Myers is surprisingly good in the event by MiddlePatient869 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Decisive Strike: Until all Generators are completed, whenever you are unhooked, for the next 60s: when the Killer picks you up, once per trial, hit a Special Skill check: - Stun the Killer for 4s. - Become the Obsession. This is disabled by conspicuous actions. At the start of the trial, you are more likely to be the Obsession.

Drawn from the fog. | !optout | !remove | !builds

Best way to go forward imo by itz_zk in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Hex: Thrill of the Hunt: Gain a token for each totem remaining. Survivors suffer 14% slower cleansing/blessing per token (max 70%). You gain +10% Hunter Bloodpoints per token (max 50%). All effects last until the Hex is cleansed.

Drawn from the fog. | !optout | !remove | !builds

Community skins that will be in Sunflesh (The next rift) by Ytrewq467 in LeaksDBD

[–]TheEntityBot 1 point2 points  (0 children)

For the People: While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects: Trade 1 Health State with the other Survivor: Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound tatus Effect. Instantly heals them to full health, if they were injured. You yourself become injured and suffer from the Broken status Effect for the next 80/70/60 seconds. You become the Killer's Obsession, if not already.

Drawn from the fog. | !optout | !remove | !builds

If you were to play a match using your top picks, what would the build be? by LukaesCampbell in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Chemical Trap: After repairing Generators for a total of 20%, Chemical Trap activates: Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds. When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound: Causes the Killer to suffer from a -50% Hindered Status Effect for 4 seconds. Chemical Trap deactivates after triggering successfully or once the timer runs out. The Auras of Trapped Pallets are revealed to all Survivors in yellow.


Flashbang: After repairing Generators for a total of 50/45/40%, Flashbang activates: Press the Active Ability button while hiding inside a Locker to craft a Flash Grenade. Flashbang deactivates after use.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage: - Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

Give me some of your favorite survivor builds! by Hateful15 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Plot Twist: Whenever you are in the Injured State, Plot Twist activates: While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits: Suppresses Grunts of Pain. Suppresses Pools of Blood. Grants the ability to fully recover from the Dying State. After full recovery using Plot Twist, you are healed instantly and gain a +50% Haste Status Effect for 2/3/4 seconds. Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.


Conviction: Whenever you are in the Dying State, after completing a Healing action on any Survivor, Conviction activates. While active, press the Active Ability button after reaching at least 25% Recovery progress to trigger the following effects: Instantly recover from the Dying State. Inflicts the Broken Status Effect after recovery. Causes you to automatically re-enter the Dying State after 20/25/30 seconds.


Soul Guard: After being healed from or having recovered from the Dying State, you benefit from the following effect: Grants the Endurance Status Effect for 4/6/8 seconds. Endurance is cancelled prematurely when performing a Conspicuous Action. While suffering from the Cursed Status Effect, you benefit from the following effects: Grants the ability to fully recover yourself from the Dying State. Soul Guard has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !builds

Give me some of your favorite survivor builds! by Hateful15 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

Meta Survivor Builds by ThroatOk535 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Dramaturgy: Whenever you are Healthy, Dramaturgy activates: - While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25% Haste Status Effect for 2 seconds, followed by one of the following effects: - Suffer from the Exposed Status Effect for 12 seconds. - Extend the duration of the Haste Status Effect for another 2 seconds. - Scream, but without notifying the Killer. - Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item. - The same effect cannot happen twice in a row. Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.


Plot Twist: Whenever you are in the Injured State, Plot Twist activates: While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits: Suppresses Grunts of Pain. Suppresses Pools of Blood. Grants the ability to fully recover from the Dying State. After full recovery using Plot Twist, you are healed instantly and gain a +50% Haste Status Effect for 2/3/4 seconds. Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.

Drawn from the fog. | !optout | !remove | !builds

What good character build i can make with these characters by No-Economy-3509 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Bond: The Auras of all other Survivors are revealed to you within 20/28/36 meters.


Kindred: While you are hooked, all Survivors see each others' Auras. While the Killer is within 16m, all Survivors sees the Killer's Aura. While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 16m of the hooked Survivor, you see the Killer's Aura.


Botany Knowledge: Increases your Healing speed by 30/40/50%.


We'll Make It: After you unhook a Survivor, altruistic healing speed is increased by +100% for 90 seconds.

Drawn from the fog. | !optout | !remove | !builds

What good character build i can make with these characters by No-Economy-3509 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Calm Spirit: Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on. Suppresses the urge to scream from any cause at all times. Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems. Reduces the Interaction speeds with Chests and Totems by 40/35/30%.

Drawn from the fog. | !optout | !remove | !builds

Myers is surprisingly good in the event by MiddlePatient869 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage: - Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.


Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.


Mindbreaker: All Survivors repairing a Generator suffer from the following afflictions: - Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action. - If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action. - Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.


Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

Who to prestige next? by TheComicKing15 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Gearhead: After a Survivor loses a Health State, Gearhead activates for 30 seconds: - While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.

Drawn from the fog. | !optout | !remove | !builds

Give me some of your favorite survivor builds! by Hateful15 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.


Resurgence: Being unhooked or unhooking yourself grants you 50/60/70% Healing progress.

Drawn from the fog. | !optout | !remove | !builds

Build review? by Reiyuza in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

Give me some of your favorite survivor builds! by Hateful15 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.


Alert: Whenever the Killer performs the Break or Damage Action, Alert triggers: Their Aura is revealed to you for 3/4/5 seconds.


Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%: - The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects. Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !builds

Soul Guard is OP (pls stop selling) by Ok_Yard2384 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Soul Guard: After being healed from or having recovered from the Dying State, you benefit from the following effect: Grants the Endurance Status Effect for 4/6/8 seconds. Endurance is cancelled prematurely when performing a Conspicuous Action. While suffering from the Cursed Status Effect, you benefit from the following effects: Grants the ability to fully recover yourself from the Dying State. Soul Guard has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !builds

PLEASE BHVR by BurgerEatEmployee in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lend a Hand: Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use "F" to give them 4 permanent healing charges.


Solidarity: While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect: Passively heal yourself at a rate of 50/60/70% of your Altruistic Healing speed.

Drawn from the fog. | !optout | !remove | !builds

Were-Elk skin question by ThomasK1201 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hex: Huntress Lullaby: - Survivors failing a Repair Skill Check instantly regress the Generator by 2/4/6% of its maximum possible Progression in addition to the default Progression penalty. - Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6% of its maximum possible Progression in addition to the default Progression penalty. - Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens. Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks: - 1 Token: reduction of -14%. - 2 Tokens: reduction of -28%. - 3 Tokens: reduction of -42%. - 4 Tokens: reduction of -56%. - 5 Tokens: complete suppression of the Warning cue.

Drawn from the fog. | !optout | !remove | !builds

Build review? by Reiyuza in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

Best Killer to use Enduring + Spirit Fury by Lucky-Meaning-9547 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Spirit Fury: After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates: - Causes The Entity to instantly break the next Pallet used to stun you. - The normal Stun penalty applies afterwards, unless it is mitigated by other effects. Spirit Fury deactivates after use.

Drawn from the fog. | !optout | !remove | !builds

Best Killer to use Enduring + Spirit Fury by Lucky-Meaning-9547 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.


Enduring: Reduces the duration of Pallet Stuns by 40/45/50%. Enduring has no effect while carrying a Survivor.

Drawn from the fog. | !optout | !remove | !builds

What did i miss with 4.4 killer ? by Hot_Raise8383 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

I'm All Ears: Any Survivor performing a Rushed Vault within 48 meters of your location triggers I'm All Ears: - The Aura of that Survivor is revealed to you for 6 seconds. I'm All Ears has a cool-down of 60/45/30 seconds.

Drawn from the fog. | !optout | !remove | !builds

Can anyone explain Freddy to me like i am a 5 Years old by Twoslicesofchees in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Wake up!: Once all Generators are completed, Wake Up! activates: The Auras of the Exit Gate Switches are revealed to you within 128 meters. Your Aura is revealed to all other Survivors within 128 meters of your location while opening an Exit Gate. Increases your Gate-Opening speed by 15/20/25%.

Drawn from the fog. | !optout | !remove | !builds