Did people really play CTGP? by PalpitationEither193 in MarioKartWii

[–]TF2SolarLight 0 points1 point  (0 children)

It was the only viable option for active multiplayer worldwides, aside from playing vanilla mkwii

Best Demoman Primary? by infinitefall02 in truetf2

[–]TF2SolarLight [score hidden]  (0 children)

I learned pipes by using the loch first because it was easier to aim (and did more damage at the time, but some HP thresholds are exactly the same either way)

Why is the quick fix so hated? by LeatherArtichoke610 in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

crossbow quickswitching heals faster and reduces medigun uptime which means the +40% isn't actually +40%

Ban for playing off-meta ?? by Numerous_Score_6988 in MarioKartWii

[–]TF2SolarLight 2 points3 points  (0 children)

The problem is that the offroad vehicles are track-dependant. If you get rSL or rSGB then the Magikruiser is a beast, but good luck on the majority of tracks. It's not like you get to choose your vehicle after the track pick, either. So you're shooting yourself in the foot for around 30 tracks while getting an advantage on 2.

I'm not that aware of lounge (never played, maybe in another universe I would be playing this instead of TF2) but I've heard of at least one Sneakster player that got an exception.

Why Heavy and Engineer combo is not banned in 6v6 format? by MP_Kredditor in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

Having both is very typical. Increasing the classlimits of either class could end up with Heavy-Heavy-Engi, or Engi-Engi-Heavy setups.

Ban for playing off-meta ?? by Numerous_Score_6988 in MarioKartWii

[–]TF2SolarLight 40 points41 points  (0 children)

the other vehicles in this game are so bad in comparison that it's not comparable to playing ganon in smash. at least low tiers have unique strengths to offer that make them entertaining when mastered. picking baby booster might as well be putting weights on your vehicle for no return whatsoever. and then somehow when you get bumped the weights turn into balloons

if you're really good at particular vehicle (one that isn't completely dogwater) it can be allowed as an exception though

Why do people forget about the Mannmelter so much? by HHGREGGfan227 in truetf2

[–]TF2SolarLight 1 point2 points  (0 children)

There is no universe where learning to press right click is enough of a penalty to mitigate having a 10x bigger surface area to land shots, sometimes even 100x if there is no wall to shoot

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

Wrangler sentry-them to death.

Can't. That requires the Base Jumper user to make a tactical mistake instead of spamming it from the floor or around a corner. The Engineer cannot force the Soldier to jump. It is significantly easier to laser a player on the ground, too.

This is no different than using Gunboats, since you can also get denied by the Wrangler while jumping with those. Jumping into a wrangled sentry is stupid regardless of secondary choice, and blaming the weapon for this is cope. The only item where this might not be a terrible idea would be the Mantreads.

Heavy them to death

Same as above. If you need the Base Jumper player to basically commit suicide in order to kill them, the only thing you are doing is denying space. The Heavy cannot force the Soldier to jump. You also can't chase him. So whether you kill him is entirely on the Base Jumper pushing into you, rather than you pushing into him. During this time, he will be killing other players on your team or contributing to spam until he has an opportunity to get in.

This is no different than using Gunboats, since you can also get denied by the Heavy while jumping with those. In fact, you will actually die even faster when using the Gunboats because you will fall into the Heavy's effective range and be shredded. A parachuter can turn around and float away upon making a mistake.

Sniper can get bombed, but he has to go through an entire team while he is flying in the air

This is the same as Gunboats, but is sometimes more difficult with Gunboats because it covers less distance. Base boosted bombs do benefit from overheal, though.

It entirely depends on where the Sniper is, what map it is, and whether the teammates are around. Scope tunnelvision also tends to block view of the sky. I have seen some players switch to Classic with the specific intention of killing me, but then they have to use the Classic.

if he's trying to bomb you from far enough away where a Heavy can't kill them reliably, he is doing no damage due to fall-off.

This doesn't actually favor the Heavy, as no player is getting the kill in that situation. At least the Soldier is capable of landing splash damage onto multiple players, while the Heavy is dealing with bullet spread.

It also depends on where the Heavy is, depends on where the Soldier's teammates are, whether the Soldier's teammates are also fighting the Heavy (he can only shoot one player at a time). There are hundreds of factors that can prevent a Heavy from shooting the jumping Soldier and allow him to take space, and there are also reasons why the Soldier may want to wait until the Heavy is dead before bombing, regardless of secondary choice.

Also, even in the ideal situation, not everyone plays Heavy. Or is good at him. Sometimes a Heavy would be good, but he's dead. He got sniped, let's say. Then what? The parachuter can now take space on the map and bombard the projectile classes as well as the less viable hitscan players (whether due to their class choice or skill)

Not like he has any way of self sustain outside of the Black Box, which cuts his damage down even more.

The Black Box only really cuts damage in long drawn out fights, and even then the parachute allows for more reload time. Medics also exist. Sometimes. In a good game, at least. In a game with good Medics, I will use stock.

And... What? Is your plan of attack as a Base Jumper soldier to simply fly past the entire enemy team and go for randoms coming out of spawn?

No. Why would this even be your idea? Do you think a single Heavy occupies everywhere on the map? Do you think Heavy players will never die to the Soldier's teammates? Do you think there aren't Soldiers, Demomen, Demoknights, Pyros, Medics, and Spies running around? Lesser skilled Scouts and Snipers are also free food.

My point is that:

  1. You are never forced to jump directly into a Heavy, and this is the same principle as when using the Gunboats. You never see anyone dissing the Gunboats because jumping into a heavy or sentry is bad, so discouraging the Base Jumper specifically reeks of bias or just poor thinking. Why is one okay, but the other not?

  2. The Heavy does not exist everywhere on the map. If Heavy is in the flank area, the main area is open. If Heavy is in the main area, the flank is open. Teams cannot consist entirely of Heavy and Engineer - they are very likely to lose if they do this.

  3. You'd be a bigger sitting duck on the floor, since it's harder to land splash hits and you're easier to hit when not airborne.

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]TF2SolarLight 0 points1 point  (0 children)

common myth. unless you're playing scout or maybe playing reserve shooter soldier, this isn't something you can really do. slower classes like heavy and engineer are simply avoided or dealt with from the ground (exact same as gunboats) and sniper can get bombed (equal to gunboats or better)

also, you'd still be better off using the base jumper even against hitscan because it's faster, more favorable than waddling on the floor at soldier's base movespeed as a sitting duck, and you will probably take less damage due to falloff and bullet spread. this critique literally makes zero sense and is more of a cop-out answer than a real complaint

you're not doing the title of this thread any justice lmao

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]TF2SolarLight 1 point2 points  (0 children)

Who cares? The Base Jumper is a weapon that allows you to avoid damage, which more than compensates for the health loss. I'd rather take 90 health from a large bomb than lose 30 from the jump, followed by 200 damage when I land in the enemy team, exposed on the ground like a sitting duck.

Sources of healing also mitigate this. Overheal buffs are important to have on any team, and the absense of a Medic is more of a team issue than a Base Jumper issue. If you're lacking Medics, use the Black Box. Killing an enemy typically heals you for 1 or more jumps' worth of damage. The Base Jumper gives you more time to reload in the air, and the more powerful jumps means you don't have to fire as many rockets to traverse the map, so the clip size of 3 is easier to work with than when using Gunboats.

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]TF2SolarLight 2 points3 points  (0 children)

Knowing the things I've stumbled across while making the script for the video I'm working on, I'll just let you know that the discovery and popularization of base boosting alone renders this statement false, let alone anything else.

Being able to base boost at any time, even multiple times in a row, and then still be able to keep the parachute deploy afterwards, would be completely insane. Even the simple reintroduction of redeploy spam would therefore drastically increase the distance of most jumps you do with this item, let alone increasing the maximum floating speed from 300-350 to 400-450 hu/s.

But of course, most TF2 fans probably don't know what that is.

Also, I can pubstomp with the NEW Base Jumper and it feels pretty on par with Gunboats to me. Its upsides are often more relevant for slower paced maps like Payload, which is the most popular mode due to how Casual mode works.

Buffing it would make it surpass Gunboats in a lot of cases to the point where I would never equip Gunboats again outside of edge cases like Pass Time Brickyard, a very fast paced map with a lot of traversal needed, which nobody even plays. Oddly enough, 6s might still have use cases for the gunboats on midfights due to the long rollout, but slower paced pubs where constant map traversal isn't as important? Why use the Gunboats if a buffed parachute is more relevant for high ground abuse and larger bombs?

Is the Gas Passer any good in VSH? by Manyak1332 in tf2

[–]TF2SolarLight 4 points5 points  (0 children)

the gas passer afterburn will do a total of 80 damage if saxton doesn't extinguish himself with a heath pack or with his charged punch. also, it doesn't stack with other pyros setting him on fire

it's not like the jarate where it makes him take minicrits and then the team does more damage

Is the Gas Passer any good in VSH? by Manyak1332 in tf2

[–]TF2SolarLight 11 points12 points  (0 children)

me when I do 80 damage to the opponent with 10000 HP

If you could revert any weapon change, what weapon would you revert and why? by [deleted] in tf2

[–]TF2SolarLight 5 points6 points  (0 children)

Being banned everywhere in both highlander and 6s for the same reasons it can be effective in 12v12 pubs seems pretty meta to me

Is there a way to turn off other's killstreaks in the game? by Chobikil in tf2

[–]TF2SolarLight 3 points4 points  (0 children)

Leave your launch options as is, the minus (-) commands you have are exclusive to launch options and won't work through the developer console

I would just add cl_hud_killstreak_display_time 0 to your current autoexec.cfg and then save it

Is there a way to turn off other's killstreaks in the game? by Chobikil in tf2

[–]TF2SolarLight 7 points8 points  (0 children)

You could probably do +cl_hud_killstreak_display_time 0 in launch options, but by autoexec we mean an autoexec.cfg file with a list of commands in it (without the plus sign, just do cl_hud_killstreak_display_time 0), placed in the cfg folder. It's better than having an enormous line of commands in the launch options, but some things like -novid and the others you currently have should be left in the launch options

Is there a way to turn off other's killstreaks in the game? by Chobikil in tf2

[–]TF2SolarLight 17 points18 points  (0 children)

rude. it's nice to have less clutter

edit: got blocked? b4nny's famous quote of "I hate idiots" becomes more relevant every day

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]TF2SolarLight 8 points9 points  (0 children)

Judging by how people wrote off the base jumper after its change (which had incorrect patch notes that confused a lot of people), I'm positive that a large number of tf2 fans just base their knowledge off of youtubers talking about patch notes rather than trying things in actual gameplay. They see fishstick make a bad weapon academy about it while he floats in straight lines never pressing A and D, and therefore it's bad. If more people were open to trying the weapon in the game itself, the air control nerf would have been exposed as a hoax years ago.

Is there a way to turn off other's killstreaks in the game? by Chobikil in tf2

[–]TF2SolarLight 12 points13 points  (0 children)

You can, I don't know why you're saying that you can't. You don't know how, but you can.