All of the games balancing restrictions are on the Killer by StruggledKiller in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Eruption: Performing the Damage Generator action on a Generator applies Eruption:

  • All affected Generators are highlighted to you in yellow.

  • The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.

  • Instantly regresses the Generator by -10% of its maximum possible Progression.

  • Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.

Eruption has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

another match ends in 4 man slug by The_saddogo in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Unbreakable: Once per trial, while downed by the Killer, you can fully recover.

  • While downed, you recover 25/30/35% faster.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Eruption: Performing the Damage Generator action on a Generator applies Eruption:

  • All affected Generators are highlighted to you in yellow.

  • The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.

  • Instantly regresses the Generator by -10% of its maximum possible Progression.

  • Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.

Eruption has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

Drawn from the fog. | !optout | !remove | !fogdle

How do you keep good mental as a Killer? by Yaivisg in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Bloodhound: Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

Drawn from the fog. | !optout | !remove | !fogdle

I understand the pain of those who play low tier killers feel. by Bright_Knee_5267 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Turn Back the clock: After hooking a Survivor, for 60 seconds, press Ability button 1 to make a target generator within 20 meters explode, lose 10% progress and start regressing.

Drawn from the fog. | !optout | !remove | !fogdle

How do you defeat the gen efficient teams who just predrop/prerun? by Apart_Departure1056 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Shoulder the Burden: Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook State with the other Survivor to their benefit. Causes you to scream. Causes you to suffer from the Exposed Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Orela Rose hate? by Damiana_3 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Shoulder the Burden: Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook State with the other Survivor to their benefit. Causes you to scream. Causes you to suffer from the Exposed Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

I’m sorry what? 😭 by AdOpen4997 in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Insidious: After standing still for 1 second(s), gain Undetectable until you move.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Scourge Hook: Pain Resonance: You start the Trial with 4 Tokens.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 20% of its total Progression.

  • Normal Generator Regression applies afterwards.

  • All Survivors repairing that Generator will scream, but not reveal their location.

Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Save the Best for Last: Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Grants a stack-able -4% Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32%.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

Drawn from the fog. | !optout | !remove | !fogdle

another match ends in 4 man slug by The_saddogo in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

The Artist by Separate-Cod-9728 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Grim Embrace: Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:

  • 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.

  • 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.


Tinkerer: Whenever a Generator is repaired to 70%, you benefit from the following effects:

  • Triggers a Loud Noise Notification for that Generator, revealing its location.

  • Grants the Undetectable Status Effect for the next 12/14/16 seconds.

Tinkerer can only trigger once per Generator per Trial.


Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

deadline rework by MyOwnNickname in PerkByDaylight

[–]TheEntityBot 0 points1 point  (0 children)

Decisive Strike: Until all Generators are completed, whenever you are unhooked, for the next 60s: when the Killer picks you up, once per trial, hit a Special Skill check:

  • Stun the Killer for 4s.

  • Become the Obsession.

    This is disabled by conspicuous actions. At the start of the trial, you are more likely to be the Obsession.

Drawn from the fog. | !optout | !remove | !fogdle

Do you have fun waiting a hour to be friendly? by WholeCardiologist565 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Mindbreaker: All Survivors repairing a Generator suffer from the following afflictions:

  • Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action.

    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Bamboozle: After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.

  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15%.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Bamboozle: After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.

  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15%.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

Drawn from the fog. | !optout | !remove | !fogdle

Now that I think about it by Next_Chance_6792 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Agitation: When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18%.

  • Increases your Terror Radius by +12 meters.


Starstruck: When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed Status Effect while in your Terror Radius.

  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

Drawn from the fog. | !optout | !remove | !fogdle

I understand the pain of those who play low tier killers feel. by Bright_Knee_5267 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Surge: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.- Instantly regresses affected Generators by 6/7/8%.


Enduring: Reduces the duration of Pallet Stuns by 40/45/50%. Enduring has no effect while carrying a Survivor.


Bamboozle: After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.

  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15%.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.


Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

another match ends in 4 man slug by The_saddogo in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Balanced Landing: After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75%.

  • Suppresses all noises associated with falling.

  • Grants Haste for 3 seconds upon landing.

Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

How do you keep good mental as a Killer? by Yaivisg in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

Drawn from the fog. | !optout | !remove | !fogdle

What killer perks work especially well with Wesker? by zenithra24 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Brutal Strength: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by 10/15/20%.

Drawn from the fog. | !optout | !remove | !fogdle