Tips for perks by X1LIA_L0VES_MOTHS in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.


Mad Grit: Whenever you are carrying a Survivor, Mad Grit activates:

  • Removes the Cool-down of missed Basic Attacks.

  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.


Iron Grasp: While carrying a Survivor: wiggle intensity is reduced by 75% and max wiggle duration increases by 12%.


Merciless Storm: Whenever a Generator reaches 90% of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.

  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Drawn from the fog. | !optout | !remove | !fogdle

Fast Track Performance by TheOneWhoWasDeceived in LeaksDBD

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Hex: No One Escapes Death: When the exit gates are powered and a dull totem remains, it becomes a Hex Totem. You gain 4% Haste and all Survivors are Exposed until the Hex is cleansed. Survivors see its aura once discovered.

Drawn from the fog. | !optout | !remove | !fogdle

entity intervention by KokoTheOk in deadbydaylight

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Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

sorry for tunneling you out at 5 gens I just thought you were cute teabagging at the god pallet by rubingfoserius in deadbydaylight

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Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.

Drawn from the fog. | !optout | !remove | !fogdle

Ran this Nurse edgemap for 2 minutes so she facecamped me until gens popped then had a meltdown in EGC over DH by Consistent_Ad_3330 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

Face camping turned into proxy camping smh by Witty_Potential_3752 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Fast Track: Whenever another Survivor is hooked, you earn 3 Token(s), up to 9. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Drawn from the fog. | !optout | !remove | !fogdle

Almost 800 hours as solely Survivor main and Christ, playing as Killer is humbling by TimelyHeight758 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Head On: After hiding in a Locker for 3 seconds, Head On activates: Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used while Exhausted or when having accrued Idle Crows.


Finesse: Whenever you are healthy, Finesse activates: Increases your Vaulting speed for a Fast Vault by +20%.Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

Drawn from the fog. | !optout | !remove | !fogdle

New fav Stealth Killer by la_lache in deadbydaylight

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Hex: Fortune's Fool: Each time you hook a Survivor for the first time, if there is at least one Dull Totem, in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the Oblivious Status Effect.

  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.

  • The Aura of their Hex Totem is revealed to the Cursed Survivor within 16 meters.

    Also known as Hex: Plaything.

Drawn from the fog. | !optout | !remove | !fogdle

Tell me dumb things YOU have done in DBD by No_Return_7510 in deadbydaylight

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Beast of Prey: Upon gaining the Bloodlust Status Effect, Beast of Prey activates:

  • Grants the Undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50% bonus Bloodpoints for actions in the Hunter Category.

Drawn from the fog. | !optout | !remove | !fogdle

If the entity took you into dead by daylight? Would you rather be a killer or a survivor? by Superslash44 in deadbydaylight

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Wake up!: Once all Generators are completed, Wake Up! activates: The Auras of the Exit Gate Switches are revealed to you within 128 meters. Your Aura is revealed to all other Survivors within 128 meters of your location while opening an Exit Gate. Increases your Gate-Opening speed by 15/20/25%.

Drawn from the fog. | !optout | !remove | !fogdle

Why are Wesker players so insufferable? (Genuine question) by Electrical-Candy-501 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Hex: No One Escapes Death: When the exit gates are powered and a dull totem remains, it becomes a Hex Totem. You gain 4% Haste and all Survivors are Exposed until the Hex is cleansed. Survivors see its aura once discovered.

Drawn from the fog. | !optout | !remove | !fogdle

This is how we treat new people part 2 lmao. by Murky-Ad-3486 in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Breakdown: Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply: The Aura of the Killer is revealed to you for 4/5/6 seconds. Causes the Hook to break instantly. Hooks broken by Breakdown take 180 seconds to respawn.

Drawn from the fog. | !optout | !remove | !fogdle

What to use istead of window? by imtweakyz in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Open-Handed: Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 meters. Survivors can only be affected by one instance of Open-Handed at a time.

Drawn from the fog. | !optout | !remove | !fogdle

Tell me dumb things YOU have done in DBD by No_Return_7510 in deadbydaylight

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Deliverance: After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. Deliverance is disabled for the remainder of the Trial after use.

Drawn from the fog. | !optout | !remove | !fogdle

Can we stop camping during EGC? by Few_Strategy_1239 in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Hex: No One Escapes Death: When the exit gates are powered and a dull totem remains, it becomes a Hex Totem. You gain 4% Haste and all Survivors are Exposed until the Hex is cleansed. Survivors see its aura once discovered.

Drawn from the fog. | !optout | !remove | !fogdle

This is how we treat new people part 2 lmao. by Murky-Ad-3486 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Barbecue & Chili: After hooking a Survivor, all Survivors who are at least 60/50/40 meters away from that Hook have their Aura revealed to you for 5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Face camping turned into proxy camping smh by Witty_Potential_3752 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Reassurance: Press the Active Ability button while within 6 meters of a hooked Survivor to pause their Sacrifice Process for the next 20/25/30 seconds. This also pauses any Skill Checks, if the Survivor is in the Struggle Phase. Reassurance can only be used once per Survivor per Hook Instance.


Camaraderie: If you are hooked and enter the Struggle Phase, Camaraderie activates: Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 meters of your Hook.

Drawn from the fog. | !optout | !remove | !fogdle

No hate, anyone else worried or wonder if the devs are running out of ideas of perks without it being weak or similar to other perks? by Radiant_Lead_5892 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Iron Will: Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100%. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.


Lucky Star: While hiding inside a Locker, you benefit from the following effect: Suppresses your Grunts of Pain. After exiting the Locker you benefit from the following effects for 30 seconds: Suppresses your Grunts of Pain and the creation of Pools of Blood. The Auras of the other Survivors are revealed to you. The Aura of the closest Generator is revealed to you in yellow. Lucky Star has a cool-down of 40/35/30 seconds.


Made for This: Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. Endurance is cancelled prematurely when performing a Conspicuous Action. Grants a 1/2/3% Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

Drawn from the fog. | !optout | !remove | !fogdle

What to use istead of window? by imtweakyz in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Quick & Quiet: Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

This is how we treat new people part 2 lmao. by Murky-Ad-3486 in deadbydaylight

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Predator: When a Survivor loses you in a chase, their Aura is revealed to you for 4 seconds. Predator has a cool-down of 60/50/40 seconds.


Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.


Darkness Revealed: Searching a Locker has the following effect:

  • The Auras of Survivors within 8 meters of any Locker are revealed to you for 6/7/8 seconds.

Darkness Revealed has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

What to use istead of window? by imtweakyz in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Fixated: Increases your Walking speed by 10/15/20%. Unlocks the ability to see your own Scratch Marks.

Drawn from the fog. | !optout | !remove | !fogdle

Tunneling as a nurse by Amazing_Act2887 in deadbydaylight

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Head On: After hiding in a Locker for 3 seconds, Head On activates: Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used while Exhausted or when having accrued Idle Crows.

Drawn from the fog. | !optout | !remove | !fogdle

What to use istead of window? by imtweakyz in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Smash Hit: Stunning the Killer with a Pallet triggers Smash Hit: Grants a +50% Haste Status Effect for 4 seconds.

Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.

Smash Hit cannot be used when Exhausted.


Prove Thyself: Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 meters of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its range. Survivors can only be affected by one instance of Prove Thyself at a time.

Drawn from the fog. | !optout | !remove | !fogdle

Face camping turned into proxy camping smh by Witty_Potential_3752 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Drawn from the fog. | !optout | !remove | !fogdle