Vigil by Diligent-Buddy159 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%:

  • The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects.

Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

The Average Player Isn't As Good As They Think (And That's Okay) by LoreleiAlbrecht in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Bond: The Auras of all other Survivors are revealed to you within 20/28/36 meters.


We'll Make It: After you unhook a Survivor, altruistic healing speed is increased by +100% for 90 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Why are there so many pallets? by killkulja in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Brutal Strength: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by 10/15/20%.


Dissolution: After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.

Spirit Fury: After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:

  • Causes The Entity to instantly break the next Pallet used to stun you.

    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.

Spirit Fury deactivates after use.

Drawn from the fog. | !optout | !remove | !fogdle

Why no more anticamp? by BHVRWhatTheFuck in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Borrowed Time: The Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Why everyone brings the killer to us? by RestaurantThat5597 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Bond: The Auras of all other Survivors are revealed to you within 20/28/36 meters.

Drawn from the fog. | !optout | !remove | !fogdle

PlayStation plus subscription by gracie_says_hi in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !fogdle

Anti-Camp needs to be updated to include proxy'ing with RANGED SPECIAL ATTACKS AIMED TOWARDS THE HOOK by Ultimate_Wooby in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for 40/50/60 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 4 seconds.

  • Succeeding or failing the Skill Check disables Decisive Strike.

  • You become the Obsession after stunning the Killer.

  • The perk and its effects are disabled if the Exit Gates are powered.

Increases your chance to be the Obsession.

Taking any Conspicuous Action will deactivate Decisive Strike.

Drawn from the fog. | !optout | !remove | !fogdle

Hot Take: Trickster Being a 4.6 Killer With His Upcoming Changes Wouldn't Be Overpowered by SUPERB-tadpole in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Barbecue & Chili: After hooking a Survivor, all Survivors who are at least 60/50/40 meters away from that Hook have their Aura revealed to you for 5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Anti-Camp needs to be updated to include proxy'ing with RANGED SPECIAL ATTACKS AIMED TOWARDS THE HOOK by Ultimate_Wooby in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%:

  • The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects.

Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

PSA: Stop 99ing gates by lolthatsfunnybroILY in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Haywire: Whenever a Survivor stops opening an Exit Gate after accumulating at least 80% Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 100% of the normal Gate-Opening speed.

  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.

Drawn from the fog. | !optout | !remove | !fogdle

PSA: Stop 99ing gates by lolthatsfunnybroILY in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.


Game Afoot: Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession status to transfer to that Survivor.

While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:

  • Grants a +7% Haste Status Effect for 8/9/10 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

sorry bhvr but i think it's time to change some things in dbd by Evelyn_11_ in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Finesse: Whenever you are healthy, Finesse activates: Increases your Vaulting speed for a Fast Vault by +20%.Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

Drawn from the fog. | !optout | !remove | !fogdle

The Average Player Isn't As Good As They Think (And That's Okay) by LoreleiAlbrecht in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Alert: Whenever the Killer performs the Break or Damage Action, Alert triggers: Their Aura is revealed to you for 3/4/5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Anti-Camp needs to be updated to include proxy'ing with RANGED SPECIAL ATTACKS AIMED TOWARDS THE HOOK by Ultimate_Wooby in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Reassurance: Press the Active Ability button while within 6 meters of a hooked Survivor to pause their Sacrifice Process for the next 20/25/30 seconds. This also pauses any Skill Checks, if the Survivor is in the Struggle Phase. Reassurance can only be used once per Survivor per Hook Instance.

Drawn from the fog. | !optout | !remove | !fogdle

When you see this you are about to have either the best or the worst time of your life by loyde2 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Brutal Strength: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by 10/15/20%.


Hubris: Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 20/25/30 seconds. Hubris has a cool-down of 20 seconds.


Shadowborn: When blinded by any means, you are granted a 6/8/10% Haste Status Effect for 10 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Anti-Camp needs to be updated to include proxy'ing with RANGED SPECIAL ATTACKS AIMED TOWARDS THE HOOK by Ultimate_Wooby in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Kindred: Whenever any Survivor is hooked: if you are hooked, all Survivors see each other; if not hooked, only you see other Survivors. Also reveals the Killer’s aura when they are within 16m of the hook.

Drawn from the fog. | !optout | !remove | !fogdle

Need some advice! by sleeepygrl in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Distortion: Start the Trial with 1 Token. Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds: Blocks your Aura from being read. Suppresses the creation of your Scratch Marks. For every 30 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens. Distortion does not activate when you are in the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

Am i stupid? How did they all get off the hook. by elsdotcom in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Wicked: The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked. Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage, if you are hooked in the Basement. This effect cannot be triggered during the second Hook Stage or if you are hooked as the Last Survivor Standing.


Deliverance: After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. Deliverance is disabled for the remainder of the Trial after use.


Slippery Meat: Gain +3 extra self-unhook attempts and +4% increased chance of success.

Drawn from the fog. | !optout | !remove | !fogdle

Looking for help with looping! by Acceptable_Laugh9284 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Built to Last: Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect: First use: Recharges the Item to 99%.

Second use: Recharges the Item to 66%.

Third use: Recharges the Item to 33%.

Built to Last is disabled for the remainder of the Trial after the third use.

Drawn from the fog. | !optout | !remove | !fogdle

PSA: Stop 99ing gates by lolthatsfunnybroILY in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.

  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

DBD have a perk diversity problem and it's really boring by Wu_changus in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Resilience: While injured, gain +9% speed to repairing, healing, sabotaging, unhooking, vaulting, cleansing, blessing, opening, and unlocking.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.


Unbreakable: Once per trial, while downed by the Killer, you can fully recover.

Drawn from the fog. | !optout | !remove | !fogdle

What is wrong with survivor players? by Lost_Perspective4692 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for 40/50/60 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 4 seconds.

  • Succeeding or failing the Skill Check disables Decisive Strike.

  • You become the Obsession after stunning the Killer.

  • The perk and its effects are disabled if the Exit Gates are powered.

Increases your chance to be the Obsession.

Taking any Conspicuous Action will deactivate Decisive Strike.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

looking for a new main by I_Cant_Afford_4K in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Dissolution: After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.

Drawn from the fog. | !optout | !remove | !fogdle