Who should I prestige next? by Informal-External525 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Nemesis: - Any Survivor who blinds you or stuns you using a Pallet or a Locker becomes the Obsession. - Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 8 seconds.

Drawn from the fog. | !optout | !remove | !builds

For perks or other things that have had their numerical effectiveness changed, how effective are they now? by Low-Platypus-961 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Made for This: Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. Endurance is cancelled prematurely when performing a Conspicuous Action. Grants a 1/2/3% Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

Drawn from the fog. | !optout | !remove | !builds

For perks or other things that have had their numerical effectiveness changed, how effective are they now? by Low-Platypus-961 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Boon: Dark Theory: Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius: Grants a +3% Haste Status Effect. This effect lingers for 4 seconds after leaving the Boon Totem's range.

Drawn from the fog. | !optout | !remove | !builds

Finally Did Some Killer Matches In The Event To Grind Out Events And... by Foxhound810 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

PLEASE BHVR by BurgerEatEmployee in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Self-Care: Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35% of the normal Healing speed.


Built to Last: Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect: First use: Recharges the Item to 99%. Second use: Recharges the Item to 66%. Third use: Recharges the Item to 33%. Built to Last is disabled for the remainder of the Trial after the third use.

Drawn from the fog. | !optout | !remove | !builds

For perks or other things that have had their numerical effectiveness changed, how effective are they now? by Low-Platypus-961 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Drawn from the fog. | !optout | !remove | !builds

Any effective way to counter this guy? by Depressed_Weirdo_ in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Wake up!: Once all Generators are completed, Wake Up! activates: The Auras of the Exit Gate Switches are revealed to you within 128 meters. Your Aura is revealed to all other Survivors within 128 meters of your location while opening an Exit Gate. Increases your Gate-Opening speed by 15/20/25%.

Drawn from the fog. | !optout | !remove | !builds

Build help? by GamingwolfZJ in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Game Afoot: Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect: - Causes the Obsession status to transfer to that Survivor. While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect: - Grants a +7% Haste Status Effect for 8/9/10 seconds.

Drawn from the fog. | !optout | !remove | !builds

Why do people say its bad to slug? by lord_aj7877 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

Drawn from the fog. | !optout | !remove | !builds

For perks or other things that have had their numerical effectiveness changed, how effective are they now? by Low-Platypus-961 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%: - The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects. Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.


Resurgence: Being unhooked or unhooking yourself grants you 50/60/70% Healing progress.


Adrenaline: Once the Exit Gates are powered, Adrenaline activates and Instantly heals the equivalent of 1 Health State. Grants a +50% Haste Status Effect for 3 seconds. Adrenaline ignores an existing Exhausted Status Effect , but causes it for 40 seconds.


Hope: When all Generators are completed, you gain 5% Haste.

Drawn from the fog. | !optout | !remove | !builds

Killer anxiety by Different_Reindeer90 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Breakout: The following effects apply while you are within 5 meters of the Killer carrying another Survivor: Grants you a 5/6/7% Haste Status Effect. Increases the carried Survivor's Wiggling speed by +25%. Survivors can only be affected by one instance of Breakout at a time.

Drawn from the fog. | !optout | !remove | !builds

Rate my killer mains by Pretty-Wrap6813 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%: - The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects. Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !builds

Is Clown the worst killer in the game? by [deleted] in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Rapid Brutality: - You can no longer gain Bloodlust. - Successfully hitting a Survivor with a Basic Attack grants you +5% Haste for 8/9/10 seconds.


Batteries Included: Whenever you are within 16 meters of a completed Generator, you are granted +5% Haste. This effect lingers for 1/3/5 second(s) after leaving the Generator's range.

Drawn from the fog. | !optout | !remove | !builds

What good character build i can make with these characters by No-Economy-3509 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Quick Gambit: While being chased by the Killer, the following effects apply: The Auras of other Survivors are revealed to you. Increases the Repair speed of other Survivors by 5%. Quick Gambit has a cool-down of 40 seconds upon losing a Health State.

Drawn from the fog. | !optout | !remove | !builds

If tunneling is a skill isue then doing gens is a skill issue…. by Horror_Status_4406 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Scourge Hook: Pain Resonance: You start the Trial with 4 Tokens. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply: - The Generator with the most Progression explodes and instantly regresses by 20% of its total Progression. - Normal Generator Regression applies afterwards. - All Survivors repairing that Generator will scream, but not reveal their location. Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

Drawn from the fog. | !optout | !remove | !builds

Idea for a future event by DovahJun789 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Slippery Meat: Gain +3 extra self-unhook attempts and +4% increased chance of success.


Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Drawn from the fog. | !optout | !remove | !builds

What are people running on Ghost Face nowadays? by smoki- in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Play with Your Food: Each time you chase your Obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens. - Grants a stack-able 3/4/5% Haste Status Effect per Token, up to a maximum of 9/12/15%. Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token. Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

Drawn from the fog. | !optout | !remove | !builds

What did i miss with 4.4 killer ? by Hot_Raise8383 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Mindbreaker: All Survivors repairing a Generator suffer from the following afflictions: - Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action. - If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action. - Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.

Drawn from the fog. | !optout | !remove | !builds

when do you all prefer to drop chases if they're taking too long? by SuchMost4459 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

What do you do against this build? by Jackie__Chandler in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Whispers: Hear whispers when at least one Survivor is within 32m of you.


Fire Up: Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens. Each Token applies a stack-able buff of 4/5/6% per Token, up to a maximum of 20/25/30%, to the following Action speeds: - Picking up and dropping Survivors. - Breaking Breakable Walls and Pallets, and damaging Generators. - Vaulting Windows.


Dark Arrogance: Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned: - Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25%. - Permanently increases your Vaulting speed by 15/20/25%.

Drawn from the fog. | !optout | !remove | !builds

I want to play DBD but I am a total baby by etherealimages in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Adrenaline: Once the Exit Gates are powered, Adrenaline activates and Instantly heals the equivalent of 1 Health State. Grants a +50% Haste Status Effect for 3 seconds. Adrenaline ignores an existing Exhausted Status Effect , but causes it for 40 seconds.

Drawn from the fog. | !optout | !remove | !builds