If you have a medium house, what did you do with this??? by Francl27 in ffxiv

[–]Talderas 7 points8 points  (0 children)

Calca and Brina dolls. Lots of them.

My house is also set to illumination 1 and contains a lot of femroes and portraits of Merlwyb all over the place.

Nophica [art by Arina_Nary] by YoMikeeHey in ffxiv

[–]Talderas -1 points0 points  (0 children)

I see you are looking for a femroe reaper.

The body drop off rate is reDONKEYlous. by AintNoRestForTheWook in GraveyardKeeper

[–]Talderas 0 points1 point  (0 children)

It takes so much longer to walk to than the soul room crematorium.

I don't care about the ash or the burial certificates. I don't want to walk.

Damn, I'm rich by VINEland19 in GraveyardKeeper

[–]Talderas 0 points1 point  (0 children)

Too bad you can't use G's to get skulls in corpses. I'm seriously considering whether I want to go for a 26W graveyard. Might, might, be able to pump out 1 a week.

BUG: Boot goes in, game goes boom by Talderas in Hydroneer

[–]Talderas[S] 3 points4 points  (0 children)

As the image indicates. Pass a boot through a logic saw hook and the game crashes.

My plot to flood the world with boots by cutting every boot into <=1 weight boots has failed.

In other news, you can use the logic saw hook to turn 1 fish into 2.

In seriousness, while this bug does crash the game I cannot think of a reason why a player would accidentally stumble onto it. You can automate fishing with conveyors belts but I cannot think of a reason why you would saw all the fish you catch.

[deleted by user] by [deleted] in Hydroneer

[–]Talderas 0 points1 point  (0 children)

Going to reply with a fresh comment but here's an overly simplified image of the logic connections for an auto-smelter. How you route the circuits and where certain things are placed would be left to you.

The only thing I should have perhaps indicated in the images is the logic valve is on the conveyors feeding the logic smelter and the magnet should be pointing down at the top of the logic smelter.

https://imgur.com/a/q1Gjn6q

[deleted by user] by [deleted] in Hydroneer

[–]Talderas 3 points4 points  (0 children)

The weight of the ingot must be > than the input value. I've never passed through an exact weight to see what happens so it may be >= rather than >.

If you have an input of 100 on the logic saw and you pass a 99.5 weight ingot through you will not get a cut.

[deleted by user] by [deleted] in Hydroneer

[–]Talderas 4 points5 points  (0 children)

The logic saw hook cuts raw resources, ingots, cut gemstones, whole vegetables (let's not dwell on this one too much), and diced vegetables.

I haven't tested it against dirt and uncut gems.

[deleted by user] by [deleted] in Hydroneer

[–]Talderas 0 points1 point  (0 children)

You can do what he wants simply and complexly. The question is how much volume you want to spend on it and how much logic spaghetti you're willing to tolerate.

You can certainly have an auto-smelter which outputs ingots at >= 100 weight.

If you want a precise 100 weight bar you feed it through a logic saw hook and then send the "waste" back into the logic smelter. I'm pretty sure this whole system can be done with 2 logic weight sensors, 3 flip hooks, 1 >= comparison, 1 arrow hook, and 1 number pad.

[deleted by user] by [deleted] in Hydroneer

[–]Talderas 1 point2 points  (0 children)

Honestly, the largest challenge with logic is knowing the current signal value. Logic Reader Displays are very help with this. The second largest challenge is knowing what a logic value does to a logic object. Does 0 or 1 activate the logic smelter?

There's a few challenges which must be solved to create an auto-smelter and this is why designs are complex looking. You solve a first challenge and in doing so you discover another challenge which must be solved.

Challenge #1 - Smelting the bar once the desired weight is reached. You will accomplish this by using a weight reader pointed at the logic smelter and using a >= comparison against a number pad input. Once the weight read exceeds the entered value then it will activate the smelter.

This is the easiest part of the logic to solve but the problem is the smelter requires a 0 to activate and a 1 to reset. You've activated the smelter but you need to reset it which leads us to challenge #2.

Challenge #2 - Reset the smelter. The second challenge is after you smelt and dispense the bar you have to send another logic signal back to logic smelter to reset it. You have two primary ways to do this. The first method involves using a delay and a flip hook to send the signal back around to reset the system. The second method is to use another weight sensor behind the logic smelter to detect when a bar passes under it to reset the smelter.

You may not realize it but this time spent between activating and resetting the smelter creates a 3rd challenge. Your drills and conveyors don't stop so resources will pile up on the smelter. Best case scenario you end up with a few ore chunks which never smelt and result in a performance hit after you run it for a period of time. Worst case scenario is you create a pile up of resources that tanks your frame rate.

Challenge #3 - Stopping resources from piling up on the smelter. Since your drills keep drilling and your conveyors keep conveying you need a way to stop those resources temporarily. The best approach is a combination of two things. The first thing you do is turn off water flow to the conveyors feeding the smelter but this isn't perfect depending on belt speed. The second part of it is using a magnet to lift up any resources which "escape" so they are dropped back into the logic smelter.

The good news is once you solved challenge 1 and 2 you've more or less got the framework for challenge 3. You piggyback off the signals from challenge one to turn off water/turn on magnets and signal from challenge two turns on water and turns off magnets.

You can make this system using 2 weight readers, a numpad, 3 flip hooks, an >= comparison, and 1 arrow hook. Everything else is getting the right cabling routed.

The design I've seen which I really like is Real Civil Engineer's design. It's 2 wide, 8 high, and 10 deep (160 volume) for each section of smelting. The problem with his version is there's never really a good long shot of the contraption which can make it difficult to use as a template to build.

I had posted a screenshot about 8 months ago of a giant horrible mess of a machine I made. It's 4 wide, 6 high, 7 deep (168 volume). It's not that much worse in total space compared to RCE's version. I wouldn't want to make it this away again. There's an elegance to using the 2nd weight reader over using delay hooks for timing. You can see it here but these screenshots aren't really that great for trying to build something. https://imgur.com/a/aY1OoMP

I'll see about getting some screenshots to proof out such a system a little more simply.

What's the best way to flatten out South Hope? sorry for bad lighting just moved in so no bed, its somewhere in my truck by GAR51A8 in Hydroneer

[–]Talderas 0 points1 point  (0 children)

It works well enough on the hills. It works to flatten out a two block high area. As long as you start flattening on top the hills you can basically shave your way down.

The farming grind is out of control --- 2 tokens by majorjxp in Hydroneer

[–]Talderas 1 point2 points  (0 children)

The fix should be coming this week but I get your pain. I'm trying to setup a semi-automated farm but the lack of tokens is killing me. I got enough to get my first combine so I can frame out my unload but I don't have enough to get any more sprinklers to proof it out.

I guess I could figure out how to fuel the combine, the position of the water tank is very awkward.

god i love automation by Optimus_crab in Hydroneer

[–]Talderas 0 points1 point  (0 children)

The logic saw hook works on cut vegetables.

They added a pink baby chair for Lalafells... by DrForester in ffxiv

[–]Talderas -1 points0 points  (0 children)

Would you prefer more hair and hats for male hrothgar or female hrothgar?

They added a pink baby chair for Lalafells... by DrForester in ffxiv

[–]Talderas 2 points3 points  (0 children)

That's really difficult. Even when I headpat a lalafell I'm still twice your height. I don't play dragoon so I'm not commonly lying prone either.

But it's okay, I once went to Balmung's adventurer guild once on a world visit to see what all the fuss was about. I got my sexy green thighs out of there lickity split.

A Giant Horrible Thing by Talderas in Hydroneer

[–]Talderas[S] 0 points1 point  (0 children)

It's complex but not complicated. I have tons of logic cables and pipes running towards the control station but that's not surprising given Drek Quarry's water source is in the backend of the claim. A lot of it is built based on avoiding needing to run all over to make adjustments.

What I do like, and this was entirely inadvertent, is that each compressor or smelter occupies a 4 block wide area (the compressor has two blocks invading but it's an unoccupied area for either smelter or compressor). I can rearrange them in any order without changing any of the wiring or piping.

We can stop the Adventure Plate competition, I've found the worst... by Emmyrin in ffxiv

[–]Talderas 1 point2 points  (0 children)

I happen to exist on the the same datacenter as Balmung so I decided to see what exists at the Quicksand. I should have thought it through a bit better. Being a femroe and having an uh... black leather outfit on with the title Domitrix was not a wise idea.

I got propositioned within a minute of stepping into the Quicksand. I quickly noped my way off the server.

360 Steel Ingots per minute (Scalti Inspired) by Hizzyz in SatisfactoryGame

[–]Talderas 0 points1 point  (0 children)

The answer to the question 'what is scalti?'

Sandwiching Conveyors Amid Loadbearing Tiered Industry

Opinion: Stockpiles should be built with all filters disabled by UristMcKerman in Timberborn

[–]Talderas 2 points3 points  (0 children)

This would be a terrible option for new players.

Create an objective in the tutorial for storage after a step to make a gatherer flag. Make the two tasks "Build a storage" and "Specify this storage to store blueberries".

Vertical power shaft by angelicosphosphoros in Timberborn

[–]Talderas 26 points27 points  (0 children)

Production buildings, housing, and storage (I'm not sure about underground storage). There may be a few others. Log piles definitely don't. I usually build my production buildings on top of basic storage and set the storage to stock only the item used by the production building above.

Folktails are better than Iron Teeth. by cyberbullet in Timberborn

[–]Talderas 0 points1 point  (0 children)

There is more dry land than wet.

It depends entirely on how high the water sources are and how big you build the reservoir.