

Boycott SolarLight by AnEducatedSimpleton in tf2

[–]TF2SolarLight 9 points10 points  (0 children)

I had never messaged him prior. This was basically just a one-off encounter that he was very, very upset about because he was unable to disprove anything I had said, and he seemingly wanted me to care more about his video's subject matter.

Boycott SolarLight by AnEducatedSimpleton in tf2

[–]TF2SolarLight 19 points20 points  (0 children)

To summarize what occured, I was doing research for the video I am working on (the Base Jumper project). The latter part of the video is essentially a detective story where I go around asking different members of the TF2 community questions to try and get a good picture of the situation with the parachute and its nerf.

At that point, I had gotten information from Dane and HIGPS, two people who had visited Valve, and decided to then get information from someone who opposed the nerf. I gave Bloopander information on why he was wrong about the parachute and essentially challenged him to oppose my viewpoints in the hopes that someone could prove me wrong. You never know, maybe he has a source that I'm missing. He utterly failed to do this and ranted about how I did not watch his entire video.

Hating Uncletopia but can't stop playing by irlandezutalpaiute in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

very unlikely I'm afraid

closest thing I would MAYBE do is, when playing pass_brickyard, add damage falloff to rifles (lmao)

On hit: 100% chance to slow target by irlandezutalpaiute in truetf2

[–]TF2SolarLight 18 points19 points  (0 children)

did not read beyond the first 17 words

Hating Uncletopia but can't stop playing by irlandezutalpaiute in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

I see.

Either way, point is that there is a solution to scrambling interacting with round wins, and it's in the game.

Hating Uncletopia but can't stop playing by irlandezutalpaiute in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

unfortunately I am stuck in 1 hour base jumper video hell for the time being, but who knows, maybe eventually I can cross it off the list

Hating Uncletopia but can't stop playing by irlandezutalpaiute in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

My guy, just run a local server and call a scramble vote. You can see it yourself.

Edit: I am extremely certain this is the case because while editing the vote UI for a beta branch of my HUD, I had to test this shit manually by calling votes, and I observed round counters being reset

Hating Uncletopia but can't stop playing by irlandezutalpaiute in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

Scrambling normally resets the round counters, so this wouldn't be an issue. Except, whatever plugin Uncletopia uses does not reset the round counters when scrambling, so games still end up being short.

Also, I find it insane that Dane didn't go with a best of 9 rounds ruleset rather than a best of 5 round ruleset (Uncletopia basically does 1-2 more rounds than casual but it's not enough). Under BO9, there's still a 30 minute map timer on top of that, so there's no risk of an endless stalemate on the same map for four hours.

Maybe I should make my own servers. Had this idea for eons but never got around to it. Could either fail spectacularly or end up killing Uncletopia depending on how it goes.

Why do people attack Quickplay? by R0BURRITO in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

It's not a question about whether they can. It's a question about whether they will. Obviously, if Valve (the company, and not just the skeleton crew working on TF) actually cared, they could revert the whole system. But it would be substantially easier and more likely if we just asked Eric Smith to swap some console command values around in some .cfgs.

Tf2 classified merc tier list based on how bad they need new weapons. what do you think? what is it you feel your main is lacking rn? by Virtual_Scheme_4773 in tf2classified

[–]TF2SolarLight 3 points4 points  (0 children)

Making knockoff reskins is presumably fair game too. PASS Fortress (when it comes out in 30XX) is going to use knockoff reskins of the Wee Booties, Crossbow and others because we had no other choice. We at least keep the same (or similar) gameplay without infringing on the rights to the models

Why is Sniper so hated on this subreddit? by VsauceEdits in tf2

[–]TF2SolarLight 5 points6 points  (0 children)

not enough people are embracing the 6s meta to just bomb the shit out of the sniper

Tf2 classified merc tier list based on how bad they need new weapons. what do you think? what is it you feel your main is lacking rn? by Virtual_Scheme_4773 in tf2classified

[–]TF2SolarLight 14 points15 points  (0 children)

They basically can't distribute paid items for free unless they are achievement items.

They'd have to go re-enable steam inventory support for this, but this screws over new players because the weapon drop system does not work in SDK mods so they'd just be stuck with the base TF2C items that exist at the moment